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11 of 11 people found the following review helpful:
5.0 out of 5 stars
Great Game, July 16, 2003
I played the playstation version of resident evil 3 and I can say that the PC version has better graphics. The game itself is a lot of fun and is filled with several secrets to enhance the replay value. Somebody said that this game has problems on windows xp. You have to go to run and type "DXDIAG" and run it. Then go to the sound tab and turn the Hardware Sound Accleration Level to No accleration. The game should work fine after that.
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8 of 8 people found the following review helpful:
4.0 out of 5 stars
"He has been fatally wounded by zombies." No kidding!, November 10, 2005
Resident Evil 3: NEMESIS was a welcome addition to the hugely successful and apparently never-ending RE franchise unleashed in the later 1990s. By using a simple but strong formula which combined the two genres of horror and action, used third rather than first person perspective for the characters and dealt out liberal doses of gore while also challenging the player to use his head, Capcom literally created a monster. As proof of this I reference an argument I once in witnessed in a local bar between four or five grown men over whether the submachine gun, Magnum or Mossberg 12-gauge was most effective for one-shot stops of Umbrella's failed science projects, the zombies.
Capcom released NEMESIS a few years back to tide-over the fans who were grumbling for the always coming but seemingly never arriving sequel to RE: 2. Some were confused and thought NEMESIS was the sequel, not realizing it is more of a companion volume: Its events take place more or less simultaneously with those of RE: 2, and in some of the same places. It is therefore not so much an advancement of the complex RE storyline as an extended side-trip, but it is still well worth your time. I still break this bad boy out every blue moon on my trusty old PC.
NEMESIS opens "in media res" with ex-cop heroine Jill Valentine running for her life amidst the burning ruins of downtown Racoon City. As we all know, the villainous Umbrella Corporation unleashed its deadly mutagenic virus in the city, turning 90% of the city into flesh-eating zombies and the other 10% into a buffet. Jill's master plan is the same as every other RE hero: to get the hell out of Dodge. Unfortunately for her, and you, that is a lot harder than it sounds. The police have been basically wiped out and your only friends are the survivors of an Umbrella special-ops squad, some of whom turn out to be the kind of pals you could really do without.
NEMESIS is similar to the other RE games in that it combines the now-familiar themes of A) finding various useful objects and weapons scattered around the city and putting them to use B) fending off zombines and other disgusting lab projects brought to you courtesy of Umbrella C) solving puzzles which range from "how freaking dumb do you think I am?" to "if I don't figure out this stupid water puzzle soon, I'm gonna put my foot in the television!" all amidst a lot of creepy music and spooky sound effects. The main difference is the presence of the Nemesis, a nasty piece of work who appears about a quarter of the way through the game and truly earns his nickname. He's yet another Umbrella sci-fi project gone bad, and his only purpose in life is to kill STARS members, which means you. He's reminiscent of the Tyrant guys you fought in RE: 2, but virtually indestructible and much, much faster. Believe me when I tell you will hate this SOB more than your landlord, ex-girlfriend and noisy neighbor combined. He could give persistence lessons to the Terminator.
NEMESIS boasts a few gimmicks to spice up the action, including a playable sidekick character from Umbrealla's mercenary army named Carlos Olivera, and a "choose your response" function which allows the player to determine different outcomes to the game. Since many of the outcomes are radically different from others, it's the sort of gimmick that makes you want to go back and play again.
NEMESIS isn't a perfect game. For one thing, the speed of the "inventory" screen is agonizingly slow and the fonts, which look very bad, also roll out like they're covered in molasses (try holding down the space bar to make 'em move faster). The auto-aiming feature they've added since RE: 2 is more harmful than helpful, since the computer has a nasty habit of auto-aiming at targets which are a lot less threatening than the one standing right in front of you, and the inability to save the game except at a few selected points can be pretty frustrating. And as in all the RE games, you spend way too much time running around over vast distances; forgetting the lighter or that stupid lockpick can cost you boring minutes of running through screens you've already been through 8 times before. In some ways the playability of the game is actually lower than that of RE: 2, and I've also heard that the game will not save if you try to play it on anything more advanced than Windows 98. Be warned.
All that aside, it's still a good game and you can buy it for your PC for practically peanuts. I used to play it at work all the time with the sound off (thank God for privacy screens!) Call me a sick tool (many have), but there's something about blowing a zombie's head off with a shotgun that just brings a smile to my face :)
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7 of 7 people found the following review helpful:
5.0 out of 5 stars
Great game...with a few new features, October 21, 2001
What impressed me about RE3 was the few new concepts that sort of distinguished itself from the previous RE's. The first thing was that this game kept you nervous. Once you thought you were safe from those monsters, that Nemesis pops up and keeps chasing you around...a real adrenaline pumper. Up to the end you're thinking, "My god! He's still alive!" There's another little feature that's kind of like a "decision-making" concept, where you actually are given a choice of what your next move is (like multiple choice)...to me it's ridiculous, but it is different. One minor detail, though, that sort of...well, it didn't bother me, but just kind of made me think how ridiculous the RE3 artists' minds were when they designed Jill Valentine in this series. I mean here's an ex-cop who used to be on an elite force unit, who is now in the middle of a zombie-infested town full of blood and gore, running around in a mini skirt and a tank top or whatever you call those kind of tight shirts. I just kept thinking, "Oh, Lord...they may as well ... made her wear high heels." Come on...let's not cheapen the image of the mighty hero ofRE1 by making her look like a ditzy bar waitress.
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