Most Helpful Customer Reviews
|
|
2 of 2 people found the following review helpful:
1.0 out of 5 stars
Sega employees wrote the previous reviews, October 2, 2004
Durability:1.0 out of 5 stars Fun:1.0 out of 5 stars Educational:1.0 out of 5 stars
This game is nothing like Spawn. This game is garbage. I own Powerstone, and Spawn for the DC, and they are both waaaaaaaay beter than Heavy Metal Geomatrix!!!!
First of all, there is no cpu controlled partner. This makes it extremely difficult to beat it on one player. On the last 2 levels, the boss has a partner and you have to beat both of them by yourself. In order to beat the game, I had to force a friend to unwillingly play with me.
The arenas for this game are very samll, each stage is just a flat plane. There are no hidden rooms, caves, allyways etc.
The characters move very slowly, and they have a small variety of weapons. There are no power ups for speed or weapon damage.
I am a fan of Heavy Metal magazine so I expected a great game. This just turned out to be a big disoppintment. Shame on you Sega.
|
|
|
2 of 3 people found the following review helpful:
3.0 out of 5 stars
A fun game with no depth, December 10, 2003
Heavy Metal Geomatrix has all the things a game needs to be awsome for about an hour: A large selection of high powered weapons and some badass music. Sadly, the game lacks several things that would keep it entertaining beyond that first spin, like complex and varied arenas or characters with unique abilities and play styles. The actual arenas in this game are all rather compact, with either a hill or a wall to lamely spice things up. They don't have any personality, or fun additions like, say, the obstical filled levels in smash brothers have. It becomes about as dull as you'd expect playing on what's basically the same level over and over. The characters are similarly generic. There's 4 teams of three fighters, but the teams don't mean anything other than cosmetic differences. The only real distinctions between the characters is whether they're guy, girl, or brute. Girls are fast, Brutes are strong, guys are balanced. Each character DOES have a specific set of starting weapons, but once the match begins you'll quickly use it up or grab a new one anyways. There's no special moves, feel or play style to any of the fighters, you can pretty much do the same stuff with any of them. It's hard to tell if you've even changed characters between matches. Chaos matrix mode does add some extra enjoyment. You basically cruise around in various arenas made of blocks trying to kill enemies and/or grab keys and then exit before time runs out. Most of these are way too short and easy, but a few actually take place in a large and interesting (though made of blocks) arenas against a challenging assortment of opponents. But unless you feel like replaying them over and over to beat your high scores, they'll get old fast. If you've already got some good battling games, pick up HMG to add some variation to you and your friends' gaming. But don't expect too much. This game, while certainly not bad, is still just %100 collection filler.
|
|
|
2.0 out of 5 stars
Get the soundtrack., February 2, 2007
Fun:2.0 out of 5 stars
Capcom went truly insane when they unleashed this bizarre arena fighting game. It's a shame you have to fight the non-controllable camera as much as your cartoony, futuristic opponents. Clearly, the budget went to the great tunes on the soundtrack, most of them by well-known bands. Now that the game and soundtrack are so cheap, you can buy them both with little regret. The game is not entirely horrible, just shallow and underdeveloped. Too bad you can't just stick this Dreamcast game into a standard CD player and get all the music. I know, I've tried....
|
|
|
Most Recent Customer Reviews
|