Amazon.com
Like the video game series it's based on,
Tomb Raider is best enjoyed for its physical strategies, since even casual scrutiny of story details will induce a headache. It's more concerned with puzzles than plot, populated with characters that don't have personalities so much as attitudes. It's silly and somber at the same time, but as a franchise vehicle for Angelina Jolie in the title role of relic hunter Lara Croft, this is packaged entertainment at its most agreeable, ambitious in scope and scale, and filled with the kind of globetrotting adventure that could make Jolie the best thing that's happened to action movies since Indiana Jones.
Could being the operative word here, because
Tomb Raider can't match any of Steven Spielberg's celebrated joyrides, but the ingredients are there for an exquisitely cinematic meal.
Perhaps to distance himself from Lara Croft's video game origins, director Simon West takes things a bit too seriously; Tomb Raider handles its plot (involving a planetary alignment, the nefarious Illuminati, and coveted relics that hold the key to controlling the flow of time) with all the gravity of a championship chess match... minus the tension. If the movie had lightened up and been truly suspenseful (instead of being suffused with been-there, done-that familiarity), it would have been an instant popcorn classic. As it is, however, this is an elegantly mounted adventure featuring exotic locations (in Cambodia and Iceland) and an exotic star born for her role. Even without her padded bra, Jolie would be the living embodiment of Lara Croft, and that's enough to bode well for inevitable sequels. --Jeff Shannon
Guns strapped to her thighs, her lower lip as radically cleft as Kirk Douglas's chin, Angelina Jolie leaps and bungie-jumps her way through action sequences as Lara Croft, upper-class English adventuress. Jolie is cocksure and insinuating; she gets by just fine on pure attitude-acting isn't required. Unfortunately, the wit of the movie resides entirely in her face and body. Jolie is matched up with nonentities and left stranded on ugly sets (basically a single enormous soundstage dressed three different ways and repeatedly smashed apart). The movie is derived from a popular video game, and it's about bad guys assembling the pieces of an ancient stone triangle in order to control the world's supply of American cheese. No, that can't be right: in order to control all the power in the world. Yes, that's it. Simon West is the unimaginative, humorless director; the movie was "written" by Patrick Massett and John Zinman. -David Denby
Copyright © 2006
The New Yorker