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32 of 35 people found the following review helpful:
5.0 out of 5 stars
Not to Be Missed, December 11, 2002
Don't let the title of this game throw you. Almost undoubtedly, many PS2 owners will overlook this game, thinking it's simply kid's stuff. Well, know now that Sly Cooper is the most original game to come along in quite awhile, and for kids and adults alike, it's one of the best titles out there, hands down. Everything, from gameplay to presentation, is perfect, and it's truly a rewarding gaming experience.The game is a typical 3D platformer, with the hero, Sly Cooper, master thief, trekking through various locales in hopes of restoring the five pieces of his "Thievius Raccoonus", his family's great book of stealing. The book was torn apart by the group known as the Five Fiends, and now, it's up to Sly and his buddies to overcome the villians and steal what is rightfully theirs. The graphics are splendid, taking full command of the PS2's capabilities with gorgeous -- and fitting -- cel-shading. The voice-acting, while a little hokey, has its moments, but the real prize of the game is its overall presentation. From opening credits to cut-scenes, Sly Cooper weaves a fun, truly original tale that can only beg for more sequels. The gameplay is precise, with Sly a cinch to control. A quick tutorial mission acts as the first "stage," so novice gamers will have no problems figuring out how to make Sly climb, jump, swing, and do other marvelous things with his unique cane. Special "Super Sneaky" moves are available with a simple press of a button, and special techniques can be unlocked by finding "clues" (bottles) throughout the levels. These special techniques are fun to use and add some flavor to the game, but they're not necessary to complete your missions. With colorful characters, memorable villains, rewarding gameplay, rich graphics, and a terrific story, Sly Cooper should find its way onto your PS2 soon. It won't take many days to finish, but the ride through is well worth it!
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27 of 29 people found the following review helpful:
5.0 out of 5 stars
An entertaining diversion, August 30, 2003
I was lucky enough to pick this up used at Blockbusters for a very reasonable price. I bought it based on the reviews I had read here. My 7 year old daughter immediately began to play it and has been going at it for a few days now. She has reached 40% completion now, so it has not been a terribly difficult game up to this level, but she has had to replay several sections more than once in order to continue. The game save works very nicely and you can start your saved game up quickly with a minimal load time. The fastest I have seen so far. It also hasn't sent her back to the beginning after Sly dies, avoiding frustration. We also have Ratchet & Clank as well as Jak & Daxter, but this one seems to hold her attention more. It may be that this is a more linear game, where she doesn't get stuck wandering around on an island, wondering where to go next. With this game, you just keep going forward and the obstacles appear right there, sort of like the old style Crash Bandicoot games. This game is also a pleasure to watch as the graphics are so nice. Put this on your list of games to buy, but be patient, find a good deal on it to make it all the more enjoyable.
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16 of 17 people found the following review helpful:
4.0 out of 5 stars
Back to the basics., November 7, 2002
This game is a very, very simple platform game. But it's also pretty darn good. The cell shading graphics are simply amazing, and the gameplay is consistent, fun, and easy to begin with. It's a little platform game that combines elements of stealth and action. Sort of like Metal Gear Solid 2, but actually fun.This game is a short game. It means that maybe they could have added another element, but it also means that there isn't needless repetition in any of the levels, except for the last boss. You are this raccoon from a long line of thieving relatives. You're mission is to find all parts of the secret family thieving book, all while running away from a female cop who is constantly on your tail (I'll let you decipher the meaning of that sentence yourself). The thing that strikes me most is the presentation of the characters. While the background consists of 3-D objects, the characters are smooth, cartoon like, cell-shaded animals. It's a nice change. It's especially pleasing since the new, unreleased Zelda is going to use this type of "revolutionary" technology. The game itself is straightforward. You have to jump, attack, and sneak your way through levels to eventually reach a boss. Then once you realize how to defeat the boss, it's on to the next level. Nothing original at all, but then again, it didn't claim to be. The beauty of this is that you rarely go through the same level more than three times, and you don't have to refer to walkthrough to pass any of the levels. I would recommend this, it's good, clean fun.
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