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Castlevania Harmony of Dissonance
 
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Castlevania Harmony of Dissonance

by Konami
Platform:   Game Boy Advance   |   ESRB Rating:  Teen
4.5 out of 5 stars  See all reviews (42 customer reviews)

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Customers buy this item with Castlevania: Aria of Sorrow by Konami

Castlevania Harmony of Dissonance + Castlevania: Aria of Sorrow
Price For Both: $271.64

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  • This item: Castlevania Harmony of Dissonance by Konami

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    Processing takes an additional 4 to 5 days for orders from this seller.
    Ships from and sold by Hitgaming Video Games.
    $7.99 shipping.

  • Castlevania: Aria of Sorrow by Konami

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Product Features

  • Lead Juste Belmont into the castle on a search for Dracula relics
  • RPG elements allow gamers to 'level up' during gameplay
  • Battery save feature

Product Details

  • Shipping: Currently, item can be shipped only within the U.S. and to APO/FPO addresses. For APO/FPO shipments, please check with the manufacturer regarding warranty and support issues.
  • ASIN: B00006F2ZR
  • Media: Video Game
  • Release Date: September 17, 2002
  • Average Customer Review: 4.5 out of 5 stars  See all reviews (42 customer reviews)
  • Amazon.com Sales Rank: #11,030 in Video Games (See Bestsellers in Video Games)

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Castlevania Harmony of Dissonance
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Product Description

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The most noticeable difference between Harmony of Dissonance and last year's successful Castlevania: Circle of the Moon is that in the new game, the castle will be a lot easier to see. Brighter graphics enhanced for the GBA's screen, as well as some new special effects, made this a floor favorite. The new game's story follows a descendant of Simon Belmont named Juste, who's on a quest for Dracula's relics. Konami says it's adding RPG elements that will allow characters to gain experience and level up during the game. And Harmony of Dissonance has one cool feature that, in a perfect world, would come standard on all GBA games: a save-anywhere feature.


Product Description

In Castlevania: Harmony of Dissonance, players take the role of Juste Belmont, a descendant of Simon Belmont. It has been nearly fifty years since Simon Belmont rescued the land from the curse of Dracula. Now its Juste Belmonts turn as he must acquire the relics of Dracula left behind from the past in order to unravel the mysterious disappearance of his friend Lydie Erlanger. With a trusty whip at their side, players explore Dracula's castle under the cover of night collecting relics and learning powerful magic spells in their journey to find and rescue Lydie.

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Customer Reviews

42 Reviews
5 star:
 (27)
4 star:
 (8)
3 star:
 (7)
2 star:    (0)
1 star:    (0)
 
 
 
 
 
Average Customer Review
4.5 out of 5 stars (42 customer reviews)
 
 
 
 
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Most Helpful Customer Reviews

 
23 of 25 people found the following review helpful:
5.0 out of 5 stars Symphony of the night Part II, September 9, 2002
By Gene Lee (Atlanta, GA) - See all my reviews
(REAL NAME)   
I haven't been this hooked on a side-scroller since Castlevania-Symphony of the Night for playstation; and that is quite an accomplishment for any game to achieve.

(Note: I've been playing my Japanese imported copy of the game for about a week now, so this review is based on me actually playing the game instead of assuming how great it's "going to be when it comes out.")

The game is very similar to SOTN; much more so than Circle of the Moon. The castles (two of them) you explore are huge, and like the original, there are a vast assortment of items to seek out and equip. The spell system has been slightly changed so that you combine your subweapons with various spellbooks you find. This is much easier than the complicated magic system used in Circle of the Moon.

The graphics have been improved. The animations are more fluid, and the colors are brighter this time so that no additional lighting will be necessary. However, in putting so much of the Gameboy Advance's resources in the graphics, the sound has taken a considerable hit. The music sounds like the 8 bit Gameboy color. A bit disappointing, but it doesn't detract too much from the overall experience. Perhaps the worst aspect of Harmony of Dissonance is all the backtracking that is required for you to complete the game. Save points and warps are much more sparse, so you'll end up spending most of your time hauling yourself all the way across the castle many times.

That said, this game is pure joy to play. You acquire new items, which allow you to explore previously out of reach areas- this feverishly addictive quality keeps you coming back for more and more until you beat Dracula.

Overall, this is the best game that you can currently buy for the gameboy advance (until Zelda is released!). The gameplay is fantastic and unparalleled by anything else offered by any other game company. You need this game!

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17 of 18 people found the following review helpful:
3.0 out of 5 stars If you liked Circle of The Moon, September 19, 2002
Konami has been bringing us Castlevania games for over a decade now. From the first adventure on the NES, which introduced us to the Belmont legacy to the classic Symphony of the Night on the PSX and amazing Circle of the Moon on the GBA, Castlevania has always been one of the best series around and every game showcased something new and grand - upped the ante if you will. Harmony of Dissonance isn't bad in any way. It simply isn't as good as the classics before it.

Don't get me wrong, Harmony of Dissonance is not a bad game, but it's not without it's flaws. Major flaws. After hours of playing this game, these flaws will become obvious to you as well.

Harmony of Dissonance plays much like Circle of the Moon. You run around a huge maze-like castle, beating enemies with your whip and special items like the holy or the axe. When you beat a boss, typically, you can go onto the next level, you gain some new ability that allows you to progress into the castle, be it a double jump, wall jump, etc.

Harmony of Dissonance takes a good deal from SoTN or CoTM and puts a twist on it. There are different weapons you can get, there is now a code book instead of DSS cards, there is an alternate dungeon. All of this is well and good, but there simply isn't enough new about this game to warrant a purchase Unless you're a die-hard Castlevania fan.

The music flat out [stinks]. Anyone telling you anything else is either lying or tone-deaf. And it's not just that the music is low, NES quality, it's that the compositions are dull, some of them are downright annoying. Gives double meaning to the subtitle Harmony of Dissonance.

The graphics are upgraded from CoTM, and all in all it's an improvement. The characters and enemies are now easy to see and there are some neat graphical and rotation effects with the bosses. Some nice stuff.

But graphics and sound aren't what makes a game. Even though I hate the sound and love the graphics, I won't let that alter my score. I'm grading this game on gameplay. The gameplay is where it's all at. And this is where Harmony of Dissonance is lacking. The castle design in Circle of the Moon is far superior. In Harmony of Dissonance you'll find yourself wandering aroung for hours, partly due to poor maps, sometimes having to walk across half the castle to get to where you want to go. And when walking across the castle takes five minutes each time or more, it gets to be annoying.

Okay, so that part's not that bad. The thing that really degrades the game for me is that it's way too easy. In past Castlevania games, you got to a boss, and he was a challenge blocking your way. You had to memorize complex patterns to show him who's boss. In Harmony of Dissonance, most bosses are insanely easy, follow the simplest of patterns, and take off only a smidgen of health when they hit you. [lame]. I don't like frustrating, but I don't like feeling cheated, either. And well, it's a Castlevania game- IT SHOULDN'T BE EASY!!

All in all, this isn't a bad game. If it was the first Castlevania game, it would be brilliant, but most of the game simply seems to be what the game designers loved about previous Castlevania games. One of the problems with the game is that it's a rehash, and it plays way too similar to old Castlevania games. And it's too easy. Way too easy for a Castlevania game. Next thing you know, we're gonna see an easy Contra game...

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6 of 7 people found the following review helpful:
4.0 out of 5 stars First Review, October 16, 2002
By "lasheric" (Afgainstain) - See all my reviews
This is my first review, but since reviews always help me out I wanted to return the favor. First off if this is your first castlevania game for gameboy, dont by it, get the other castlevania title, circle of the moon, than go from there. If you liked COTM and are thinking of buying this, I suggest it.

The graphics are better to start off with, and the normal walking monsters throughout the map are also more of a challange. On the downside, the bosses are much easier and the sound is much worse. You also only have 3 save files, but there is a new quicksave which comes in really handle if you have to stop playing in a hurry.

The magic system has been changed from cards to spellbooks, your spellbooks go off of which subweapon you use. I'm not sure if I like the change, but its livable.

The RPG system is the same and the game is still fun to play. Considering I'm deployed in Afgainstain right now, I have all the time in the world to play games, so I'm happy to have this one. It's worth the money.

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Most Recent Customer Reviews

5.0 out of 5 stars Castlevania, Harmony of Dissonance
Amazing graphics and good selection of weapons, equipment, abilities, and items. Very entertaining, and very do-able too; none of the game's bosses are overly difficult to defeat... Read more
Published 10 months ago by C.A.W.

3.0 out of 5 stars Dissappointing
Alright let me start by saying that this is by no means a bad game it simply does not hold up against the brilliance of circle of the moon or aria of sorrow. Read more
Published 21 months ago by Mortem

3.0 out of 5 stars Good game but terrible replay value
This is probably my least favorite Castlevania in the RPG series (this title, Aria of Sorrow, Dawn of Sorrow, Symphony of the Night, Circle of the Moon, and Portrait of Ruin). Read more
Published on April 23, 2007 by Steve

5.0 out of 5 stars Harmony of Dissonance
The ever lasting Castlevania series hit incredibly high on the GBA with the release of Circle of the Moon. Read more
Published on September 17, 2006 by Nite

3.0 out of 5 stars Fun but falls flat on its face.
Sure the graphics are much more colorful than the last GBA Castlevania but the graphics and enemies look downright like cartoons in most parts. Read more
Published on May 27, 2005 by Carmilla

5.0 out of 5 stars A great adventure at times obscured by myriad blemishes.
Harmony of Dissonance (HoD, for the contraction) begs to be compared with any and every Castlevania game that has appeared since the series began in 1986, but despite the large... Read more
Published on February 28, 2005 by Ed Oscuro

3.0 out of 5 stars good... but there are better...
Being a long time castlevania fan, I was really excited about this game. I however was somewhat disapointed with it. Read more
Published on October 1, 2004 by nemesis

5.0 out of 5 stars Castlevania continues it's reign of quality
The Castlevania series are my favorites, for sure, and this one's another gem for the collection.This one's about Juste Belmont, blood descendant of Simon Belmont,a master vampire... Read more
Published on May 23, 2004 by A. Knepper

4.0 out of 5 stars hot damn
the game really isn't that bad, only complaint is it's difficulty. i don't think i died at all when against the bosses, no strategy was needed either... Read more
Published on November 19, 2003 by J. Mcgann

5.0 out of 5 stars The best Castlevania game yet!
I don't know why, but people are underestimating Harmony of Dissonance. I'ts up there with the best of 'em, and this is why:

Story: 810 At the beginning, its a little slow... Read more

Published on November 1, 2003

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