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4 of 4 people found the following review helpful:
4.0 out of 5 stars
The Past Comes To The Present, July 4, 2003
Jinzo Ningen Kikaider--Humanoid Kikaider, Android Kikaider...the show goes by numerous names and began airing Cartoon Network's Adult Swim. The series is a remake of a 43-episode live action series popular in Hawaii called "Kikaida," which played out similar to "Ultraman" or "Power Rangers" in terms of the cardboard-box suit robots. Depending on how Bandai plans on packaging the rest of the Kikaider DVDs, it could come out as anywhere from a 13- to a 16-episode series that, while introducing a powerfully deep story, falls victim to too many common anime cliches.The story opens with a scientist, Dr. Kyomoji, attempting to finish a young android. A robot attack orchestrated by the show's biggest villain, Lord/Doctor/Professor Gill, presumably kills off Kyomoji and throws everything into chaos. Later on, his daughter Mitsuko, having found the young android named Jiro, proceeds to try and find what has happened to her father. This constitutes the first main driving force in "Kikaider," the search for Kyomoji, and the protection of his children. The second deals with what Mitsuko finds out about Jiro: inside him is Kyomoji's ultimate creation, the Gemini or Conscience Circuit that allows him to feel emotions, and have a sense to distinguish wrong from right. However, should this circuit malfunction, Jiro must be destroyed because of the danger he presents with his incredible powers, as well as his battle form called "Kikaider." This first volume, and most likely half of the next, will contain your standard hero-vs-villain battles featuring Jiro battling various androids from Professor Gill's DARK organization, each with color/animal related names like Carmine Spider, Golden Bat, Orange Ant and Yellow Jaguar. This is standard, and annoying to a point--you know Jiro is going to win, and you hardly ever get the sense like he is truly in peril. However, everything else aside from the fights and build-up to the fights are excellent. Jiro begins to overhear conversations about "puppets" and returns again and again to a "puppet clock," beginning to question how much of an abnormality his existence is. An extremely important point to the series takes place when Jiro overhears a man playing a guitar and asks to learn how to play. He learns with little difficulty (two lessons maybe) prompting the man not to be amazed, but frightened. Two things grow from this: Jiro's attachment to the guitar, and fear of alienation and discrimination (therefore his desire to become real instead of humanoid, the so-called Pinocchio element of the series). The guitar will play (forgive the pun) an important role in the series, and originally was used in the opening sequence not shown on Cartoon Network. The later episodes turn more serious, more than just your fighting-robots-type anime. Mysteries, all the unanswered questions posed in the earlier episodes, begin to unravel; characters learn new things about themselves and their connections to each other and to other organizations; characters die, re-appear and vanish. There are enough surprises packed into the second half of "Kikaider" to carry it to its heart-wrenching, surprising finale. The big issue for anime fans here has to be the art. Drawn in the old Osamu Tezuka style of AstroBoy, "Kikaider" brings the old-style manga and anime drawings back with all the polished movement of modern anime. The characters aren't correctly proportional or drawn to appear like normal humans. They're drawn similar to the characters in "Cyborg 009" also airing on Cartoon Network, or in "Metropolis" (I recommend picking up an old AstroBoy manga from your local bookstore to see what I mean--plus it gives you perspective on where anime and manga really took off). Noses are too long and pointy or too big and rounded. Hair points sharply to the side or to the back, and will, more often than not, drape "coolly" over the eyes of the show's hero. Eyes are large and expressive for the good guys, slanty and emotionless for the bad guys. The robot drawings--be it the giant robots, the Kikaider combat forms, or the DARK villains--are nothing impressive. The colors are also overdone, sometimes featuring more than six or seven different and strong colors on a single character. You can't see the struggle or the emotion on the face of most robots, meaning you'll have to rely heavily on the vocal performance. Thankfully, the English vocal cast steps up to the task, meaning you won't have to resort to reading subtitles in the always superb Japanese performances. If you're in the older age range that was exposed to "Kikaida" or the older cartoons and anime, this will be something that will definitely interest you. The movement and animation is up to par with the newer animes out there, just with the old-style art, and a good storyline, especially in the second half of this series. If you're younger, you might struggle with the art that isn't quite "DragonBall Z" or "Outlaw Star" or "Trigun." If you can get past that and keep an open mind on the art, you'll enjoy the series.
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