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Beyond Divinity
 
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Beyond Divinity

Other products by CDV Software Entertainment
Platform:   Windows 98 / 2000 / Me / XP   |   ESRB Rating:  Mature
3.2 out of 5 stars  See all reviews (20 customer reviews)

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Frequently Bought Together

Beyond Divinity + Divine Divinity + Sacred: Gold Edition
Price For All Three: $119.97

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  • This item: Beyond Divinity by CDV Software

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  • Divine Divinity by CDV

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  • Sacred: Gold Edition by Encore Software

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Product Features

  • Detailed role playing game where you become soul-forged with a Death Knight
  • Highly interactive world in the Divinity universe
  • New style of gameplay with unique summoning dolls and total party control
  • Battlefields supply a demon-infested landscape with generated quests
  • For 1 player

Product Details

  • Shipping: This item is also available for shipping to select countries outside the U.S.
  • ASIN: B0001MBCD6
  • Item Weight: 15.4 ounces
  • Media: CD-ROM
  • Release Date: April 27, 2004
  • Average Customer Review: 3.2 out of 5 stars  See all reviews (20 customer reviews)
  • Amazon.com Sales Rank: #4,138 in Video Games (See Bestsellers in Video Games)

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    #62 in  Video Games > PC Games > Role-Playing

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Product Description

From the Manufacturer

Beyond Divinity is Larian Studios' new role playing game set in the award-winning Divinity universe.

In Beyond Divinity, you become soul-forged with a Death Knight. Your fate is to spend the rest of eternity bonded to this creature of evil, unless you can undo this curse. You and your unlikely companion embark on a great adventure to unlock the secret of riftrunning... your only answer to this life of darkness!

Features:

  • A deep and detailed storyline filled with plot twists and lots of sub-quests.
  • A complete and very accessible RPG set in a highly interactive world.
  • New style of gameplay featuring the unique summoning dolls and total party control.
  • Endless replay value through the Battlefields: A demon infested landscape with generated quests.


Product Description

In Beyond Divinity, you become soul-forged with a Death Knight. Your fate is to spend the rest of eternity bonded to this creature of evil, unless you can undo this curse. You and your unlikely companion embark on a great adventure to unlock the secret of riftrunning... your only answer to this life of darkness!

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Customer Reviews

20 Reviews
5 star:
 (7)
4 star:
 (2)
3 star:
 (3)
2 star:
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1 star:
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Average Customer Review
3.2 out of 5 stars (20 customer reviews)
 
 
 
 
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Most Helpful Customer Reviews

 
32 of 33 people found the following review helpful:
3.0 out of 5 stars Unique but often boring and unpolished, July 7, 2004
I like Larian studios because they are a small-time studio that gets no PR, so it's not real easy to write this mediocre review for this game. I loved Divine Divinity and I gave it five stars. I wanted to love Beyond Divinity too, but I'm disappointed. The game is still solid and it can tide you over for a long time, but the game never really pulls you in and captivates you. I think that the key to making a successful follow-up game is to figure out what was great in the previous game, carry it over, and then add good new features. I give Larian a B- here. This game lacks the epic feel and attention to detail that made Divine Divinity great, and it suffers because of it.

The game starts off with an interesting premise - you are soulforged to an evil Death Knight - somebody who should be your mortal enemy. The Death Knight is your unwilling companion until you can undue this curse. Unfortunately, the story isn't as interesting as it sounds. You spend the game trying to undue the curse, but the game is straightforward and lacks interesting twists or side stories. The Death Knight does have a lot of funny dialog, but his voice sounds horrible. The voice actor who does the voice sounds exactly like Serious Sam. Imagine Serious Sam yelling at you "YOU HAVE NO BRAINS - HUMAN!!!", and that should give you a feel for how comical the Death Knight sounds. Most of the voice work is bad, and the game ends up being unintentionally funny sometimes, because of this.

The game doesn't have many interesting quests or areas to explore either. So many quests in the game are simple "fetch this necklace being guarded by this monster" types. Half of the tasks in the game require you just travel a few inches on the screen and enter some small cave to complete.

This game uses the same top-down 2D engine as Divine Divinity, but with 3D characters and monsters. The 3D parts look really good but the backgrounds are drab and boring. About half of the game takes place underground or indoors, in grey caves, dark dungeons, or other installations. Most of the outdoor areas take place on one big drab world called "Nemesis". This world is decorated with thousands of burnt trees and rocks, and lots of dirt. Spell effects look really good though. Overall, I would have to say that Beyond Divinity is an average looking game.

The game's role-playing system is very innovative and interesting. This system can be overwhelming at first, but once you get used to it, you will probably like it. This system allows for all sorts of interesting choices and customizations. There are literally millions of different ways to build a character in this game. Between the two main characters and the summoning dolls, you can do a lot of things, and then play the game totally different the next time through. This innovative system, however, comes with some drawbacks. Mainly that it has a lot of useless abilities, and since it encourages min/maxing, you won't be able to experience as many skills as you would like.

This game could have used a lot more polish. Divine Divinity got all the little things right, whereas Beyond Divinity gets so many of them wrong. The biggest culprit here is the interface. It is missing so many little features that it's impossible to list them all. Chief among them is the ability to bind hotkeys to your weapons. This ability was mysteriously omitted from this game. That's why switching weapons becomes a tedious chore after you have done it a few times.

But by far the biggest flop in this game is the feature called "The Battlefields". During the game, you can unlock these areas, and then just magically teleport to them at will. These areas are alternate dimensions where a small camp of merchants is just sitting there, waiting to give you randomly-generated fetch quests. What are they doing there? I have no idea. Then, you go off into bland, repetitive, randomly-generated dungeons to find extremely inane items. The Battlefields have absolutely no reason for being in the game and seem like they are just a cheap way of padding the game's length without creating any quality content. None of them are interesting to visit or play through. These boring and inane dungeon crawl areas represent the worst that the Divinity series has to offer and you'll probably feel cheated by them.

Beyond Divinity is a very long game, and since Divine Divinity comes in the box, you are getting a deal of exceptional value. Divine Divinity was an excellent game in its own right - that part of it is worth almost half the purchase price. I'll give Beyond Divinity credit for being a unique game in many ways, but it's often dull and unrewarding too. I recommend playing it, but only because the PC has so few good RPG's out there right now.

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40 of 43 people found the following review helpful:
4.0 out of 5 stars Good RPG game, nice engine, unfortunately a few flaws., June 25, 2004
Beyond Divinity (BD) is the sequel of recent great RPG "Divine Divinity." As much as the newest game in the series has a much better title (must say that Divine Divinity is a bit to rethoric), the gameplay doesn't really get better.

Let's examine che characteristics of this game:

Story: 9 out of 10.
Great main story going on. You command both a hero and an anti-hero: a Paladin and an Avenger (unholy Paladin). Their fates are tied together, so if one dies, both die. I don't want to spoil too much, but, in my humble opinion, the main story line is well developed and scripted.

Graphics:
8.5 out of 10. BD has a good blend of 2D and 3D graphics to it. Looks very much like a mix between Diablo II and games from Bioware's Infinity Engine (Baldur's Gate, Fallout, Planescape, IceWind Dale II). Special FX from magic and similar powers are very well done.

Sounds: 7 out of 10.
Hmm, could be done a bit better but overall satisfactory.

Gameplay: 7 out of 10.
Here is where I find the major flaws of the games.
For first, the game has the real cool feature that environments are highly interactive and fun to explore. This, while fun at times, becomes a major pain when a quest assigns you to find a particular object and you end up "mouse hunting" the whole screen. I couldn't find any key that would highlight interactive objects in the environment, and this made me go insane from times to times.
For second: the game feature a Diablo-style random dungeon generator. This generator is not well implemented and since it is used only for "side quests" you really don't have to do I would avoid totally going for them. The reasons I don't like these dungeons are: 1) poor graphics (while the non random parts of the game are really good); 2) awful monster generation (in one dungeon I had a quest to kill a particular monster and he was nowhere to be found, in another dungeon there were ABSOLUTELY NO monsters).
Third: I really didn't enjoy the interface too much (expecially inventory management). It's ok, but should be state of the art by now.

Bottomline: this game is good, not great, not fanta-freakin-tastic, so I would suggest to buy if:
1) You love RPGs.
2) You played the first game (Divine Divinity) and liked it alot.
3) You love well scripted stories and promise you will avoid by all means the random generated dungeons.

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11 of 11 people found the following review helpful:
2.0 out of 5 stars Beyond Boring, May 4, 2005
Fun:2.0 out of 5 stars 
It's rare that you'll find a bad review of a game here at Amazon from me, but I have to speak up about the woeful Beyond Divinity. A sequel to the much-heralded Divine Divinity, BD is an amateurish romp through a bunch of static landscapes that holds no value, unless you like getting annoyed. The main story line is decent and unique, bringing two characters together in a "soul bond," which causes them to act as one, or die together. You control them both and it's nice to craft the characters any way you want, but limiting it to three basic flavors (warrior, rogue, or wizard) is kind of lame and doesn't allow for much customization since you'll spend most of your time fighting yourself to decide which items to carry to alleviate your "encumbrance." Yawn.

The dialogue is awful, esp. the Deathknight under your control, and I really don't need to hear from every Imp I encounter.

The game tries to be Diablo (much like the first Divine Divinity), but it just doesn't have the polish that Blizzard puts into all of its titles. The Battlegrounds feature is a complete distraction from the main storyline and because it's "randomly generated," you may find yourself trudging on and on in a dungeon, only to realize the item you seek is in the third level of another dungeon in that same Act's Battlefield. Blah.

Inventory management, graphics, sound, and overall gameplay really hamper this game from being any fun. I suggest Diablo II if you like hack 'n slash RPGs on the PC, or if you have a console, the Champions of Norrath or Baldur's Gate: Dark Alliance series are very well done.

Despite the $20 price tage, save your money and look elsewhere.
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Most Recent Customer Reviews

5.0 out of 5 stars =-)
I got so friggin' excited when I found out there was another Divinity after the first. This is my kind of game. I'm a Fantasy RPG nut and this satiated my craving quite well. Read more
Published 8 months ago by Sharman

5.0 out of 5 stars beyond divinity
my little girl love it she could wait until we got it so she can play it
Published on February 6, 2007 by Clifton Richardson

1.0 out of 5 stars Beyond A Piece of Trash
I'm not sure what the designers of this game were thinking really. I've been playing video/pc games since Pong and I've seen both good and bad. I have kept an open mind. Read more
Published on April 17, 2006 by C. R. Nelson

2.0 out of 5 stars Boring is righ
The game runs and plays fine, but, as reviewed by so many, I just lost interest in it. Talk to guy, open chest, find key, open door, talk to guy, etc. Boring.
Published on May 28, 2005 by Tankertoad

1.0 out of 5 stars If I Had Known ?
I didn't know a game company could install a program/drivers onto my computer without informing me. And, the only way to uninstall the program/drivers is to get the removal... Read more
Published on January 5, 2005 by pbro

2.0 out of 5 stars Beyond Boring
If you're looking for a challenging, well-executed RPG that you can really be immersed in, this game is not for you. Read more
Published on November 6, 2004 by Carl C. Branstetter III

1.0 out of 5 stars I agree, Starforce sould be taken out of the future CD's
First of all this game is pretty fun to play even though the voice acting is a bit cheesy. Great Character Dev, nice pocket universes to visit and such, but I agree with the... Read more
Published on July 29, 2004 by Black Cat de La Bear

4.0 out of 5 stars Good, but not as good as the first one..
If you have been playing Divine Divnity, I'd suggest that you skip this one unless you have nothing to do. Read more
Published on June 21, 2004

1.0 out of 5 stars Boy, that WAS fun!
Well, I finally took the plunge and purchased Beyond Divinity at its outrageous $50 DSRP price tag, and fortunately, I was able to return the game to the store and receive a full... Read more
Published on June 17, 2004

5.0 out of 5 stars Warning - does NOT include Divine Divinity
If you're like me and are planning to play both Divine Divinity and Beyond Divinity in order, you may have heard that Beyond Divinity actually includes the original Divine... Read more
Published on June 15, 2004 by Joshua Mayfield

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