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Platform: GameCube
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NCAA Football 2005

Other products by Electronic Arts
ESRB Rating:  Everyone
4.5 out of 5 stars  See all reviews (13 customer reviews)

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Platform: GameCube

Customers buy this item with Super Mario Sunshine by Nintendo

NCAA Football 2005 + Super Mario Sunshine
Price For Both: $260.89

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  • This item: NCAA Football 2005 by Electronic Arts

    In stock.
    Processing takes an additional 4 to 5 days for orders from this seller.
    Ships from and sold by Hitgaming Video Games.
    $7.99 shipping.

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Product Features

Platform: GameCube
  • Features 16 new 1AA teams to choose from, for a grand total of 78 - including the Southland & Ohio Valley conference and All-American and National Champions teams
  • Choose from custom playbooks, offensive schemes, and defensive schemes that include the 4-2-5, 3-3-5, and the 3-3 stack
  • New Match-Up Stick - Match a composed senior wideout against the nervous freshman corner, or exploit other match-ups to see who takes the pressure
  • Try your team in the 25 toughest places to play - 3D recreations of LSU's Death Valley, The Swamp at Florida, Michigan's Big House and more
  • Deeper Dyansty Mode than ever - Monitor discipline levels and grades, recruit high-school athletes, and keep your players happy so they don't transfer in the off-season

Product Details

  • Shipping: Currently, item can be shipped only within the U.S. and to APO/FPO addresses. For APO/FPO shipments, please check with the manufacturer regarding warranty and support issues.
  • ASIN: B00020V4RG
  • Product Dimensions: 7.8 x 5.5 x 0.8 inches ; 4.8 ounces
  • Media: Video Game
  • Release Date: July 12, 2004
  • Average Customer Review: 4.5 out of 5 stars  See all reviews (13 customer reviews)
  • Amazon.com Sales Rank: #12,377 in Video Games (See Bestsellers in Video Games)
  • Discontinued by manufacturer: Yes

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NCAA Football 2005
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Product Description

Platform: GameCube

From the Manufacturer

With NCAA Football 2005, track the crowd's impact on players-see if they have enough composure to withstand the pressure, and take advantage of key personnel mismatches with the new Match-Up Stick. Add in fan celebrations like the Gator Chomp or Texas Hook 'Em Horns and you'll see that NCAA Football 2005 delivers the real emotion, collegiate atmosphere, and traditional gameplay of college football.

Features

  • Electrifying Stadium Atmosphere - Watch the visiting team fight crowd noise when calling audibles and hot routes-feel the stadium rumble with energy through controller vibration and shaking cameras. Pump up the crowd and build up your home field advantage or make big plays and take them out of the game.
  • New Match-Up Stick - Track the crowd's impact on players and see if they have enough composure to withstand the pressure.
  • Top 25 Toughest Places to Play - Build your team's stadium atmosphere to rank among the elite stadiums in the country-see, hear, and feel the immediate impact from hostile environments like LSU's "Death Valley," "The Swamp" at Florida, Michigan's "Big House," and Nebraska's "Sea of Red."
  • New Custom Celebrations - Revel in your favorite team's competitive spirit. Celebrate in style with team-specific fan celebrations like the Gator Chomp.
  • Deeper Dynasty Mode - Monitor discipline levels and grades to ensure your program's integrity, while recruiting promising high school athletes and converting them into skilled position players. Keep players happy with playing time or risk them transferring to one of your rivals in the off-season.
  • New Gameplay Enhancements - Lay the wood to the offense and change the momentum of the game with big plays that get the crowd and your players fired up. Choose from new custom playbooks, offensive schemes, and defensive schemes that include the 4-2-5, 3-3-5, and the 3-3 stack.


Product Description

MODEL- 14774 VENDOR- ELECTRONICS ARTS FEATURES- NCAA Football 2005 NCAA Football 2005 relives the intensity pageantry and spirit of college football and celebrates the loyalty and tradition of college footballs storied rivalries. From team mascots fight songs and detailed home stadiums to all the hard-hitting on-field action this game puts you right on the field from the opening kickoff to the final gun. For the first time in a football videogame the game day atmosphere directly affects players on-field performances. Track the crowds impact on your players to see if they can withstand the pressure and find key personnel mismatches with the new Match-Up Stick. Then celebrate big plays with new fan celebrations like the Gator Chomp and Texas Hook Em Horns. Only NCAA Football 2005 puts you inside thestadium to deliver the real emotion collegiate atmosphere and traditional gameplay of college football. NCAA Football 2005 also features online tournaments a deeper EA SPORTS Dynasty Mode where you manage an entire program including discipline grades and player happiness and a host of other gameplay enhancements. The best college football game just got even better.* Electrifying Stadium Atmosphere Watch the visiting team fight crowd noise when calling audibles and hot routes- and feel the stadium rumble with controller vibration and shaking cameras. You can pump up the crowd to build up your home field advantage with your play-or make big plays to take the opponents crowd out of the game.* New Match-Up Stick Track the crowds impact on each player and see if they have what it takes to stand the pressure then exploit the match-up of the composed senior wideout against the nervous freshman corner.* Top 25 Toughest Places to Play Build your teams stadium atmosphere to compete in the elite stadiums throughout the country. See hear and feel the immediate impact from hostile environments like LSUs Death Valley The Swamp at Florida Michigans Big House and Nebraskas Sea of Red.*...

 

Customer Reviews

Platform: GameCube
13 Reviews
5 star:
 (10)
4 star:
 (1)
3 star:
 (1)
2 star:
 (1)
1 star:    (0)
 
 
 
 
 
Average Customer Review
4.5 out of 5 stars (13 customer reviews)
 
 
 
 
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Most Helpful Customer Reviews

 
10 of 10 people found the following review helpful:
5.0 out of 5 stars EA Just Keeps Making It Better, July 16, 2004
By Floormatt19 (Michigan) - See all my reviews
I just bought NCCA Football and I've played it for a few hours, and all I can say is..WOW!!! This has to be the not only one of the best sports games available, but one of the best GC titles. EA has really gone all out to make NCCA 2005 the most realistic college game yet...and they have succeded. First off, the graphics are stunning. A lot of people claim the Gamecube can't produce good textures of player models, but those people should take one look at this game. The lighting effects are the most realistic of any game available, and sutble touches, like grass stains on jerseys and how the crowd looks and acts really look great. The sound is top notch too. The crowd is almost deafning at the home team's field, and the announce team and marching bands are vastly improved over last year's version. But, all that's just gravy on what is seriously, the most deep, challenging, and fun games on the market.

First off, the new "Match Up" stick is a welcome additon. Now, you can pinpoint which DB is nervous or rattled and exploit that for a big gain. But you also have to be smart about this and not rely on the Match Up stick on every down. If you do, you'll force balls into coverage and, on defense, blow the coverage and give up a big play. Speaking of defense, NCCA 2005 includes the "Hit Stick" that Madden 2005 will include. With a flick of the C stick, you can unleash a devestating hit on the running back or reciever and maybe cause a fumble. Watch out though, if you miss, you'll end up face down on the grass. The new "Stadium Pulse" is cool too. Now if you're the home team, you can pump up the crowd on key plays and cause the vistiting team's offense to flunk an aduible. You can also do this while a kicker is getting ready to make a clutch kick. The dynasty mode is the deepest and best of any sports game. You can now suspend and discipline players that are acting up off the field. You can also recruit non football athletes and deal with players who want to transfer. This is awesome for football fanatics, but it may scare off casual gamers. Finally, one of my biggest problems with NCCA 2004 was that your recievers could never catch the damn ball! Whether it was a floater or a bullet pass, they always dropped it!. In 2005, it's a lot easier to complete passes and take pressure of the running game(which benifits from the "Agile Running" system in 2005)

So in conslusion, if you enjoy any kind of football, BUY THIS GAME!! The only way you'll stop playing it is when NCCA Football 2006 is released.

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26 of 31 people found the following review helpful:
5.0 out of 5 stars New features summary, not a review., June 6, 2004
By W. C. Bryant (Columbus, OH USA) - See all my reviews
(TOP 1000 REVIEWER)    (REAL NAME)      
As I said in the title, this is not a review. I just want to save like-minded people some time, and summarize what makes 2005 different from the 2004 title. While this isn't platform specific, the biggest upgrade this year is for the Xbox, as EA and Microsoft have finally settled, and online play has finally arrived via XBLive. I'd like to not assign stars at all, but Amazon doesn't allow for pre-release non-reviews. So I'm assigning 5 stars based on NCAA 2004, and the promise of the following new features.

That aside (despite it being a huge issue), the following changes come directly from EA Sports announcements. What follows is verifiable on their website or with a few well-placed Google searches. I present it for convenience. These 'pre-release reviews' that always pop up for titles might as well serve a real purpose, besides of course the all-important "tHIs gAme iS dEFiNaTEly (sic) gOInG tO RAwK!!!" proclamations. But I digress, the summary follows, I intend to keep my personal commentary to an absolute minimum;

GENERAL GAMEPLAY IMPROVEMENTS:
- Big hits: The option to take a chance on really plastering another player. Increases the chance of a fumble or dropped pass, but also the chance of you whiffing on the tackle.
- Improved run blocking and new run animations: No more getting stuck against or behind your own linemen. Good offensive lines now open better holes and routes.
- Home Field Advantage: The bigger the stadium, the louder the crowd, the greater the impact. Pumping up the crowd carries more meaning and response. Visiting teams have to fight an uphill battle against the environment, based upon the strength of the home team's stadium and crowd.
- Interactive Timeouts: You're now given a choice on which group to coach, it can directly address ratings and composure levels depending on those of your team captains. You can now "ice the kicker" with timeouts, as composure is an issue for all players.
- Match-Up Stick: Player ratings (in game) can now change based upon the individual's ability to handle pressure. You can now check composure and mismatches pre-snap.
- Custom fans: Set up your own 'crazed' fans with a variety of options, accessories, appearances, etc. To add to the college gameday atmosphere, and...
- Custom celebrations: Choose to play a mascot, fan or player animation, decide between mild and extreme.
- More "user" stats: User pick tracking was well received, now more stats are tracked in this form in your record book.

DYNASTY MODE IMPROVEMENTS:
- Roster expansion to 70 (according to the producer, although 75 has been reported elsewhere). It's been down at 55 for years, which has been a source of frustration for those who enjoy dynasty mode.
- Top 25 Stadiums tracking: In dynasty mode, you can build home field advantage where there was little or none before, the top 25 places to play are tracked.
- Team Captains: As part of a deeply enhanced dynasty mode, you can now name captains.
- Program integrity: Dynasty depth - keep tabs on your players, you can now suffer academic issues and/or team rule violations. You choose how to discipline, and you can now actually lose scholarships, television exposure, and post-season play if you don't run a clean program. It also speaks to;
- Player transfers: You can now lose athletes to transfers if they're unhappy, and feel like they should be seeing the field more. You can also have players from other programs request a transfer in if you're not deep at their position.
- Recruiting pipelines: You can now build your presence outside of your immediate geographic region.
- Improved scouting: You can now unlock prospect attributes without offering a scholarship first.
- Better defined offensive/defensive coaching strategies: Speaks to play-calling, simulation and recruiting.
- Accurate conference schedule rotation.
- Athletes: You can now recruit a kid just for his athletic ability, and define or switch his position on the roster later. If you have a QB who would make a better FS or WR, you can switch him, and he will progress according to his new position, not the old.
- More/improved Sports Illustrated stories, magazine covers and insight throughout the season.
- More trophies. Added support for the Rimington and Doak Walker. 28 bowl trophies, 49 rivalry trophies.
- All-Conference teams. To supplement 1st and 2nd team All-American tracking.

ONLINE PLAY IMPROVEMENTS:
- Opponent scouting: They've added a new scouting report that allows you to check any player's (online) tendencies. You can look at their favorite playbook and formation, as well as look at how much they no-huddle, call hot routes, and audible. It's meant to try and cut down on the number of games wasted to opposition that cheats or otherwise plays in a manner you're not interested in.
- Quick tournaments: 4 or 8 player tournaments built right into the online system.
- Even team mode: An option that will allow an even playing field, regardless of the `real world' strengths and weaknesses of two programs/teams.
- Improved leaderboards.
- Minigames.

That's all I've come across so far, but it's a factual aggregation of information, all directly from the source. Either Electronic Arts, and/or Rod Moye the producer via an interview on EASports. None of this comes through third parties, or speculation. Given that, this looks to be one of the biggest leaps forward this franchise has enjoyed in some time. Particularly for Xbox fans as they finally get online play, but really for everyone. But enough, I now return you to your regularly scheduled, "tHiS gAMe iz dA bOMb!" 'reviews'.

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7 of 7 people found the following review helpful:
4.0 out of 5 stars Impressions after finishing my first season, September 4, 2004
Fun:5.0 out of 5 stars 
I just finished playing my first dynasty season in NCAA Football 2005 on the GameCube and I was pleased with game. I'm not going to go over the details of all new features, but give you my impression of the game compared to last year.

First, the graphics are pretty much the same. They have more detail in the crowd, but the players don't look anymore realistic than they did last year. This is mostly a limitation of being a console game. If they'd release this on the PC, I'm sure the graphics would be amazing (hint, hint EA). Apart from the players, the rest of the graphics look more polished than they did last year.

The new gameplay features are interesting, but I really don't think they make much of a difference in the game. The home field advantage is nice, but it didn't seem to affect my team, positively or negatively.

The matchup stick is an interesting feature, but I don't know that it belongs in the game. It is great to see what DBs are worn out or lacking confidence, but isn't that cheating? I don't get to see what play they called, so why should I get to see how a player is doing other than by observing their performance? I used the matchup stick a lot at first, but I lost interest in as the season played out.

They did make some improvements to the passing game, but the game still features rushing more.

The voiceovers are the same as last year (and the year before). It would be nice if they changed some every year.

One thing they didn't do was fix the bugs from previous seasons. There is a bug where if you gain too many yards in a season, it turns it into a negative number. One of my receivers/returners had almost 2000 punt return yards. On the last game of the regular season he went over 2000 yards. When I looked at his season stats it said he had -2090 yards. He went from being first in the Heisman race to being 4th because he lost all those return yards. This bug has been in every version of NCAA Football and it needs to be fixed.

In spite of the lack of progress and bugs, I love this game and I will probably play 10 dynasty season this fall and winter, but I am a little disappointed that there aren't better improvements and new features.
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Most Recent Customer Reviews

2.0 out of 5 stars Taking A Step Down
I played the you know what out of NCAA 2004, best football simulation I've ever played. Skipped 05 at first for Madden, which I initially thought was a mistake as I was not all... Read more
Published on January 26, 2006 by Daftpfnk

5.0 out of 5 stars NCAA Football-keeps getting better
First of all, let me say this is by far the best game in the series. I have been a huge NCAA fan since playing 2002 and I have every game since then. Read more
Published on December 6, 2004

5.0 out of 5 stars From an Sega Sports fan, this game rocks!!!
I have not played an NCAA game since the NCAA 2K series discontinued. I decided to try this game. It is awsome! Read more
Published on October 19, 2004 by td91

3.0 out of 5 stars NCAA Football 2005
Its 3rd on 30 you got 40 seconds to go down by 2 points do you pass, run, or kick you could go for it and maybe turn it over. Read more
Published on September 23, 2004

5.0 out of 5 stars Great Game
This game is great. I just got it yesterday and I cant quit playing it. The best new thing might be the stadium pulse where u can make the fans scream louder and make it harder... Read more
Published on August 7, 2004 by jordan torres

5.0 out of 5 stars NCAA FOOTBALL 2005
Still the greatest, if football ever took a year off it would survive...just televise madden and ncaa football and the general public couldnt tell the difference... Read more
Published on August 1, 2004 by R. Dixon

5.0 out of 5 stars Best football game ever made!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!
Here are the reasons I like this game:
1.The hit stick gives you the power to make bone-crunching tackles.
2. Read more
Published on July 31, 2004

5.0 out of 5 stars Pretty Good
I just got NCAA Football 2005 yesterday. I played it for a few hours last night. So far it has been pretty fun. There are a couple things that aren't so great. Read more
Published on July 16, 2004

5.0 out of 5 stars My New Favorite Game
This is the best game on the NGC. nothing can possibly be better than playing the all new Home-field-feature. Read more
Published on July 16, 2004

5.0 out of 5 stars Day one ... WOW.
With one evening of playing under my belt, I can only say "wow". Simply stated, the changes made in 2005 are far more numerous and impressive than the changes between 2003 and... Read more
Published on July 14, 2004 by Rob Gordon

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