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59 of 66 people found the following review helpful:
5.0 out of 5 stars
AFTER GANON WAS DESTROYED, IMPA TOLD LINK..., November 4, 2004
Fun:5.0 out of 5 stars
**WARNING: CONTAINS SPOILERS**
I just finished 'The Adventure of Link'. I just can't help but to be amazed by this timeless classic more and more I think about it. This 'amazement' does not come from the personal fact that it happened to be my favorite Nintendo game back in '80s, but comes from the way I was mesmerized and sucked into this old, outdated game, which happened to be 17 years old since it came out. Link doesn't have any flashy special attacks or special effect-filled magic like games these days, but does have something they don't; amazing gameplay.
Frankly I bought this game as a collection since I bought the first one for GBA(and yes, for nostalgia sake as well). However, I couldn't believe myself for keep coming back to this game again and again...and finished it in couple days. May be I happen to like old school/simple games,
BUT THIS SIMPLICITY WITH DEPTH SHINES AMONG COUNTLESS COMPLICATED YET SHALLOW GAMES OUT THERE, PERIOD.
From the moment I found out how to get into the house of old wizard through the chimney, and to the moment of finding out that you have to fight your self at the end, was one heck of adventure in the eyes of thirteen years old teenager 17 years ago AND thirty years old man 17 years after.
I just want to dedicate this review to those who created this incredible, incredible game, which made my confused part of teenager life more worthwhile and memorable.
Thank you =)
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5 of 6 people found the following review helpful:
4.0 out of 5 stars
Underrated Zelda sequel, deserving of any fan's attention, February 6, 2006
Fun:3.0 out of 5 stars
This particular Zelda sequel has gotten the short end of the stick for far too long, it's time to set the record straight!
The first thing to remark about this installment is that, for the most part, it is a side-scrolling platformer-esque title. It's OK, its differen't, doesn't mean it's bad, don't be afraid!
Truth is I love jumping around, landing on baddies and all that good stuff.
This is the first zelda to have a world map. The first one was essentially one large outdoor dungeon. It's the first zelda to make you interact with characters to get things done. Honestly I think the music is quite well done as well. All the attention seems to go to the original, Link to the Past or Ocarina.
Adventures of Link is the middle child of the zelda franchise, but it has a lot to offer, if you can stick with it. It can be frustratingly hard as any good retro game can be, but stick with it and you too will learn the upward thrust, the downward thrust, a spell to turn you into a fairy (not that there's anything wrong with that) and how to use a simple hammer to break huge daunting roadblocks.
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4 of 5 people found the following review helpful:
3.0 out of 5 stars
Not horrible, but not really that great either., December 2, 2007
Fun:2.0 out of 5 stars
Most reviewers who dislike this game tend to lambast the side-scrolling nature of the game, and say that "it's not a Zelda game." I don't really have a problem with the idea of a side-scroller, it's just that they didn't do it WELL.
The biggest complaint that you'll hear about the game other than the side-scrolling aspect is that it's insanely difficult. One reviewer put it aptly- "it's like the designers are trying to piss you off." The poor control scheme, combined with the deadliness and impressive AI of some of the enemies, plus just some of the many cheap-shots in the game make it get very frustrating, easily.
The game had the potential to be a lot better, had they just done a few of the following things-
1. Make your weapon longer. A knife just doesn't cut it. Also, the ranged sword attack at full health should have had more effect, since it doesn't travel far and most powerful monsters are immune anyways. It's like the designers thought the concept was "cheating" and only included it in a nerfed form to cater to fans of the original.
2. Make you have more control over your attacks and jumps.
3. Get rid of the 3 lives and just let you continue where you died.
4. Let you save the game whenever you'd like, instead of having to die first.
5. Make the spells more interesting and more common to cast. Out of 8 total spells, you'll use 3-4 commonly, and even those not very often because they all require too much mana, even at maximum stats.
6. Make the items in the game more useful and easier to use and less of one-trick "keys" that simply allow you to progress to the next stage. There are 7 or 8 items, and all they basically do is allow you to move on to the next dungeon. So, you have keys in a dungeon, and "keys" which allow you to get from one dungeon to the next. No boomerangs, arrows, bombs, health jars, or anything that allows you different strategic options.
7. Get rid of all the lava and water pits which instantly kill you.
8. Put more of the story in the game. I've read the background story in other reviews, and apparently the only way to know it is to read the instruction manuals that come with the game because they sure don't tell you much in the game, a fault of the first one. This also results in some odd quests, where you find a river man who won't let you cross- that is, until you find a friend of his out in the woods that gives you a letter. How does the man in the woods know or care who you are, and why does the riverman refuse to let you cross unless you know him? The game just doesn't have enough valuable conversation.
9. Don't reset your xp points to zero when you run out of lives. Really, it's just cheap.......
So, if the game were to have done several of these things, much less all of them, it would have been a heck of a lot more fun instead of an exercise in frustration the way it currently is. Hopefully, if you're reading this review and HAVEN'T played the game, you'll get a grasp of how much work this game needs.
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