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Risk 2
 
 

Risk 2

Other products by RISK 2
Platform:   Windows 98 / 95
3.3 out of 5 stars  See all reviews (3 customer reviews)

List Price: $39.95
Price: $34.49 & this item ships for FREE with Super Saver Shipping. Details
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System Requirements

  • Platform:   Windows 98 / 95
  • Media: CD-ROM

Frequently Bought Together

Risk 2 + Risk + Monopoly 2008
Total List Price: $79.93
Price For All Three: $52.73

These items are shipped from and sold by different sellers. Show details

  • This item: Risk 2 by Hasbro

    In Stock.
    Sold by Galactics and ships from Amazon Fulfillment.
    This item ships for FREE with Super Saver Shipping. Details

  • Risk by Encore Software

    In Stock.
    Ships from and sold by CdromUSA.
    Free shipping.

  • Monopoly 2008 by Encore Software

    In Stock.
    Sold by NYC Electronics and ships from Amazon Fulfillment.
    Eligible for FREE Super Saver Shipping on orders over $25. Details


What Do Customers Ultimately Buy After Viewing This Item?

Risk 2
33% buy the item featured on this page:
Risk 2 3.3 out of 5 stars (3)
$34.49
Risk II (Jewel Case)
24% buy
Risk II (Jewel Case) 4.1 out of 5 stars (18)
$31.99
Risk
17% buy
Risk 4.0 out of 5 stars (9)
$9.99
Risk
15% buy
Risk 3.2 out of 5 stars (8)
$10.19

Product Features

  • Classic Game or Simultaneous-Turn options
  • Choice of 3-D Globe or Classic Flat Map
  • Superior graphics with animated battles
  • Mission-based play with preset objectives. New territory depth enhances attack and defense strategies
  • PC: Windows 95/98/ME (works w/ XP tested)

Product Details

  • Shipping Weight: 1 pounds
  • Note: Gift-wrapping is not available for this item.
  • ASIN: B000652U0W
  • Date first available at Amazon.com: March 20, 2005
  • Average Customer Review: 3.3 out of 5 stars  See all reviews (3 customer reviews)
  • Amazon.com Sales Rank: #2,005 in Software (See Bestsellers in Software)

Buy This Product and Related Accessories

Risk 2
34.49
$39.95 $34.49
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Product Description

Product Description

Play the Classic Game under the familiar rules, trading cards for armies and rolling the dice to outdo your opponent. Play the 'Same-Time-Turn' option for a whole new Risk experience.

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Customer Reviews

3 Reviews
5 star:
 (1)
4 star:
 (1)
3 star:    (0)
2 star:    (0)
1 star:
 (1)
 
 
 
 
 
Average Customer Review
3.3 out of 5 stars (3 customer reviews)
 
 
 
 
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Most Helpful Customer Reviews

 
2 of 2 people found the following review helpful:
4.0 out of 5 stars No Dice, October 17, 2007
I purchased this for my boyfriend as a gift. He loves the board game, and was able to easily teach me how to play on this. Graphics are great, the sound is entertaining for a while, but it gets a littl bit agravating. I thought it was great on the pc, but he thought it was better as a board game because he gets to roll the dice by hand. Personal preference there I suppose. He said the dice are half the fun of the game. Risk does get you thinking and stratagizing. It's probably good to boost your IQ, though that's just my thought. I don't know. Oh, one more thing. If you're in a bad mood and want to just take over the world, break out a pc game of Risk and go for TOTAL DOMINATION. Lol
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2 of 2 people found the following review helpful:
5.0 out of 5 stars Risk 2, July 5, 2007
Love this game and the same time version is awesome. Great buy for all who like risk.
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1 of 2 people found the following review helpful:
1.0 out of 5 stars Designed by some 9-year-old child, October 18, 2008
By R. Trimble (San Jose, Ca.) - See all my reviews
(REAL NAME)   
Fun:1.0 out of 5 stars 
I've loved playing Risk for decades. It's one of my favorite game-playing memories from my "formative years". This particular game looks good, has some interesting options, and hasn't crashed on me yet. That being said, I will never play it again.

It's absolutely infuriating to play this game because the AI is so, SO godawful. Utilizing "strategy" that calls for habitually stopping short of the border of another player's continent when the other opponent has only one (1) army on the border, the upshot is that some players are allowed to hold continents and continue to build extra armies, all for lack of one simple die roll. After a few repetitions of this beginner's mistake, very quickly this game descends into a contest of which opponent plays more stupidly than the other.

It's almost as if the players had an ongoing silent peace treaty- such treaties are part of the game, of course, but when such passivity occurs every single time then after a while it becomes clear that this is just a programming shortcoming. In the several games I've played so far, I've entered into several treaties and the average length of time that transpires before the other player breaks the treaty is 2 turns. So it seems unlikely that one can blame the passive approach on "contractual agreements".

Also, armies are left in small groups of 3 or 4 on countries in the interior of continents- countries that will never see any action- instead of being concentrated on the borders where they're needed. This is a mistake typical of a 9-year-old, and players who make decisions like this are easy to beat in a game with a small number of opponents. But when multiple players are in action they make so many bad decisions that the effect is that they may as well be teaming up against you.

Nothing that a smart player can do can overcome the collective stupidity of the other players. By failing to make common sense moves they give so much advantage to everyone else that they make it virtually impossible for the reasonably skilled player to win.

I appreciate that this isn't chess, but there's very little reward competing in a game that's so poorly designed.

Anyone want my copy of Risk 2? I'll let it go for 49 cents.
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