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Madden NFL 08 - PlayStation 2

Platform : PlayStation2
Rated: Everyone
4.3 out of 5 stars 66 customer reviews
Metascore: 78 / 100
78

List Price: $19.99
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  • Customizable stats summaries
  • View gameplay with greater realism at up to 60 frames per second
  • Control the lead blocker on running plays - Throw the perfect block to create a running lane, then take control of the tailback and rip off the big gain
  • Play your way to the Pro Football Hall of Fame by taking complete control of any position on the field
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Product Details

  • Domestic Shipping: Item can be shipped within U.S.
  • International Shipping: This item can be shipped to select countries outside of the U.S. Learn More
  • ASIN: B000P0QIM4
  • Product Dimensions: 7.5 x 5.5 x 0.5 inches ; 4 ounces
  • Media: Video Game
  • Release Date: August 14, 2007
  • Average Customer Review: 4.3 out of 5 stars  See all reviews (66 customer reviews)
  • Amazon Best Sellers Rank: #6,522 in Video Games (See Top 100 in Video Games)
  • Product Warranty: For warranty information about this product, please click here
  • Discontinued by manufacturer: Yes


Customer Questions & Answers

Customer Reviews

Top Customer Reviews

Format: Video Game
I have purchased all the Madden games over the past dozen years or so, and each year the game saw major improvements. That is, until Madden 2006 came out. That game was basically a re-hashing of madden 2005 with roster updates, that is about it. Madden 2007 was just as bad, the same exact game. And to make matters worse, all of the rookies were not in last year's game, so you had to create them. There were numerous glitches with rosters and stats in the franchise mode as well. However, the game was worth the price if you love football and enjoy the gameplay itself. And that is what makes the new Madden 2008 a bit better than previous years, although not by much. I am finding it more complicated to run the ball without using a proper blocking scheme, which was not evident in past Maddes games. Also, when stopping the run against the AI, you can read their blocking scheme and make the adjustments on the fly much easier than before. On Madden 2006, Michael Vick ran for 350 yards per game and nobody could stop him. He would break five tackles by pro-bowl defenders twice his size. But this seems to be corrected to an extent here. The dynasty mode and practice modes have been tweaked some, but I wouldn't call it an all out improvement from past years. In closing, this game is perfect if you loved last year's game. But for those of you who still play Madden 2007 and enjoy it, don't rush out today and buy this one thinking it is 100% improvement. It is still the best game on earth, but it is also a game that stays nearly the same each year, too.
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Format: Video Game
Don't listen to the guy who said that nothing is new. They've actually added a few new features that are pretty cool since 07, but he probably hasn't bothered to try them out or read the (admittedly limited) manual to even know they're there.

First off, remember superstar mode where you could take control of a player, like a wr, te or whatever and just play as that player, running routes while the QB did the work of reading and throwing the ball. Well, they've made a huge step forward in now allowing you to control a receiver on a pass play, much in the same way you could control a blocker on a run play last year. You simply do the same thing, push the circle button until the receiver you want is highlighted. You can do this in franchise mode, the new fantasy challenge, etc. pretty much anywhere you're playing a real game. So often in 07 I would go to the line of scrimmage and see a good mismatch, but I didn't have the right route set in my audibles for hot routes. Well now I can just take control of that receiver, set him as the primary route so my QB will look that way first, and exploit the mismatch by running my own route! Very cool.

The other major addition is Fantasy challenge where you can draft your own team and play through a tournament bracket in different levels of leagues. You start with a certain number of roster points that you can spend on your team and you can earn more roster points, trade players with other teams, earn skill points to make your players better, etc. But beware if you run low on roster points any team in the league can offer one of your players more points to play for their team. You can match the offer and just pay the player more, or decline and the other team will swap their worst player at that position.
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Format: Video Game
The graphics are the exact same, the sound bites are the exact same, the plays are the exact same.

Now, the good news. The player control is amazing! If your a gamer at Madden, you'll notice it right away. I play online all year round, this year should be great! The players are proportionately sized, meaning Ben Roethlisberger is way bigger then Willie Parker, but he is smaller then the huge offensive lineman. They gave outstanding players their unique skill, like blazing fast speed, power and route running!

Also, there is a new training mode, its something new to mess with!

If you have Madden '07, scrap it, the new one rocks!
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Format: Video Game
I'm focusing on the player-vs-CPU gameplay & can tell you that it's an infuriating experience. Fantasy mode is nice, the create-a-blank features are fine, Madden cards again yadda-yadda, let's get to the backbone of this aging warhorse: the CPU AI. First off, Rookie and Pro levels are equally pointless: both levels are filled with acrobatic, unrealistic interceptions on the part of your squad, along with the ability to bust off a 40+ yard run almost at will. It's not worth your time. Step up to All-Pro, however, and watch as those awesome old-time Madden cheap tricks start rearing their old heads. On this super-duper difficulty level you too will get to experience/endure:

A) compeletely shutting down the running game on 2 out of every 3 plays, only to have the CPU pull some phony BS passing play out of his posterior to beat you on 3rd down
B) having any pass that results in a DB anywhere close to between you and your receiver either batted down or intercepted, as your WR just stands there flat-footed and lets it all happen. oh, and before i forget, your DBs can cram 3 of themselves in front of a receiver and if you are fortunate enough not to have it dematerialize through them and into the WR's awaiting grasp they might, MIGHT just bat it down, but don't ever expect an INT because if it happens it's a gift
C) Have you ever played a football game where you have 3 downs to achieve "inches" and you never get there?
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