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Tom Clancy's Rainbow Six Vegas 2 - Playstation 3

by Ubisoft
Platform : PlayStation 3
Rated: Mature
4.3 out of 5 stars 120 customer reviews
Metascore: 81 / 100
81

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PlayStation 3
Standard
  • Explore Vegas hot spots as the environment changes from dusk to bright daylight to dawn
  • Multiplayer includes 11 smaller maps that force more intense face-offs, 2 adversarial modes, more rewards, and easier access to matches using the improved and intuitive matchmaking system
  • Create your own identity that stays the same in both single player and multiplayer modes and progresses as you do
  • Turn single player mode into co-op mode at any time, just by jumping into the game
  • AI is more challenging than ever
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Platform: PlayStation 3 | Edition: Standard


Product Details

Platform: PlayStation 3 | Edition: Standard
  • Domestic Shipping: Item can be shipped within U.S.
  • International Shipping: This item can be shipped to select countries outside of the U.S. Learn More
  • ASIN: B0010EI6T2
  • Product Dimensions: 6.8 x 5.2 x 0.8 inches ; 4 ounces
  • Media: Video Game
  • Release Date: March 18, 2008
  • Average Customer Review: 4.3 out of 5 stars  See all reviews (120 customer reviews)
  • Amazon Best Sellers Rank: #8,693 in Video Games (See Top 100 in Video Games)
  • Discontinued by manufacturer: Yes


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Customer Reviews

Top Customer Reviews

By Sam Fletcher on March 21, 2008
Platform for Display: PlayStation 3Edition: Standard
If you liked the first game, you'll definitely like the second. The core premise of the R6 Vegas games is relatively short, but white-hot gunfights in various locations. These can take place in large, open areas with lots of running; or strategic, carefully planned room takedowns where you have to worry about hostages. The AI is generally smart (and improved over the last game) and will flank you, or try to hide in dark corners. They will pop smoke grenades, use covering fire techniques, "leapfrog", and generally try to use wits as much as firepower. The locations of the game are also varied. You might have to sneak around a huge refinery, or you might have to escape a skyscraper before it blows up. It is a carefully plotted game, and very exciting, much like an action movie.

The frame-rate is very smooth, there are more levels in single-player, and the variety present in the online modes is astounding. The graphics probably won't blow you away, but this game is more about tactical choices than it is about eye-candy. The sound-effects are also top-notch, with guns and grenades actually sounding very realistic.

One interesting addition over the last game is the ability to customize your character for single-player and multi-player. There is a wide variety of faces (males and female), armor, camo patterns, and assorted gear. If you have a webcam or Eye Toy, you can put your own face on the character (it's creepily realistic). Experience points, used to unlock gear and guns, is accumulated over both single-player and multi-player modes, so you won't feel like a "noob" when you enter an online match after completing the story mode.

One warning: As of 3/21/08, the online modes are having a little trouble. This is a server overload issue, not a problem with the game.
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Platform for Display: PlayStation 3Edition: Standard
to start: this game took a while to load. It might have seemed even longer to me, because when I got it on the 24th of March PSN also released a Systems Update. So I had to wait for that to download/install. I started the game. RB6V2 had a patch (1.10). So I had to wait for that to download/install (this one was short). After that the game had to install itself. This took about as long as the Sys Update. It was just kind of ironic since I was anxious to get started.

RB6V2 is a good sequel. I had tried out the first, and it was just ok. The sequel is more enjoyable in my opinion. The ranking system and the new ACES system that allows for you to gain XP and weapons based on your style of play is a nice / welcome touch.

Within a couple of levels I noticed my "Marksman" and "CQB" XP rose very quickly as opposed to my "Assault" XP. So it depends on your personal style of play. Tag a headshot on a guy through a window while repelling will earn you points toward Marksman, while chucking a grenade into a room will get you well on your way towards the next Assault tier. And every other level rewards you with another weapon; while the Ranking system (total XP) seems to be more geared towards personalizing your character.
I especially liked this feature, and am looking forward to unlocking some features later in the game. Just remember that while outfitting your character, certain camo-styles are NOT appropriate for all terrain/situations!
(Kinda like Corky Romano, Brick: "Nice tie." Corky: "Thanks!" Brick: "It should give some lucky sniper a nice target to aim for.")

I also like how you can play through Single-Player (or Co-Op) to gain XP, which can be used Online as well.
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Platform for Display: PlayStation 3Edition: Standard
The problem that "Rainbow Six: Vegas 2" faces is that it is faced again with reinventing the wheel. First person shooters are the staple of the current generation of consoles in much the same way as driving games were for the last generation. Moreover, last year's hugely successful "Call Of Duty" iteration raised the bar for what gamers should expect from the conventional FPS. "RS:V2" delivers polished shooting action, throwing in the requisite online modes, but without really blowing the hinges off what we would expect from a FPS in 2008.
The new "Rainbow Six" generally sticks to the formula established by Ubisoft Montreal in the first outing. The squad-based Special Ops action will feel very familiar to anyone that has played that game or its stablemate "Ghost Recon" games. Graphically and sonically the sequel matches the first game, although additions such as a cover system and experience levelling set-up (where you gain points for different aspects of fighting) are welcome additions.
Although based in Sin City, the game often accents on the mundane warehouses and leisure complexes of Las Vegas, rather than vulgar casinos and the like. This is my first complaint about the game: it seems rather samey, and at least in the PlayStation 3 version, the backgrounds can seem a little sparse: grey abandoned warehouse segues to nondescript hotel complex, and so on, without there being anything really to capture the eye or the imagination. The game does not feel as cinematic, as much of an "event" as "CoD4". Similarly, the mundanity often stretches to your direction of the AI squad members: move to the closed door, open it, clear the room and then repeat.
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