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Crazy Machines 2
 
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Crazy Machines 2

Other products by Viva Media
Platform:   Windows Vista / 2000 / XP
3.2 out of 5 stars  See all reviews (44 customer reviews)

List Price: $19.99
Price: $13.99 & eligible for FREE Super Saver Shipping on orders over $25. Details
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System Requirements

  • Platform:   Windows Vista / 2000 / XP
  • Media: CD-ROM
  • Item Quantity: 1
 See more system requirements

Frequently Bought Together

Crazy Machines 2 + Crazy Machines: The Wacky Contraptions Game + World of Goo
Total List Price: $59.97
Price For All Three: $39.23

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  • This item: Crazy Machines 2 by Viva Media

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    Ships from and sold by Amazon.com.
    Eligible for FREE Super Saver Shipping on orders over $25. Details

  • Crazy Machines: The Wacky Contraptions Game by Viva Media

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    Eligible for FREE Super Saver Shipping on orders over $25. Details

  • World of Goo by Brighter Minds

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What Do Customers Ultimately Buy After Viewing This Item?

Crazy Machines 2
47% buy the item featured on this page:
Crazy Machines 2 3.2 out of 5 stars (44)
$13.99
Crazy Machines: The Wacky Contraptions Game
20% buy
Crazy Machines: The Wacky Contraptions Game 4.1 out of 5 stars (138)
$14.99
Crazy Machines 2  [DOWNLOAD]
14% buy
Crazy Machines 2 [DOWNLOAD] 2.0 out of 5 stars (8)
$13.29
Crazy Machines 1.5
8% buy
Crazy Machines 1.5 4.4 out of 5 stars (36)
$18.49

Product Features

  • Hundreds of all new levels to complete; new parts, new pieces, new contraptions
  • Incredible 3d graphics with brand new effects
  • Multiple solutions-play these challenging puzzles again and again
  • Swap ideas with other members of the online community
  • Trick out your own contraptions in free-style mode

Product Details

  • Shipping Weight: 3.2 ounces
  • Shipping: This item is also available for shipping to select countries outside the U.S.
  • ASIN: B0016A7B8C
  • Item model number: 00408
  • Date first available at Amazon.com: June 11, 2008
  • Average Customer Review: 3.2 out of 5 stars  See all reviews (44 customer reviews)
  • Amazon.com Sales Rank: #308 in Software (See Bestsellers in Software)

    Popular in this category: (What's this?)

    #4 in  Software > Children's Software > Games > Puzzles & Logic

Buy This Product and Related Accessories

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Product Description

Amazon.com

Crazy Machines 2 is packed with all new features to help you create your wackiest "rube goldberg-style" contraptions ever! All new elements, plus an amazing 3d physics engine lets you craft even more complex gadgets and effects.

A New Dimension of Fun
Kick your brain into high gear with incredible mind bending puzzles. Tinker with wrecking balls, lightening rods, lasers, pulleys, springs, gears and more to create the chain reaction you need! Unlock a new 3D world of addictive fun that the entire family will enjoy!

  • Hundreds of all new levels to complete

  • New parts, new pieces, and new contraptions

  • Multiple solutions, play these challenging puzzles again and again

  • Swap ideas with other members of the online community

  • Trick out your own contraptions in free-style mode

Create your wackiest contraptions ever!

Tinker with wrecking balls, lightening rods, lasers, pulleys, springs, gears and more to create the chain reaction you need.

Kick your brain into high gear with incredible mind bending puzzles.

Compete for tropies and high ratings.

Go on tour with the crazy professor and put your skills to the test with challenges from around the globe.

Travel, from the bazaars of Egypt to the white sands of the Caribbean, then blast off into space for an out of this world gaming experience.

Check out the crazy machines community online! Post machines you've created and download those made by others. Compete for trophies and high ratings.

  • All new "rube goldberg-style" puzzles

  • Over 200 elements to create and destroy

  • World tour, online, and free-style modes

  • All new parts--amazing lightning machines and laser beams

  • Hall of fame win a trophy for your contraption

  • Fun for the whole family

  • Join the online community

  • Incredible 3d graphics with brand new effects

  • AGEIA PhysX hardware support



Product Description

Create the Ultimate Machine. Get ready for superb puzzle action as you build wacky contraptions to solve tricky brainteasers!Kick your brain into high gear with incredible mind bending puzzles. Tinker with wrecking balls, lightening rods, lasers, pulleys, springs, gears and more to create the chain reaction you need! Unlock a new 3D world of addictive fun that the entire family will enjoy!

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Crazy Machines: The Wacky Contraptions Game

Crazy Machines: The Wacky Contraptions Game

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Customer Reviews

44 Reviews
5 star:
 (17)
4 star:
 (5)
3 star:
 (5)
2 star:
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Average Customer Review
3.2 out of 5 stars (44 customer reviews)
 
 
 
 
Share your thoughts with other customers:
Most Helpful Customer Reviews

 
85 of 85 people found the following review helpful:
5.0 out of 5 stars Still Crazy After All These Years!, July 14, 2008
After all the negative reviews from folks who did not have the hardware to run this game, I thought it would be helpful to have a review from somebody who has actually played it for a while. In a nutshell, this game is awesome--both for adults and kids. The graphics and gameplay are a huge improvement over versions 1.0 and 1.5, which themselves were fantastic games. My 7-year-old son and I are addicts already.

I have collected some observations about the game that I hope will be helpful to prospective purchasers.

NATURE OF THE GAME

Version 2.0 follows the same basic format as the earlier incarnations of Crazy Machines. You are given a challenge (e.g., put this ball in that basket) and provided a set of elements (e.g., gears, belts, motors, explosives, ramps) to complete the task by building Rube Goldberg--or, for the modern generation, Wallace and Gromit--contraptions.

HARDWARE REQUIREMENTS

Other reviewers were right that this game demands a lot from system hardware. But that is a double-edged sword. On one hand, users with older, slower machines, will not be able to play it. On the other hand, users with newer computers will enjoy dramatically improved graphics and physics modeling (see below).

My computer runs CM2 just fine. I have a year-and-a-half old Dell with a Core2Duo 1.9 GHz. Not a screaming powerhouse of a computer, by any measure. I do, however, have a new graphics card, which uses an Nvidia 8800 GeForce GT chip. This is a good--but by no means top-of-the-line--graphics card. I am running it on Vista Home Basic 32 bit with 4 GB of memory. I also have an older Pentium IV running XP that will not load the game. I do not have the Ageia Physx card that the game recommends.

The bottom line is that you should not expect CM2 to run on your kids' old hand-me-down computers. But if you have purchased a system within the last year or so, it will probably work just fine on it.

IMPROVED ELEMENTS AND PHYSICS.

Like versions 1.0 and 1.5, you solve puzzles by putting elements together. This is done largely by affixing them to a lab wall.

The arsenal of elements has been hugely expanded in version 2.0. I have not counted them, but I think there are around 150, ranging from simple devices like ropes and weights to more complex elements like voltage regulators, televisions, toasters, cannons, gear shafts, transmission boxes, etc.

Some of the elements are broken down into components. For example, you assemble a switch by connecting a switch base--which has the power input and output--to the actual switching device (e.g., a mechanical, motion-sensitive, laser activated switch). Likewise, the CM2 robot can be assembled in various ways. This componentization effectively expands the number of elements well beyond the 150 or so standard ones.

The elements look and behave much, much, more realistically than in earlier versions. They are rendered beautifully in three dimensions. Most of the elements have a weathered abused-in-the-lab-for-years look to them. Many of them consist of multiple moving parts.

Unlike prior versions, the game now works with the scroll wheel on your mouse, so you can zoom in to look at the elements of your project. Once zoomed in, you can easily move over to an adjacent part of the project (by clicking and holding the scroll wheel while moving the mouse). Even better, you can change the perspective (by pressing the Alt key while clicking and holding down the scroll wheel and moving the mouse). This way, you can look at parts of your project from all angles. Doing this really makes the three-dimensionality of the game pop out.

The elements now behave more like their real-world counterparts. Ropes break when put under too much stress. Candles burn down. Batteries die. Bottles shatter realistically. Wooden boxes splinter apart when dropped. The list goes on and on. This addition of realistic physics really enhances the gameplay.

Viewing the improved graphics and physics, I can see why the game is more taxing on computers than earlier versions. This is unfortunate for those who wish to use it on older systems. But for my money, it is well worth it. In any event, Moore's law means that this will become less and less a problem over time.

GAMEPLAY

You proceed through the game by solving puzzles. The main game consists of a set of 150 puzzles that are organized into different "chapters" containing 10 games each. The overall theme is a "world tour," with each chapter containing graphics and music from a particular part of the world. For example, there is a Greece chapter, with ancient columns and statues, an Alaska chapter with log cabins an moose antlers, and Egypt chapter, etc. The puzzles themselves are loosely tied to the theme. There also is an introductory chapter that teaches you how to use the game and many of its elements.

As one would expect, the puzzles go from easier to harder. You have to solve most--but not all--of the puzzles of a given chapter to proceed to the next chapter. Within a chapter, you may solve the puzzles in any order you like. That way, if you get stuck, you can go to another puzzle within the chapter. This is a welcome improvement over 1.0 and 1.5, which only let you proceed one puzzle at a time--causing frustration when you got stuck.

Another improvement over 1.0 and 1.5 is the addition of subsidiary goals. For each puzzle, there is a main goal (e.g., put the ball in the basket), and a subsidiary goal (e.g., also pop the balloon and turn on the light). You are given different medals depending on whether you accomplish the subsidiary goals. The addition of these subsidiary goals means that the game is more accessible to players of various skill levels. You don't have to accomplish all the subsidiary goals to get to the next chapter. So less-skilled players still will be able to advance through the game without getting too frustrated.

Finally, CM2 offers hints--both verbal and visual (you can briefly glimpse a portion of the planned layout). The game limits the number of hints you can get for a given puzzle, and you lose points when you ask for hints.

In short, the game allows you to be as challenged as you want to be. The refinements in gameplay solve a major problem from the earlier version--getting stuck and not being able to move on to a different unsolved puzzle.

MY LAB

In addition to solving the puzzles designed by the game, you can create your own puzzles--or just tinker around with the various elements--in the "My Lab" section. In this section, you devise your own experiments and are given the full range of elements to do so (except for those that need to be "unlocked").

Devising an experiment is straightforward. You put the elements in place, identify which elements are locked (i.e., fixed in place for the solver), and identify the "targets" of the experiment (i.e., what needs to be done in order to solve the puzzle). You can test your experiment at each stage, to see whether it works.

This is a fantastic aspect of the game. It basically enables you to extend the game indefinitely beyond the 150 puzzles included in the game. With the game's new internet capabilities (see below), you can share your new puzzles with users from around the world. And you can attempt to solve puzzles that they create.

INTERNET CAPABILITIES

New to Crazy Machines in version 2.0 is the ability to share problems and solutions with other CM2 users via the Internet. You can create an online CM2 identity, which enables you to (1) look at other players' solutions to the 150 puzzles (after you have solved it), (2) upload your solutions to the problem, (3) post new experiments for others to solve, and (4) solve experiments that others can solve.

The internet interface is relatively easy to navigate. Because the game is new, there currently is not much content on the web. But with time and the development of a CM2 community, I expect that this will become a major addition to the game.

FUN QUOTIENT

In case it is not apparent from the above discussion, the game is great fun. And its appeal transcends age. I am a 38-year-old lawyer and I play it with my 7-year-old son. I don't know who enjoys it more. It also is a game where parents and children can play together, as equals.

Notwithstanding all that fun, it also is educational. It encourages creative problem solving and also introduces the users to fundamental facts about gravity, mechanics, electricity, light--and how to convert one of these forms of energy into another. I really wish that such a thing existed when I was a (younger) child.

CONCLUSION

I have been waiting over a year for CM2 to come out. It was scheduled for release in 2007, but came out only recently. I was not disappointed. In fact, the CM2 exceeds my expectations. In addition to the greatly improved graphics, the expanded arsenal of elements, and the improved physics, the game adds new aspects to the gameplay--like hints and internet collaboration--that greatly improve its playability.

As for those worried about the performance their current system, I would advise them to take a $20 gamble. The worst-case scenario is that CM2 is unplayable now, but will be playable when you next upgrade your system. It will be just as fun a year from now.
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15 of 15 people found the following review helpful:
5.0 out of 5 stars Awesome physics game, August 17, 2008
By janericster (California) - See all my reviews
The best PC game we have. My daughter (7 years old) even loves to build contraptions and watch how physics take place and interact with different objects and materials.

We have the first version too, but this one adds much more elements into play.

If you ever stacked up dominos and tipped them over when you were a kid, or rolled steel marbles down tracks, you will love this game.
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14 of 14 people found the following review helpful:
4.0 out of 5 stars Excellent - BUT! ,,,,,,, August 8, 2008
By MERLIN (WASHINGTON) - See all my reviews
I have previously purchased *Crazy Machines* and *Crazy Machines 1.5* and thoroughly enjoyed both of them (I still re'engineer some of the puzzles, seeking different solutions). I have a 1 year old computer with all the *Bells and Whistles*(including TONS of memory) but sadly it is lacking the one item that seems to be a necessity for this new evolution of Crazy Machines, that being what I would call a *Gamers Graphic Card*. The Plain Vanilla video card that came with my new computer, that worked just fine with CM & CM1.5 just doesn't have what is needed to display this new version as it was designed to be displayed and without the proper hardware (See the *System Requirements* in the product description) the program just doesn't display/operate correctly. If you have the video card needed, or are prepared to purchase it($75 was the lowest price I was able to find), I would highly recommend this product! I'm sure I would have given it 5 stars if I had been able to see it in all its glory.
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Most Recent Customer Reviews

5.0 out of 5 stars Great game, but make sure you have the computer specs!
I have Crazy Machines 1 and 1.5. Loved both games and they ran great! When I bought CM 2 however, I placed it in my computer to installed the game, the cogs kept spinning and it... Read more
Published 19 days ago by Gamer Guy

3.0 out of 5 stars Not compatible with Windows 7
This is a great game, but the publisher offers no tech support. Zero. Zip. Nada.
Be aware that Windows 7 refuses to install the game. Read more
Published 29 days ago by W. Gibbs

1.0 out of 5 stars Missing critical file
This game would download to my computer and others, but would not play as there is a missing file from the disk itself. Read more
Published 3 months ago by C. Gonzalez

4.0 out of 5 stars fun and educational
my 3 yr old is on summer break. My 80 year old dad is watching him while I work. I was looking for something they can play together. Read more
Published 4 months ago by a home owner

3.0 out of 5 stars Review of the demo: not bad, but needs improvement
I'm assuming the demo is just the full version with fewer puzzles? If this is not the case please let me know so I can revise my review. Read more
Published 4 months ago by J. Morris

1.0 out of 5 stars Doesn't work
I attempted to run Crazy Machines 2 immediately after installation and was prompted to TAGES copy protection as an administrator. Read more
Published 4 months ago by Gregory Law

1.0 out of 5 stars Won't work!
The game works on one of two computers with Windows Vista and plenty of memory, and required video card. It doesn't work at all on my computer with Windows XP. Read more
Published 5 months ago by Banking Wiz

3.0 out of 5 stars Fun game. Needs more horsepower that previous 2 editions.
I bought this game for my sons (ages 6 and 9) after they had such a great time with Crazy Machines 1, and 1.5. Read more
Published 5 months ago by J. Kyle Murdock

1.0 out of 5 stars Super Buggy - Instructions Don't work
I purchased this game thinking of the super game Incredible Machines. This game is the worst ever. Tutorial doesn't work instructions are horrible. Read more
Published 6 months ago by VideoguyLA

5.0 out of 5 stars Pick your brain
I've been playing this game on and off. At the beginning, they were pretty easy and as you progress through they get more difficult as they add more items for you to use. Read more
Published 8 months ago by Thomas Gutshall II

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