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Kingdom Hearts Re:Chain of Memories

Platform : PlayStation2
4 out of 5 stars 245 customer reviews
Metascore: 68 / 100
68

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  • World-renowned creator and character designer Tetsuya Nomura and his team once again unite the magical world of Disney with the characters of FINAL FANTASY, inviting fans to an enchanting gaming experience
  • In addition to Sora, players can control Riku in this adventure that bridges the gap between KINGDOM HEARTS and KINGDOM HEARTS II
  • A full 3D remake of the original GBA release, KINGDOM HEARTS Re:Chain of Memories offers a refreshing rendition of the hit title for the PlayStation 2 system
  • The talented voice cast from the North American releases of KINGDOM HEARTS and KINGDOM HEARTS II return to breathe new life into the beloved characters
  • The mini-game catalog has been completely renewed, now with four brand new experiences accompanying the main adventure
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  • ASIN: B001G3B0HC
  • Product Dimensions: 7.8 x 5.8 x 0.5 inches ; 4 ounces
  • Media: Video Game
  • Release Date: December 2, 2008
  • Average Customer Review: 4.0 out of 5 stars  See all reviews (245 customer reviews)
  • Amazon Best Sellers Rank: #2,029 in Video Games (See Top 100 in Video Games)


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Customer Reviews

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Format: Video Game
Kingdom Hearts Re: Chain of memories starts off exactly right where Kingdom Hearts left off. It connects Kingdom Hearts and Kingdom Hearts II and explains the beginning of the second installment.

Sora, Donald, and Goofy, follow a mysterious man in black coat Castle Oblivion, a place where 'to lose is to find and to find is to lose'. upon stepping into the castle, you are approached by the hidden man who gives Sora a card, stating, ' The more you find out, the more you lose.' The card he gives he shows a familiar place- Traverse Town- and upon activating the card, Sora is transported to the town where his adventures first began. Once he gets there, however, he realizes that this place isn't real and the friends he's made and the people he'd met had forgotten him. As he continues to revisit the worlds he had once saved from the ebbing darkness, Sora finds himself unable to understand if the memories he has are real or if they're make believe.
As he continues his journey, Sora finds is hard to remember the faces of the people he had traveled with-even forgetting about finding Riku. As you go along your adventure, stringing together lost memories and discarding old ones, you'll meet the characters from the first game- and even some new faces will appear. You'll encounter Organization XIII, realize what's truth and what's fiction, and, given the chance, unlock the second part of the game.

There are many things that separate this game from its prequel and sequel. The battling system is unique, how you play is absolutely genuine, and the very story line of the game is compelling. Now lets address these topics so one does not get confused as to exactly how different this game is.

First off, Kingdom Hearts Re: Chain of Memories isn't like your typical role playing game.
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Format: Video Game
The Kingdom Hearts series is synonymous with fun gameplay, eye-catching environments and an interesting story. Unfortunately, Square/Enix & co. decided to throw one third of that mix out the window when they made this game. This game (which is a remake of the Game Boy Advance title Kingdom Hearts Chain of Memories) features a truly odd spin on combat, in which cards are required to do ANYTHING in battle. You can't even swing your Keyblade without using cards to make that happen! It hampers the fun, action-intensive element of combat with a whole lot of fumbling around to get the right cards lined up at the right time.

The game still features pretty (if somewhat limited) scenery, and of course it's great to fill those pesky story-gaps that were left between KH and KH2...but why did they have to do so in some sort of bizarre Yu-Gi-Oh card-flinging fashion?? I'm sure there's those out there who enjoy this change but I feel that it's an unnecessary revamp of gameplay that detracts from the overall experience, instead of adding to it. In a 3-D world with full range of motion, restricting even your most basic attacks to what cards you have in hand is ridiculous. Imagine...you're in mid-air, pounding some justice into an enemy, when suddenly you run out of cards and can't do much of anything until you've had a chance to run away a bit and reload your deck.

I do like the story and I will get as much use out of the game as I can, but I really don't like the changes. It's like having a driving game which you control with your abdominal muscles, or a facial-gesture-controlled martial arts combat game...an unneccesary amount of abstraction from the natural jumping-dodging-and-swinging-my-weapon-at-lightning-speed action/adventure vibe.
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Format: Video Game
First, like many reviewers have already stated, this is not the Kingdom Hearts you have experienced on the PS2. If you expect somthing like those games, or forget to take into account that this game was originally released for the Gameboy Advance, you will constantly be shaking your head in a "why did they do this" kind of way.

Some history, this game - the remade PS2 version of the GBA game - was originally a bonus feature to a director's cut of Kingdom Hearts 2 released in Japan. (The Japanese market actually gets a lot of these. I think that is because as JRPGs are usually released in Japan first and then tweaked for the NA market, they feel the need to go back and re-release the game in Japan with the tweaks and possibly some added features, who knows.) Because of this I think it would be a bit much to expect the entire GBA game to be completely remade.

That said, this game does sport some impressive production values, i.e. some actual voice acting by many of the original actors including Haley Joel Osment as Sora. The use of the KH1 engine bring most visuals up to par as well.

But this is where things can get confusing. Many people will wonder "why do I need to use these cards - wouldn't it just be easier to have the old control setup back????" Well the truth is, without the card battle system this game would be almost TOO simplistic. This game is really a dungeon crawler with a veneer of strategy derived form the card system. Gone is almost all the exploring and platforming bits from the first 2 games. So without the card system to occupy a lot of your time, that is thinking about your deck, you would spend a LOT more time complaining about just how generic that individual rooms are.

Which gets us to the dungeon crawling bit of the game.
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