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25 of 28 people found the following review helpful:
5.0 out of 5 stars
Fighting fans rejoice!, January 27, 2010
Fun:5.0 out of 5 stars
This review is from: Tatsunoko vs. Capcom: Ultimate All-Stars (Video Game)
I never thought that this game would ever be released outside of Japan, even after it was announced for U.S. release I still couldn't believe it. There are some awesome detailed reviews here already so I'll spare you the specs and just touch on the key points. If you enjoyed Marvel Vs. Capcom 1/2, Capcom Vs. SNK 1/2 then stop reading and buy this if you haven't yet. If you don't have a Wii, buy a Wii and buy this game. You probably won't recognize many/any of the Tatsunoko characters but that really doesn't matter. Those of you that grew up in the 80's might remember the characters from Gatchaman (G-Force in the states), anime freaks will recognize Karas but that's about it. The rest of the lineup haven't had much exposure over here if any...but they are all spectacular characters for the Vs. series. I love the graphics, the cell-shaded 3D is a perfect fit, makes me hopeful for MvC3 using a similar style (it could happen!). There is a ton of unlockable content, the shop system is pretty much like MvC2 was on the Dreamcast, single player is just as solid as multiplayer thanks to that. The gameplay is basically a simplified MvC2, don't worry though, plenty of depth for the hardcore. This is a 2 on 2 set up and you can freely swap your characters out to regain health, just like MvC. You have 3 attack buttons, light/medium/heavy, and a Partner/Assist button to call in your other character. I honestly don't think the strategy or depth is negatively impacted by a 4 button setup at all, once you play for a few hours you'll start to see how complex 4 buttons can be. I've played MvC2 for nearly 10 years, I have a PS3 and I love Street Fighter IV and BlazBlue but I can say without a doubt that this is the most fun I have had with a fighting game since playing Street Fighter 2 in the arcades all those years ago, only time will tell if it will stay fun for as long. Definitely buy an arcade stick too, you won't regret it. Enjoy, see you all online!
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22 of 25 people found the following review helpful:
5.0 out of 5 stars
The best fighting game for the Wii, January 26, 2010
Fun:5.0 out of 5 stars
This review is from: Tatsunoko vs. Capcom: Ultimate All-Stars (Video Game)
2010 is shaping up to be the year of the Wii. A number of highly anticipated titles such as The Sky Crawlers: Innocent Aces and No More Heroes 2: Desperate Struggle have already been released. Add this title to the mix and you have yet another game which should make even the PS3/XBOX360 crowd a bit jealous. Tatsunoko vs. Capcom (TvC) is a retooling of a similar title released only in Japan in 2008. There are a number of differences, most importantly online play in this current issue, but the soul of the game remains the same. The cast of 26 playable characters hail from Capcom and Tatsunoko franchises. Tatsunoko has a long history in Japan as a maker of anime television shows and movies, and some people will recall the dubs of some of their shows that wound up on the shores of North America. Tatsunoko's most popular show, Science Ninja Team Gatchaman hit American shores as Battle of the Planets - Ultimate Set and G-Force. Three characters from Gatchaman make their appearance here, as well as other characters from popular Tatsunoko franchises Tekkaman, Yatterman, and Ippatsuman amongst others. From the Capcom side, the usual list of characters can be found with Ryu, Chun-Li, and Alex from Street Fighter, Megaman Volnutt, Roll, and Zero from the Megaman franchises, as well as Frank West and Viewtiful Joe amongst others. Each character has their own moves and phrases, and some come with unlockable color schemes/outfits which can be purchased as the player advances through the game and earns enough points (Zenny's). Not all 26 characters start out unlocked. One must play through the game a number of times to unlock some of the characters (e.g., play with a Capcom character four times to unlock other Capcom characters, etc). It should be noted that nothing points out the fact that this game originated in Japan than the fact that a majority of the characters speak solely in Japanese. While the dialog isn't verbose, only Frank West speaks English as his primary language. Between stage snipets are written, and are in English, and all menus are in English as well.
Gameplay is broken up into multiple options. There is "Arcade" where you pick two characters and play through a number of stages fighting opposing tag-team duos. There is a "Training" mode where you can practice your attacks, and set up your opponent to take up defensive or offensive positions to challenge you. There is, of course, the highly anticipated "Online" mode where you can fight opponents either in your locale or from across the world. You do not need a friend code to have random fights, and if you wish to keep an anonymous randomly assigned challenger on your list after the fight, you can do so. There are also "Time Attack" and "Survival" modes, and a Local Multiplay option as well. Capcom has given players multiple options for controllers. You can use the WiiMote, WiiMote+Nunchuck, Classic Controller, or Gamecube Controller. MadCatz has also put out a Wii Tatsunoko VS Capcom Arcade FightStick which takes the place of a Classic Controller. It appears that Capcom intentionally made the effort to initiate people to this genre, as learning all of the moves for a particular character can be daunting. To this effect, they made the WiiMote and WiiMote+Nunchuck much easier in terms of executing special moves/attacks with a minimum of waggle (i.e., shaking the WiiMote). This should allow the novice to come to a fuller appreciation of the game without having to spend as much time in training to learn the most basic of moves. In addition, players have the option of having at the top of the screen the keystroke maps of several special attacks for quick reference during combat. In case the game still proves too difficult to master, there are difficulty adjustments (up to 8 star difficulty) to make the game easier or harder as the player sees fit. In addition to all of the combat modes, there is a mini-game as well, a top-down shooter reminiscent of the old 16-bit days for nostalgia purposes. However it is done in true Capcom style, and could easily be a solid hit on Nintendo's online WiiWare.
Graphically, this is one of the prettiest games to show up on the Wii to date. The colors are vibrant, the action is unparalleled. In addition to watching your characters jump across the screen, hitting your opponent in bright colored bursts, you have the option of seeing how many hits in succession you've landed and the amount of damage you've done to them ... often in the billions of points (yes, the game is a bit over the top in that aspect). The frame rate never stutters or staggers, the action is smooth and free flowing, and the voices blend perfectly with the action (even if they're in Japanese ... which only seems to heighten the atmosphere). It is non-stop eye candy. Even the backgrounds are taken from various Tatsunoko and Capcom series. To say that a lot of detail was put into this title would be an understatement.
Conclusion: Overall, this game easily earns 9.5 out of 10 stars. It has everything that one would expect in an Arcade-style combat game. The action is awesome, the characters are fully-fleshed out with their own strengths and weaknesses (depending upon their opponents), graphically the game is gorgeous, you are given multiple ways to approach the game in terms of controller support and gameplay options, and it plays as if you were in the arcade. For anyone even remotely interested in the genre, this is a must buy. For those who were thinking of giving it a go, you will be well rewarded in making the decision to get this title. There is a reason that PS3 and XBOX360 fans are begging for this title to be moved from a Wii-only release to being offered on their systems as well ... it's that good!
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8 of 9 people found the following review helpful:
5.0 out of 5 stars
For 'Vs. Series' Veterans..., February 4, 2010
Fun:5.0 out of 5 stars
This review is from: Tatsunoko vs. Capcom: Ultimate All-Stars (Video Game)
Story: 7/10
Graphics: 8/10
Controls: 10/10
Gameplay: 10/10
Fun Factor: 10/10
...I'll just stick to citing the major differences between Tatsunoko Vs. Capcom and previous Vs. Series titles:
-All-new characters! The Tatsunoko cast, though largely unfamiliar to American fans, offers its very own style and flow to the arena, headlined by anime titans such as Gatchaman and Tekkaman Blade. Tried and true Capcom favorites return with welcome new additions to the Vs. series, including Zero of the Megaman X fame.
-Deeper Partner Crossover system! Though the battles have been reduced to 2-on-2 matchups, players can now do more than just switch out partners and trigger Team Hyper Combos. Now you can call in Partner assists to mix up your offense, use your partner to strategically absorb attacks, and even switch partners in mid-combo to lengthen your attack strings and stack up insane damage.
-Huge playable fighters like Gold Lightan add a whole new dimension to the experience, allowing you to utterly crush your smaller rivals! Or you can topple one of these giants with your more traditionally-sized fighting team.
-The wall bounce! Grizzled fighting veterans will quickly learn to incorporate this brutal knockdown technique to string together even longer combos and mount an unprecidented offense. Truly a technique for the swift-minded.
-The Baroque Cancel allows you to instantly cancel your attack recovery in mid-combo, so you can further lengthen the attack string while reducing damage scaling! This allows for some truly fearsome combo setups for anyone willing to practice up.
-The Megacrash allows you to break out of an enemy's combo attack, at the cost of some Hyper Meter and a bit of your lifebar. Use this to escape a dire situation and turn the tables on your opponent!
-Simplified button layout. Instead of the classic 6-button attack system of the past, TvC features 4 basic buttons: Light attack, Medium attack, Heavy attack, and the Partner button. But don't let it fool you; these commands combine with the direction keys to activate varible attacks that greatly expand each character's arsenal and offer a huge range of ways to pummel your enemies.
-Breakaway stages! Mostly an aesthetic novelty, but still welcome eye candy after you've slammed your opponent into the floor. ;)
Compared to the Japanese release, TvC: Ultimate All-Stars has made drastic changes and additions to re-balance and revamp the entire experience. Nevertheless, this one is most certainly worth the buy, offering hours of high-flying, fast-paced combat and a truckload of unlockable features. An excellent title worthy of Capcom's legendary pantheon of excellent fighters.
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