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The Sims 3 Into the Future - PC/Mac

Platform : Windows, Mac, Windows 7, Mac OS X 10.4 Tiger
4.4 out of 5 stars 154 customer reviews

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  • PC THE SIMS 3 INTO THE FUTURE
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WARNING:
CHOKING HAZARD -- Small parts. Not for children under 3 yrs.


Product Details

Platform: PC/Mac
  • Domestic Shipping: Item can be shipped within U.S.
  • International Shipping: This item can be shipped to select countries outside of the U.S. Learn More
  • ASIN: B00CTKHYEE
  • Product Dimensions: 0.6 x 7.4 x 5.2 inches ; 8.2 ounces
  • Media: CD-ROM
  • Release Date: October 22, 2013
  • Average Customer Review: 4.4 out of 5 stars  See all reviews (154 customer reviews)
  • Amazon Best Sellers Rank: #1,690 in Video Games (See Top 100 in Video Games)


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Customer Reviews

Top Customer Reviews

By Angela TOP 100 REVIEWERVINE VOICE on October 22, 2013
Platform for Display: PC/Mac
Please note that this is an expansion pack for the Sims 3. You will need to have the Sims 3 game already installed on your computer in order to run this expansion pack.

The Sims 3: Into the Future reminds me of the 1980's film back to the future. Where Marty Mcfly is going about his everyday life, and one day the Doc shows up with a Delorean sporting a flux capacitor, telling him about how he can travel through time. You start out by selecting any one of your Sims families in any of the cities/towns in your game, and resuming where you left off (or you can create a new family). Once your game starts, a portal comes out of nowhere and a Sim NPC emerges from it, and tells you he's from the future and he's trying to get back. If you help him repair his portal, you can use it to travel through time as well.

After completing a small mission, the portal is now open for you to enter and travel to Oasis Landing. You can go by yourself or have other sims come along with you. This works similarly to the World Adventures locations, where you start from home and travel to your destination.

Using a new item in your inventory called the Almanac of Time, you can choose from one of three futures to visit. One by default is unlocked and you can come and go from there as you please. This location is called the Normal Future. The two other futuristic outcomes you can visit are the Dystopian Future, a desolate and dangerous place to travel to, or the Utopia Future, and lush and lavish version of the future. To visit these futures, you need to complete objectives in your home city that will cause a change of events in your own time, thus changing what the outcome is in the future.
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For the most part the game play was smooth and enjoyable, as well as entertaining, and the advanced technology, such as the floating computers, was a nice touch.
However, the low number of jobs/careers was disappointing, as well as the fact that there is really not much for teenagers to do.
In fact, at least in my and my granddaughter's Oasis, there weren't a lot of SIM teenagers for ours to interact with, though it was a little disturbing the number of young adults interested in the teens. That also includes the fact that there weren't even schools for them to attend, leaving one to believe that there's other ways to educate them. There is also a lack of part-time jobs for the teenagers as well.
Additionally, not all of your SIMS' skills/abilities function in the future, such as scuba diving and Driver's Ed, even though the gameplay give you the wish-option of teaching someone to teach someone to drive.
The other big drawback was the fact that if your SIM jump to the future, and had children, those kids are unable to return with their parents when they return to the present. As an example, my SIMS had a set of twins before arriving in Oasis, and had three more while there. When they returned to the present, were left behind, all five time I made the attempt.
As I said, overall, it was enjoyable, but can only give it an average rating.
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Platform for Display: PC/Mac
This expansion was a hit and miss type thing, but overall it was a hit. I don't regret buying it. I've only purchased two or three expansion packs for the Sims 3, as I was always more of a Sims 2 person, and this was one of them. I bought it because I was told it was the best out of all the expansion packs. In a way, it was, but in another way, it wasn't.

The Pros:
1. Great game play mode, well developed, and worth playing for hours on end if you have that kind of time.
2. Cool new objects that you can not only use in the future, but also in the past. There are things like hover boards, cool new cars, a new computer that uses future technology so your Sim stands up while using it, synthesized food (so that non-cooking Sim doesn't have to cook if you don't want them to), and my personal favorite, a cool new futuristic instrument! I love it so much more than the guitar.
3. Awesome futuristic outfits! Honestly, with the way our fashion is going, I wouldn't be surprised if this was right on target of how our fashion will look a hundred years from now.
4. New plum-bots (robots basically). They look much cooler than they did in the Sims 2, and they can do so much more. You can add trait chips to them to make them totally unique, and you can also have them act like a human if given the right chip.

The Cons:
1. I have a decent computer, though it's certainly not a gaming computer, and this expansion majorly lags my game, especially when I'm in the future world. You have to have a pretty nice computer to avoid that problem.
2. I was really disappointed with how limited Oasis Landing (the future neighborhood) was. All you could do was visit it.
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A very nice place to visit but I'm not sure I'd want to live there. The future is beautiful, but rather small. After a few days there I was yearning to go home and so was my Sim :p Unfortunately, as is par for the course with all Sims EPs, this one is loaded with bugs. It really is becoming a bother to mess with EA games as this ever-present menace can simply ruin an entire game. It's getting very tedious having to delete and shuffle around game files every time I want to come back home from the future.

EVERY time my Sims wish to return home there is a problem with the time portal and my Sim is found "unfit" to travel back. Just yesterday sent my Sim into the future to collect nanites. She literally did nothing but step out of the time portal, go immediately to the wastelands to collect nanites, and then return to the portal to go back home and the game had somehow added an unseen Sim to her household and now she couldn't go back because HE was unfit to travel. I had to move into another house just to see who the invisible stranger was and then use a cheat to delete him from the game in order to be able to travel back. This is, of course, after having to unload all mods from my game just to have the option to go home show up.. Even without the mods, bugs keep popping up - especially freezing up and jumping. I know many will blame everything on the mods, but it's really not the problem many times. Sigh, what can I say? That's the Sims.
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