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eXistenZ: A Graphic Novel
 
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eXistenZ: A Graphic Novel [Paperback]

David Cronenberg (Author), Sean Scoffield (Illustrator)
2.5 out of 5 stars  See all reviews (4 customer reviews)


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Book Description

September 1, 1999
David Cronenberg is the visionary director of the modern classic films "Dead Ringers," "Naked Lunch" and "The Fly." An interview with Salman Rushdie inspired him to make a film about an artist who finds herself on a hit list, and must go into hiding.

Starring Jennifer Jason Leigh and Willem Dafoe, the Miramax film "eXistenZ" (winner: Silver Bear prize, 1999 Berlin Film Festival) is set in the near future, when game designers are worshipped as superstars, and players can actually enter games.

"eXistenZ" is a breakthrough gaming system invented by game goddess Allegra Geller. When downloaded into humans through a bioport fitted into the spine, eXistenZ accesses their nervous systems, transporting them on a wild ride that will shatter the line that separates fantasy from reality.

When anti-eXistenZ fanatics attempt to assassinate Allegra Geller, she is forced to flee into hiding. Her sole ally is a guard who is sworn to protect her. Allegra persuades him to play the game and draws them both into a phantasmagoric world where existence and eXistenZ begin - and perhaps will never end. This graphic-novel (comic-book) treatment of "eXistenZ" (based on David Cronenberg's screenplay) is by Sean Schoffield, who has drawn for Marvel and DC Comics.

The illustrations of the novel are inspired directly from frames of the film. The images are darkly gorgeous, colored with a "Cronenberg" mood. Sean Schoffield has recently completed a series of "X-Files" adaptations for Topps Comics.

Both Cronenberg and Scoffield live in Toronto.


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Editorial Reviews

Amazon.com Review

This novelization of David Cronenberg's film by established British SF writer Christopher Priest involves confusion between levels of reality, as portrayed so vividly in novels by Philip K. Dick. "eXistenZ" is an all-senses computer game that seems more real than the real world and allows unwary players to enter deeper games nested within games, with the possibility of getting lost in the virtual maze. (Was exiting the game just part of the game? Did I only dream I woke up?) Violence at the first "eXistenZ" demonstration sends its beautiful designer and a security guard fleeing into a multilevel nightmare. Cronenberg's theme of disturbing biotechnologies crops up repeatedly. The game "hardware" is all too like a living organ that links to a new, artificial body orifice. There are recurring appearances of a repugnant handgun built from small animals' bones and sinews, whose bullets are human teeth. After briefly threatening to lose its way in surrealism and horror, the story develops an interesting bite and ends with clever revelations. Aficionados will have guessed before then what's really going on, but for movie SF eXistenZ is cheeringly sophisticated. Not for the squeamish, though. --David Langford, Amazon.co.uk --This text refers to an out of print or unavailable edition of this title.

From Library Journal

This adaptation of Cronenberg's movie of the same name focuses on the role games play in our lives. In this futuristic world, the game eXistenZ allows one physically as well as mentally to suspend disbelief, which enables the player to overcome physical barriers. The story revolves around the top game designer and a novice player who provides the readers' viewpoint: shock, then acceptance, then enjoyment in playing the game. Eventually, the novel evolves into a discussion of what is real, as the characters lose the ability to determine whether or not the game has ended. In this day, with the pervasiveness of the media--especially the Internet--this book asks current questions and delivers an important message. However, its execution is clumsy. The atmosphere, potentially successful in a movie, is out of sync with what a reader demands, and the artwork is claustrophobic and not intriguing enough to compel attention. For larger public and academic libraries where media studies is popular.
-Stephen Weiner, Maynard P.L., MA
Copyright 1999 Reed Business Information, Inc.

Product Details

  • Paperback: 112 pages
  • Publisher: Key Porter Books (September 1, 1999)
  • Language: English
  • ISBN-10: 1552630277
  • ISBN-13: 978-1552630273
  • Product Dimensions: 10.2 x 6.7 x 0.4 inches
  • Shipping Weight: 9.6 ounces
  • Average Customer Review: 2.5 out of 5 stars  See all reviews (4 customer reviews)
  • Amazon Best Sellers Rank: #2,414,343 in Books (See Top 100 in Books)

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Customer Reviews

4 Reviews
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Average Customer Review
2.5 out of 5 stars (4 customer reviews)
 
 
 
 
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1 of 1 people found the following review helpful:
1.0 out of 5 stars Inexcuseably amatuerish, August 17, 2005
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This review is from: Existenz (Paperback)
eXistenZ was a very good movie, but the book version...!
Of course, novellisations of movies tend to be bad, but this one was way in at the deep end of bad. There was no tension, no suspense, and the writer managed to give away every surprise plot-point before its time. The characters are flat and lifeless, the dialogue is corny and unrealistic... I refuse to believe this guy ever won awards for his writing, which is what the back of the book claims. Maybe he was paying attention when he wrote the award-winning stuff.
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1 of 1 people found the following review helpful:
5.0 out of 5 stars Excellent book, July 19, 2000
By 
This review is from: eXistenZ: A Graphic Novel (Paperback)
I'd been trying to rent "eXistenZ" for some time, but couldn't find it anywere. Finding the illustrated novel based on the movie, I snatched it up and consumed it. The watercolor panels provided enough clarity to make out what was happening, leaving your imagination to fill in the details of each scene. An excellent substitute/companion to the movie.
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0 of 1 people found the following review helpful:
3.0 out of 5 stars One Crazy Novel, February 11, 2005
This review is from: Existenz (Paperback)
Existenz was more like amovie than a video game. The whole origin of the game was to kill the creator of it. The movie centered around video game creator Allegra Gellar. During this time the game creators were worhiped like gods and players can actually enter the game. Things turn sour when certain people try to kill Gellar. She must then go into hiding with her guard Ted Pikal. Soon Gellar must go inside the game because she feels the game is sick. She insists that Pikal come iwth her and he agrees. This movie was wierd but I like the idea of people actually being a part of the game. Thas was very intriguing. The ending has a twist to it.
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