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Deepsix is concerned with the motivating force that drives all scientists--the quest for truth, for expanding the limits of human knowledge. How much are we willing to risk for that moment of discovery, of knowing what no other soul yet knows? Our time? Our reputations? Our careers? Our lives?
The premise is this: just weeks before the planet Deepsix will be destroyed by a collision with a gas giant, ruins are detected on its surface, suggesting the presence of civilization. The Academy diverts scientists from the nearest spaceship to go down and explore, and they are joined by their century's Ellsworth Toohey: a misogynistic, sanctimonious gadfly who has never before been off of Earth's surface. The party's landers are destroyed in an earthquake induced by the approaching gas giant, so now they must find a way to get off of Deepsix before it is destroyed by the collision. Needless to say, their excavations are placed on the back burner.
The physics describing the space travel and the archeology used to reconstruct the lost culture of Deepsix are interesting and explained well. There is plenty of action and suspense--will the party survive? And the evolving characters and group dynamics are more complex than those usually found in science fiction books, making Deepsix a worthwhile read. --Diana Gitig
From Publishers Weekly
Those who like their science hard and their alien adventures bloody will enjoy this latest from Philip K. Dick Award runner-up McDevitt (The Hercules Text). In the 23rd century Deepsix is a planet in deep trouble. In about three weeks a Jovian-sized world will collide with it. Although Deepsix is a treasure trove of life, it has been left unexplored for the last 20 years because hostile animals slaughtered most of the first human landing party. Now, with the discovery of traces of an advanced civilization on the planet, a new expedition hastily sets out to rescue bits and pieces of the culture before they are lost forever. To find the lander that was abandoned two decades earlier, the disgraced commander of the original expedition must make a deadly trek across Deepsix with (among others) two feisty women and a misogynistic celebrity writer who once pilloried the team leader in the press. Goaded by their off-planet superiors, they also have to solve the mystery inherent in the disappearance of Deepsix's civilization. McDevitt puts his characters into predictable jeopardies while methodically solving the conundrum of the missing aliens. Though the rigorous scientific explanations of the techniques used in the rescue are absorbing, the huge, mostly two-dimensional cast slows down the action. Sadly, McDevitt's world building is frequently sketchy and his otherworldly animals too terrestrial, although the sexual Venus's-flytrap segment does have its creative and amusing moments. 3-city author tour. Agent, Ralph Vicinanza.
Copyright 2001 Cahners Business Information, Inc.
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