The book covers the basic concepts behind Flash--learning the work environment; drawing; creating animations; using motion guides, masks, symbols, imported graphics, and sound; publishing movies; and using ActionScript. If youve been resistant to learning the latter up until now, this book may be just the one that gets you started programming your movies with interactivity.
The book moves you along by keeping you thinking, doing, and recapping what youve just learned. There are lots of mini-projects for hands-on learning. In fact, by page 22, youve gotten your feet wet with a simple animation. Each of the books 14 chapters begins with a set of goals and ends with a "Mastery Check" with which you can test your comprehension. And there are pop quizzes on almost every page. Although they may seem elementary, these tests help you learn with confidence and know when its safe to skip ahead.
"Ask the Expert" sidebars seem to anticipate readers questions. For example, "I opened the Insert menu, and I see there is also a Blank Keyframe command. Why would I choose this command rather than the Keyframe command?" The strict answer would be "When you want to insert a frame that doesnt copy the contents of the previous keyframe." But Underdahls answer goes one step further and lets you know that, most likely, you wont want to choose a blank keyframe because youll probably want to manipulate the previous keyframes contents in order to animate them.
In other words, this beginners guide doesnt just define features and tools; it lets you know why you might need them and how they may be useful to you. A good teacher shows whats possible--and Brian Underdahl is a very good teacher. --Angelynn Grant
Product Description
Taking it from the top, learn all the Flash skills you’ll need to create fun, interesting, and compelling Web site copy. Critically acclaimed author Brian Underdahl adeptly guides you through working with sound, motion, text and animation.
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