33 used & new from $0.88

Have one to sell? Sell yours here
 
 
Dungeons and Dreamers: The Rise of Computer Game Culture from Geek to Chic
 
 
Tell the Publisher!
I’d like to read this book on Kindle

Don’t have a Kindle? Get your Kindle here.
 
  

Dungeons and Dreamers: The Rise of Computer Game Culture from Geek to Chic (Hardcover)

~ (Author), John Borland (Author) "Richard Garriott flopped onto his bed in the small, two-bunk dorm room at Oklahoma University and surveyed his options..." (more)
Key Phrases: Electronic Arts, Richard Garriott, United States (more...)
4.4 out of 5 stars  See all reviews (17 customer reviews)


Available from these sellers.


17 new from $7.95 16 used from $0.88

Customers Who Bought This Item Also Bought

Masters of Doom: How Two Guys Created an Empire and Transformed Pop Culture

Masters of Doom: How Two Guys Created an Empire and Transformed Pop Culture

by David Kushner
4.7 out of 5 stars (72)  $10.85
Dungeons and Desktops: The History of Computer Role-playing Games

Dungeons and Desktops: The History of Computer Role-playing Games

by Matt Barton
3.9 out of 5 stars (12)  $31.20
The Ultimate History of Video Games: From Pong to Pokemon--The Story Behind the Craze That Touched Our Lives and Changed the World

The Ultimate History of Video Games: From Pong to Pokemon--The Story Behind the Craze That Touched Our Lives and Changed the World

by Steven L. Kent
4.3 out of 5 stars (75)  $13.57
Game Over Press Start To Continue

Game Over Press Start To Continue

by David Sheff
Hackers: Heroes of the Computer Revolution

Hackers: Heroes of the Computer Revolution

by Steven Levy
4.5 out of 5 stars (84)  $10.88
Explore similar items

Editorial Reviews

From Publishers Weekly

King and Borland's crisp study of computer game specialists reads like a screenplay and would make ideal film material. The authors offer an intriguing protagonist in Richard Garriott, who overcame disapproval from his astronaut father and the lonely isolation of being a geek to produce the Ultima Online series. Vowing to create dungeon worlds as rich and frightening as Tolkien's, Garriott went into business with his brother and pursued his goal through lean years and unsatisfying corporate alliances. The authors, both journalists, also profile other colorful characters, such as Richard Bartle and Roy Trubshaw, creators of the first MUD (multiple-user dungeon), a place where gamers could meet online; John Carmack and John Romero, creators of Doom ("the ultimate visceral experience of kill-or-be-killed"); and Gary Gygax and Dave Arneson, Dungeons & Dragons' masterminds. King and Borland cover dramatic events, including attacks by conservative Christians, who felt Dungeons & Dragons was satanic and encouraged worship of the occult, violent behavior and suicide. Equally involving is the gaming world's exclusion and harassment of women until such rebels as college student Vangie Beal formed a women's gaming network called PMS (the Psycho Men Slayers). Garriott comes across as an inspiring figure when he introduces a system of ethics and morals into the games, stressing honesty, compassion, values, justice, sacrifice, honor, spirituality and humility. Even non-tech-inclined readers will be intrigued by the sense of community King and Borland describe, and their epilogue image of Garriott living in a castle, complete with moat, will delight fantasy lovers.
Copyright 2003 Reed Business Information, Inc.


Review

... documents manically creative lives of gamers by tracing the career of eccentric "Lord British," as Garriott is known... -- Wired News, July 8, 2003

A great beach read, Dungeons & Dreamers will leave you feeling proud to be a game geek. -- Philadelphia Inquirer, July 3, 2003

Anecdotal and close-up it's a highly readable peek into a whole 'nother social realm. -- TexasMonthly.com

King... Borland ...pulled off a neat trick – managed to write a book as compelling as a really cool game… -- ComputerUser, August 2003

Product Details

  • Hardcover: 273 pages
  • Publisher: McGraw-Hill Osborne Media; 1 edition (August 19, 2003)
  • Language: English
  • ISBN-10: 0072228881
  • ISBN-13: 978-0072228885
  • Product Dimensions: 8.9 x 6 x 1 inches
  • Shipping Weight: 1.3 pounds
  • Average Customer Review: 4.4 out of 5 stars  See all reviews (17 customer reviews)
  • Amazon.com Sales Rank: #720,679 in Books (See Bestsellers in Books)

More About the Author

Brad King
Discover books, learn about writers, read author blogs, and more.

Visit Amazon's Brad King Page

Inside This Book (learn more)



Tags Customers Associate with This Product

 (What's this?)
Click on a tag to find related items, discussions, and people.
 
(1)
(1)

Your tags: Add your first tag
 

Sell a Digital Version of This Book in the Kindle Store

If you are a publisher or author and hold the digital rights to a book, you can sell a digital version of it in our Kindle Store. Learn more

 

Customer Reviews

17 Reviews
5 star:
 (12)
4 star:
 (2)
3 star:
 (1)
2 star:
 (1)
1 star:
 (1)
 
 
 
 
 
Average Customer Review
4.4 out of 5 stars (17 customer reviews)
 
 
 
 
Share your thoughts with other customers:
Most Helpful Customer Reviews

 
12 of 13 people found the following review helpful:
5.0 out of 5 stars A thoroughly enjoyable read, October 29, 2003
I am a 41 year old gamer. I was around for Pong! to Atari to Colecovision to the PC of today. Although I thoroughly enjoy playing computer games, I never knew how this whole medium got started. By drawing from interviews of the gaming pioneers, who played endless nights of Dungeons and Dragons, to the dreamers of new virtual worlds, this book lays out how the electronic games industry got to be the multi-billion dollar entertainment monster that it is today. Most notably, Richard Garriot and his rise from computer programming hobbyist to one of the most succesful "Dreamers" of the Role Playing Games genre. Other stories, such as how John Carmack, John Romero, and Warren Spector are considered game gods. As we strive for more avenues of entertainment today, this book has the insitefulness of sharing what drives these digital storytellers to dream up new worlds for gamers to play in. Pick up this book if you are interested in an entertaining history behind computer games roots. I thoroughly enjoyed it!
Comment Comment | Permalink | Was this review helpful to you? Yes No (Report this)



 
8 of 8 people found the following review helpful:
3.0 out of 5 stars Good overview, a little too much on the Garriott, September 2, 2004
Overall, the book provides a good overview of the evolution of the genre detailing the early use of university computing resources for covert sessions of SpaceWar, Adventure and Colossal Cave thru to the emergence of the Professional Gaming League.

Where the narrative starts to get bogged down is when it gets to Richard Garriott (aka Lord British), the creator of the Ultima series of games. (For the record, I'm a huge Ultima fan - the original Ultima packaging, with a knight on a black warhorse facing off against a dragon emerging from hot lava, was the reason I bought my first computer.) Once the authors get to Garriott, the pace slows as we explore his life in extended detail from his early family life to the release of Ultima Online. In contrast, significantly less time is spent on the other pivotal computer games like Doom, Half-Life and EverQuest. While I'd be the first to point to Garriott's role in the development of this genre, all roads don't necessarily lead to Lord British.

Net/Net: Decent overview of a topic that has often been eclipsed by the more glamorous console videogames industry. Would have appreciated less detail on Garriott, and more on the other games.

Full Disclosure: Reviewer works as a marketer for Windows and Xbox games at Microsoft.
Comment Comment | Permalink | Was this review helpful to you? Yes No (Report this)



 
7 of 7 people found the following review helpful:
5.0 out of 5 stars A great read about Computer Gaming history, November 9, 2003
By A Customer
This book is a well-crafted and focused look at the rise of computer games in popular culture. Anything involving the gaming community will generate flaming and name-calling but this book tries, and succeeds, in writing some of the early history of the gaming culture. Rather than cover too much, it limits its focus to mainly Richard Garriott and his Ultima series and Doom. It examines the people, decisions, accidents and politics that brought these two gaming worlds into existence.

As I read it I remembered the great fun I had playing the early Ultima games and the sheer amazement I felt the first time I played Doom. I have played computer games since Carter was President. Reading this book brought back some of the great memories of that early gaming and some of those "wow" moments.

The culture and rise of computer games so closely mirrors the rise of the computer culture. I recommend this book for anyone who is interested in both.

Comment Comment | Permalink | Was this review helpful to you? Yes No (Report this)


Share your thoughts with other customers: Create your own review
 
 
 
Most Recent Customer Reviews

5.0 out of 5 stars Inspirational Book
First of all- this is one of the few books I bought and could not put it down for more than a few hours. Read more
Published on March 24, 2007 by J. Ray

4.0 out of 5 stars True fans and gamers, it's must-read material
Very enjoyable and non-heavy book stretching back to Gygax and his crew of Chainmail folks up through the current crop of MMORPG play (yeah, Carmack and Romero and all those guys... Read more
Published on May 23, 2004 by J. Veon

5.0 out of 5 stars WHOA!!!
This book taught me alot about how the games got started and how video, board, and pen and paper games bring people to gether if any ones looking for an interesting read this is... Read more
Published on April 29, 2004

1.0 out of 5 stars How Lord British lost his virginity--p. 14--very big deal!
Was given this book as a freebie--someone must be buying up copies. For an Austinite, this adoring account of the life of a hasbeen fifth-string techno-celebrity is a little... Read more
Published on December 7, 2003 by Free Republic Reader

5.0 out of 5 stars In-depth exploration of *why* gaming is the way it is
What first surprised me about Dungeons & Dreamers is that it's entertaining. I picked it up intending to get a quick sense of it then couldn't put it down--this book is... Read more
Published on November 19, 2003 by Lara

5.0 out of 5 stars A thoroughly enjoyable read
I am a 41 year old gamer. I was around for Pong! to Atari to Colecovision to the PC of today. Although I thoroughly enjoy playing computer games, I never knew how this whole... Read more
Published on October 29, 2003 by J. Garcia

2.0 out of 5 stars A hit and miss effort
After finishing Masters of Doom and the Ultimate History of Video Games I found Dungeons and Dreamers to be fairly choppy and unfocused. Read more
Published on October 19, 2003 by Tod Curtis

5.0 out of 5 stars Examines the communities of computer game players
In Dungeons And Dreamers: The Rise Of Computer Game Culture From Geek To Chic by Brad King and John Borland examines the communities of computer game players that have sprung up... Read more
Published on October 8, 2003 by Midwest Book Review

4.0 out of 5 stars A true appreciation of the changing world of games!
Time and time again I had read and heard bits and pieces of Garriott's story but was truly amazed when presented with it all in one sitting with the book "Dungeons and... Read more
Published on September 26, 2003 by Vangie (Aurora)

5.0 out of 5 stars Borland is King
I was born with the use of my thumbs and therefore i can neither hold nor fire real handguns. Playing video games on the computer internet has been pretty much my "surrogate... Read more
Published on September 8, 2003

Only search this product's reviews



Customer Discussions

This product's forum
Discussion Replies Latest Post
No discussions yet

Ask questions, Share opinions, Gain insight
Start a new discussion
Topic:
First post:
Prompts for sign-in
 


Active discussions in related forums
Search Customer Discussions
Search all Amazon discussions
   



So You'd Like to...


Product Information from the Amapedia Community

Beta (What's this?)


Look for Similar Items by Category


Look for Similar Items by Subject

 

Feedback

If you need help or have a question for Customer Service, contact us.
 Would you like to update product info or give feedback on images?
Is there any other feedback you would like to provide?

Your comments can help make our site better for everyone.



Your Recent History

 (What's this?)

After viewing product detail pages or search results, look here to find an easy way to navigate back to pages you are interested in.