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Everquest Companion: The Inside Lore of a Gameworld
 
 
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Everquest Companion: The Inside Lore of a Gameworld

Robert Marks (Author)
4.5 out of 5 stars  See all reviews (4 customer reviews)

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Everquest Companion: The Inside Lore of a Gameworld + EverQuest: The 10th Anniversary Collector's Edition + EverQuest Atlas
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  • This item: Everquest Companion: The Inside Lore of a Gameworld by Robert B. Marks

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  • EverQuest: The 10th Anniversary Collector's Edition by Rusel DeMaria

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  • EverQuest Atlas by Sony Online Entertainment

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Editorial Reviews

Product Description

Take a fascinating look at the EverQuest game itself, the worldwide following that has grown around it, and the phenomenon of Massively Multiplayer Online Role-Playing Games (MMORPGs). Beyond merely dealing with strategies for winning the game, this book offers a glimpse inside the game, offering a chance to understand the history and some of the underlying issues of the game.

From the Back Cover

Can't Get Enough EverQuest?

For everyone who loves EverQuest or who has wondered about the game's appeal, here is the ultimate guide to the game world! You'll go behind the scenes to meet the game's creators, discover their influences, see how the game was made, and learn what it takes to run and maintain one of the world's most massive multiplayer online role-playing games. Author Robert Marks conducted extensive interviews with the designers, artists, and programmers to bring you this insider's look. You'll also hear from the players themselves, visit an EverQuest Fan Faire, and be entertained by the many amusing stories that can only take place in this spell-binding reality.

  • Trace the origins of computer role playing games from the fantasy lore of Tolkien and others
  • Meet the creators of EverQuest in exclusive interviews conducted just for this book
  • Marvel at the eye-popping concept art and detailed visualizations that are developed before programming begins
  • See the massive server farms that maintain the virtual world
  • Find out the true stories behind the controversies
  • Learn the improbable tale of how a simple D&D campaign evolved into the most popular online fantasy RPG of all time
  • Meet the people who play EverQuest and enjoy their surprising stories

Full color game art section inside!


Product Details

  • Paperback: 224 pages
  • Publisher: McGraw-Hill Osborne Media; 1 edition (September 1, 2003)
  • Language: English
  • ISBN-10: 0072229039
  • ISBN-13: 978-0072229035
  • Product Dimensions: 10.9 x 8.2 x 0.7 inches
  • Shipping Weight: 1.2 pounds (View shipping rates and policies)
  • Average Customer Review: 4.5 out of 5 stars  See all reviews (4 customer reviews)
  • Amazon.com Sales Rank: #231,484 in Books (See Bestsellers in Books)

    Popular in this category: (What's this?)

    #95 in  Books > Computers & Internet > Games & Strategy Guides > Internet Games

More About the Author

Robert B. Marks
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What Do Customers Ultimately Buy After Viewing This Item?

Everquest Companion: The Inside Lore of a Gameworld
42% buy the item featured on this page:
Everquest Companion: The Inside Lore of a Gameworld 4.5 out of 5 stars (4)
$24.25
EverQuest: The 10th Anniversary Collector's Edition
26% buy
EverQuest: The 10th Anniversary Collector's Edition 3.5 out of 5 stars (2)
$23.09
EverQuest II Atlas (Prima's Official Atlas)
14% buy
EverQuest II Atlas (Prima's Official Atlas) 3.0 out of 5 stars (3)
$14.99
EverQuest II (Prima Official Game Guide)
10% buy
EverQuest II (Prima Official Game Guide) 3.7 out of 5 stars (7)

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Customer Reviews

4 Reviews
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Average Customer Review
4.5 out of 5 stars (4 customer reviews)
 
 
 
 
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65 of 66 people found the following review helpful:
5.0 out of 5 stars Beautiful book about a game that is part of my life, December 18, 2003
By Angela McCormick (Colorado Rockies above Boulder) - See all my reviews
(REAL NAME)   
Everquest has always been a big part of my life. This is a bit strange, as I haven't played the game in over a year and a half. This might give you an idea of how Everquest and its community can become a part of you. I picked up this book to learn more about the game where the motto is "You're in Our World Now".

This book was a wonderful read. Anyone who has played or hasn't played yet wondered what EQ is all about will gain a thorough understanding of this epic game. It starts out with an introduction of Everquest and how entering its world unveils a whole other life, meeting thousand of other people, from students to housewives to doctors to military people. The game is extremely compelling (understatement perhaps) to play, with its quests, tradeskills, sense of belonging, and sense of accomplishments. You look with pride upon your avatar (your character in the game). You may get to know members of your guild better than your own family. You learn to work with people, to take advantage of their different skills. You learn to cooperate and achieve things that will make you swell with pride for the rest of your life.

The book covers the history of MMORPG (Massively Multiplayer Online Role-Playing Game), I found this fascinating and had no clue how far back its roots went.

Along the way you meet key Everquest people, the ones who envisioned the game, built it, drew it, expanded it... You see sketches and concept art and screenshots, complete with a full color layout in the middle section. You hear the stories of its players, as well as the ones who've lost a significant other to the game. The book addresses and clarifies the concept of "Evercrack", addiction to playing. You learn about guilds, raids, "mobs", and possible EQ-coined words like "woot". The book concludes with its venturing into other gaming realms, both in genres (RPG, strategy) and mediums (PocketPC, cellphone, Playstation, tabletop version).

As I said, I'm a retired Everquest player (I used to play 80 hours a week). Why do I still consider EQ a part of my life? The community and the belief that this game was such an experience in my life, bringing me to build a site about my favorite bard class, EQDiva.com (even mentioned in the book!). So I continue to keep in touch with its community, keep up with its expansions and patches, so I can do my part to provide information to its player base. That said, I must admit that this game was a bit too addicting for me, so I myself stay away and no longer encourage friends to play. But I understand and empathize with those that still play, and I still think it's a wonderful game.

This is a beautiful book, peppered everywhere with its lore, art, stories, dreams... It is my opinion that this game is the most compelling, intricate and well-thought out game in history, and I'd go so far as to say it's not a "game", it's a virtual life. It's a one-of-a-kind experience, one you will never forget. This book will help you understand...

~ Kocho Divah from EQDiva

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5.0 out of 5 stars great deal, February 5, 2010
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the item was described very plainly and was what I was looking for, also it was in great shape. Would deal with this seller again
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1 of 3 people found the following review helpful:
3.0 out of 5 stars Fun reading, but overall weak development, February 6, 2007
By Pylfryth (Outside of Qeynos) - See all my reviews
Got quite a kick out of seeing the Inns and lands of Everquest made into a story. Would love to see more stories. The writing was somewhat stiff; grammatically in error just enough to be a bit of a pain. Seems like a few words were just looked up in a dictionary for variety - but incorrectly applied in context.
Women characters, a good guideline for fantasy writing calibre, were boringly stereotyped - either weak, pale nothings or horrible vamps. Kind of funny, it was so bad.
Plot - High points for this - I thought the ending was well done, wrapped up nicely with just a bit of a surprise. Overall, worth an afternoon just to see Qeynos again.
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Most Recent Customer Reviews

5.0 out of 5 stars this book shows everything
if you like everquest or dont know what is it this book is worth a look it tells you every think about this game how the lord of the rings became the best mmorpg of all you should... Read more
Published on December 26, 2004 by Donald Arnold

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