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Graphics Gems II (Graphics Gems - IBM) (No. 2)
 
 
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Graphics Gems II (Graphics Gems - IBM) (No. 2) (Hardcover)

~ James Arvo (Author) "Two-dimensional geometry pervades computer graphics..." (more)
Key Phrases: struct span, halved tangent, optimal color quantization, Academic Press, Ken Shoemake, Jon Rokne (more...)
5.0 out of 5 stars  See all reviews (1 customer review)


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Product Description

Follow-up volume to the 1990 Academic Press bestseller Graphics Gems. Contains public domain C implementations of many gems. DLC: 1. Computer graphics.


About the Author

By James Arvo

Product Details

  • Hardcover: 672 pages
  • Publisher: Academic Press; 1st edition (October 12, 1991)
  • Language: English
  • ISBN-10: 0120644819
  • ISBN-13: 978-0120644810
  • Product Dimensions: 9.4 x 7.6 x 1.5 inches
  • Shipping Weight: 3 pounds
  • Average Customer Review: 5.0 out of 5 stars  See all reviews (1 customer review)
  • Amazon.com Sales Rank: #1,150,134 in Books (See Bestsellers in Books)

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6 of 7 people found the following review helpful:
5.0 out of 5 stars Second in the classic series, May 30, 2000
By Eric Haines (Ithaca, NY USA) - See all my reviews
(REAL NAME)   
I'm the archivist for the free Graphics Gems code base on the web. I do it for free, because this code is so valuable. Others think so, too: there are 100 hits a day on average at the site. Go look at the online list of what's in this volume to see if it's for you.

Highlights in this volume (for me - everyone's favorites vary) include an implementation of Perlin's noise function, a guide to quaternions, some useful C macros for vector ops (wonderfully short and clever), and view correlation.

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