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An Introduction to Ray tracing (The Morgan Kaufmann Series in Computer Graphics)
 
 
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An Introduction to Ray tracing (The Morgan Kaufmann Series in Computer Graphics) (Hardcover)

by Andrew S. Glassner (Author) "Ray tracing is a technique for image synthesis: creating a 2-D picture of a 3-D world..." (more)
Key Phrases: tracing objects defined, motion blur problem, voxel walking, New York, Graphics Interface, Eric Haines (more...)
4.5 out of 5 stars See all reviews (8 customer reviews)

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An Introduction to Ray tracing (The Morgan Kaufmann Series in Computer Graphics) + Ray Tracing from the Ground Up + Advanced Global Illumination
Price For All Three: $235.20

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  • This item: An Introduction to Ray tracing (The Morgan Kaufmann Series in Computer Graphics) by Andrew S. Glassner

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Editorial Reviews

Review
"Glassner's excellent book is indispensable for anyone wishing to understand and implement the up-to-date methods of ray tracing (and in the process, learn about surface physics too)...It is well edited and avoids any of the repetitions or contradictions that might have arisen in a multi-author text. Covering both theory and practicalities it includes sufficient detail (and code) to allow competent programmers to set up their own ray tracing systems...To me it seems to be an exemplary text and I highly recommend it."
--John Lansdown, THE COMPUTER BULLETIN
"Excellent reference for ray tracing for both the beginner and the experienced ray tracer. It is the only book we know of completely dedicated to ray tracing."
--IMAGING & VISION COMPUTING -- Review

Review
"Glassner's excellent book is indispensable for anyone wishing to understand and implement the up-to-date methods of ray tracing (and in the process, learn about surface physics too)...It is well edited and avoids any of the repetitions or contradictions that might have arisen in a multi-author text. Covering both theory and practicalities it includes sufficient detail (and code) to allow competent programmers to set up their own ray tracing systems...To me it seems to be an exemplary text and I highly recommend it."
--John Lansdown, THE COMPUTER BULLETIN
"Excellent reference for ray tracing for both the beginner and the experienced ray tracer. It is the only book we know of completely dedicated to ray tracing."
--IMAGING & VISION COMPUTING

See all Editorial Reviews

Product Details

  • Hardcover: 327 pages
  • Publisher: Morgan Kaufmann; 1 edition (February 11, 1989)
  • Language: English
  • ISBN-10: 0122861604
  • ISBN-13: 978-0122861604
  • Product Dimensions: 9.2 x 6.4 x 1 inches
  • Shipping Weight: 1.3 pounds (View shipping rates and policies)
  • Average Customer Review: 4.5 out of 5 stars See all reviews (8 customer reviews)
  • Amazon.com Sales Rank: #300,310 in Books (See Bestsellers in Books)

    Popular in this category: (What's this?)

    #21 in  Books > Computers & Internet > Graphic Design > Rendering & Ray Tracing

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Customer Reviews

8 Reviews
5 star:
 (6)
4 star:
 (1)
3 star:    (0)
2 star:
 (1)
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Average Customer Review
4.5 out of 5 stars (8 customer reviews)
 
 
 
 
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Most Helpful Customer Reviews

 
9 of 9 people found the following review helpful:
5.0 out of 5 stars Excellent Beginner's Book, June 30, 1998
For those just getting into ray tracing, this book is a great introduction to the semantics of raytracing. Not your usual book focusing just on the math, but also shows you how to begin implementing a ray tracer.
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9 of 10 people found the following review helpful:
5.0 out of 5 stars A True Classic, November 21, 1999
By J. Fogarty (Saint Louis, MO USA) - See all my reviews
(REAL NAME)   
This book is a classic - by which I mean that the coverage of the basics is so thorough and clear that even if new techniques are developed (and certainly they will be) this will be a great introductory text even when it's many year out of print.
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4 of 4 people found the following review helpful:
4.0 out of 5 stars An excellent introduction, June 12, 2004
It's been a while since I've cracked this book, but it provides an excellent introduction to raytracing. This coupled with "Realistic Image Synthesis Using Photon Mapping" and a good bit of patience, and you can produce truly amazing renderings.

If you're at all interested in understanding or implementing raytracers, check this book out.

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Most Recent Customer Reviews

5.0 out of 5 stars A good high-level overview of ray tracing
This book covers the high points of the concepts involved with ray-tracing. It spends a fair amount of time talking about ray-object intersections, and also briefly discusses... Read more
Published on July 16, 2003

5.0 out of 5 stars Great Introduction
While some books treat ray tracing like a method for geniuses, this one try to demystify it. The highlights, in general, go into "why" and "how" to do. Read more
Published on May 23, 2001 by Leonardo

2.0 out of 5 stars Not for the Beginner
I'll admit I know nothing about ray tracing and I bought this book in an attempt to learn. However, this book deals with the mathematical concepts of raytracing from an... Read more
Published on February 16, 2000 by Paul Garth

5.0 out of 5 stars Great!
If you like to create a rendering engine, this is your book..
Published on August 8, 1999

5.0 out of 5 stars Excellent introduction to ray tracing
"An Introduction to Ray Tracing" is an excellent nuts and bolts summary of the science and practice of ray tracing. Read more
Published on January 17, 1997

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