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Essential Mathematics for Games and Interactive Applications, Second Edition: A Programmer's Guide
 
 
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Essential Mathematics for Games and Interactive Applications, Second Edition: A Programmer's Guide (Hardcover)

~ James M. Van Verth (Author), Lars M. Bishop (Author)
Key Phrases: rigid body dynamics, affine transformations, projective transformation, Interpolation of Position, Random Numbers, Real-World Computer Number Representation (more...)
3.7 out of 5 stars  See all reviews (3 customer reviews)

List Price: $59.95
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Essential Mathematics for Games and Interactive Applications, Second Edition: A Programmer's Guide + 3D Math Primer for Graphics and Game Development (Wordware Game Math Library) + Mathematics for 3D Game Programming and Computer Graphics, Second Edition (Game Development Series)
Price For All Three: $113.90

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Editorial Reviews

Review

"It's the book with all the math you need for games. --Neil Kirby, Researcher, Alcatel-Lucent

----


1st edition:
"Even though I've worked with these systems for years,this book showed me new ways of looking at several topics that make them easier to remember and use. For someone new to 3D programming, it is extremely useful - it gives them a solid background in pretty much every area they need to understand. --Peter Lipson, Toys for Bob, Inc.
1st edition quote


Review

"It's the book with all the math you need for games." - Neil Kirby, Researcher, Alcatel-Lucent

------
1st edition:
"Even though I've worked with these systems for years,this book showed me new ways of looking at several topics that make them easier to remember and use. For someone new to 3D programming, it is extremely useful - it gives them a solid background in pretty much every area they need to understand." - Peter Lipson, Toys for Bob, Inc.
1st edition quote

Product Details

  • Hardcover: 704 pages
  • Publisher: Morgan Kaufmann; 2 edition (June 2, 2008)
  • Language: English
  • ISBN-10: 0123742978
  • ISBN-13: 978-0123742971
  • Product Dimensions: 9.2 x 7.7 x 1.7 inches
  • Shipping Weight: 3.6 pounds (View shipping rates and policies)
  • Average Customer Review: 3.7 out of 5 stars  See all reviews (3 customer reviews)
  • Amazon.com Sales Rank: #68,583 in Books (See Bestsellers in Books)

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    #61 in  Books > Computers & Internet > Graphic Design > Website Architecture & Usability
    #67 in  Books > Computers & Internet > Programming > Game Programming

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3 Reviews
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Average Customer Review
3.7 out of 5 stars (3 customer reviews)
 
 
 
 
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4 of 4 people found the following review helpful:
5.0 out of 5 stars A solid guide to beginner and expert alike, January 13, 2009
By Christopher Dannemiller (Santa Monica, CA USA) - See all my reviews
(REAL NAME)   
I have read many math books for video games and there are two aspects of this book I really like. The first is the book is encyclopedic and terms of the amount of information that it covers. The second reason that I like this book is that it clearly explains where the equations come from not just what the equations are.

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1 of 1 people found the following review helpful:
5.0 out of 5 stars One of the most useful books on my shelf, March 30, 2009
This has been one of the most interesting and useful books on my bookshelf. It's great for people trying to learn the kind of math that's needed in computer game development or for people who just want a refresher. This book is such a great help and so clearly written that it would be worth it at $100, for this price it's a huge bargain. Everyone interested in programming games should own a copy.
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1 of 11 people found the following review helpful:
1.0 out of 5 stars For high school graduates, July 11, 2009
By lew "lwndw123" (Connecticut, USA) - See all my reviews
Respectable publisher, respectable series. I was expecting presentation level, scope and depth similar to Eberly's "Game Physics". Unfortunately, mistake. This is a book for someone who just graduated from American high school and knows only so called "algebra" (+, -, *, / with calculator, no fractions). No question, there are such individuals, they have to learn, and for them this is pretty good book. I was fooled by impressive Table of Contents and number of pages. Was useless for me. Lesson learned: if you want Eberly's quality, buy Eberly's books
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