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Graphics Gems III (Graphics Gems) (Hardcover)

by David Kirk (Author) "Presented here is an integer algorithm for stretching arbitrary horizontal or vertical lines of a bitmap onto any other arbitrary line..." (more)
Key Phrases: residency masks, nearly coplanar polygons, tetrahedral algorithm, Academic Press, Graphics Gems, Compact Cubes (more...)
5.0 out of 5 stars  (2 customer reviews)


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Editorial Reviews
Product Description
This sequel to Graphics Gems (Academic Press, 1990), and Graphics Gems II (Academic Press, 1991) is a practical collection of computer graphics programming tools and techniques. Graphics Gems III contains a larger percentage of gems related to modeling and rendering, particularly lighting and shading. This new edition also covers image processing, numerical and programming techniques, modeling and transformations, 2D and 3D geometry and algorithms,ray tracing and radiosity, rendering, and more clever new tools and tricks for graphics programming. Volume III also includes a disk containing source codes for either the IBM or Mac versions featuring all code from Volumes I, II, and III.
Author David Kirk lends his expertise to the Graphics Gems series in Volume III with his far-reaching knowledge of modeling and rendering, specifically focusing on the areas of lighting and shading. Volume III includes a disk containing source codes for both the IBM and Mac versions featuring all code from volumes I, II, and III. Graphics Gems I, II, and III are sourcebooks of ideas for graphics programmers. They also serve as toolboxes full of useful tricks and techniques for novice programmers and graphics experts alike. Each volume reflects the personality and particular interests of its respective editor.

Key Features
* Includes a disk containing source codes for both the IBM and Mac versions featuring code from volumes I, II, and III
* Features all new graphics gems
* Explains techniques for making computer graphics implementations more efficient
* Emphasizes physically based modeling, rendering, radiosity, and ray tracing
* Presents techniques for making computer graphics implementations more efficient --This text refers to an out of print or unavailable edition of this title.

From the Back Cover

"The GRAPHICS GEMS Series" was started in 1990 by Andrew Glassner. The vision and purpose of the Series was - and still is - to provide tips, techniques, and algorithms for graphics programmers. All of the gems are written by programmers who work in the field and are motivated by a common desire to share interesting ideas and tools with their colleagues. Each volume provides a new set of innovative solutions to a variety of programming problems. --This text refers to an out of print or unavailable edition of this title.


Product Details
  • Hardcover: 631 pages
  • Publisher: Academic Press (January 1992)
  • Language: English
  • ISBN-10: 0124096700
  • ISBN-13: 978-0124096707
  • Product Dimensions: 9.9 x 7.9 x 1.4 inches
  • Shipping Weight: 2.8 pounds
  • Average Customer Review: 5.0 out of 5 stars  (2 customer reviews)
  • Amazon.com Sales Rank: #1,689,147 in Books (See Bestsellers in Books)
    (Publishers and authors: Improve Your Sales)
  • Also Available in: Hardcover (Har/Dsk) |  3.5" disk  |  All Editions