Artificial Intelligence for Games and over 450,000 other books are available for Amazon Kindle – Amazon’s new wireless reading device. Learn more

 

or
Sign in to turn on 1-Click ordering.
 
 
Express Checkout with PayPhrase
What's this? | Create PayPhrase
More Buying Choices
34 used & new from $24.94

Have one to sell? Sell yours here
 
   
Artificial Intelligence for Games (The Morgan Kaufmann Series in Interactive 3D Technology)
 
 
Start reading Artificial Intelligence for Games on your Kindle in under a minute.

Don’t have a Kindle? Get your Kindle here.

Artificial Intelligence for Games (The Morgan Kaufmann Series in Interactive 3D Technology) (Hardcover)

~ Ian Millington (Author)
Key Phrases: combining steering behaviors, tactical pathfinding, steering pipeline, The Sims, Coordinated Action, Predicting Physics (more...)
4.2 out of 5 stars  See all reviews (6 customer reviews)

List Price: $79.95
Price: $64.28 & this item ships for FREE with Super Saver Shipping. Details
You Save: $15.67 (20%)
o o o o o o o o o o o o o o o o o o o o o o o o o o o o o o o o o o o o o o o o o o o o o o o o o o o o o o o o o o o o o o o o
In Stock.
Ships from and sold by Amazon.com. Gift-wrap available.

Want it delivered Monday, March 22? Choose One-Day Shipping at checkout. Details
17 new from $29.92 17 used from $24.94

Formats

Amazon Price New from Used from
Kindle Edition $57.85  
Hardcover $64.28  
Multimedia CD --  
There is a newer edition of this item:
Artificial Intelligence for Games, Second Edition Artificial Intelligence for Games, Second Edition
$59.96
In Stock.
What Do Customers Ultimately Buy After Viewing This Item?
Artificial Intelligence for Games (The Morgan Kaufmann Series in Interactive 3D Technology)
34% buy the item featured on this page:
Artificial Intelligence for Games (The Morgan Kaufmann Series in Interactive 3D Technology) 4.2 out of 5 stars (6)
$64.28
Artificial Intelligence for Games, Second Edition
33% buy
Artificial Intelligence for Games, Second Edition
$59.96
Programming Game AI by Example
18% buy
Programming Game AI by Example 4.7 out of 5 stars (35)
$32.97
Behavioral Mathematics for Game AI
8% buy
Behavioral Mathematics for Game AI 4.5 out of 5 stars (8)
$31.49

Frequently Bought Together

Customers buy this book with Programming Game AI by Example by Mat Buckland

Artificial Intelligence for Games (The Morgan Kaufmann Series in Interactive 3D Technology) + Programming Game AI by Example
  • This item: Artificial Intelligence for Games (The Morgan Kaufmann Series in Interactive 3D Technology) by Ian Millington

    In Stock.
    Ships from and sold by Amazon.com.
    This item ships for FREE with Super Saver Shipping. Details

  • Programming Game AI by Example by Mat Buckland

    In Stock.
    Ships from and sold by Amazon.com.
    This item ships for FREE with Super Saver Shipping. Details


Customers Who Bought This Item Also Bought


Editorial Reviews

Review

"Ian Millington crosses the boundary between academic and professional game AI with his book Artificial Intelligence for Games. Most books either lack academic rigor or are rigorous with algorithms that won't work under the CPU constraints imposed by modern games. This book walks a line between the two and does it well. It explains algorithms rigorously while also discussing appropriate implementation details such as scheduling AI over time and using the right data structures. I will be using this book for my Game AI course." -Jessica D. Bayliss, Ph.D., Rochester Institute of Technology

"This is the first serious attempt to create a comprehensive reference for all game AI practices, terminology, and know-how. Works like this are badly needed by the maturing video games industry. Systematic yet accessible, it is a must-have for any student or professional." -Marcin Chady, Ph.D., Radical Entertainment

"This book promises to be the closest I've seen to what is needed in the field. I would highly recommend it for people in the industry." -John Laird, University of Michigan

"Ian Millington's book is a comprehensive reference to the most widely used techniques in game AI today. Any game developer working on AI will learn something from this book, and game producers should make sure their AI programmers have a copy." -Dr. Ian Lane Davis, Mad Doc Software

"This is the first serious attempt to create a comprehensive reference for all game AI practices, terminology, and know-how. Works like this are badly needed by the maturing video games industry. Systematic yet accessible, it is a must-have for any student or professional." -Marcin Chady, Ph.D., Radical Entertainment

Book Description

The first comprehensive tutorial for professionals to implementing AI in games

Product Details

  • Hardcover: 896 pages
  • Publisher: Morgan Kaufmann; Har/DVD edition (June 21, 2006)
  • Language: English
  • ISBN-10: 0124977820
  • ISBN-13: 978-0124977822
  • Product Dimensions: 9.2 x 7.5 x 1.5 inches
  • Shipping Weight: 3.3 pounds (View shipping rates and policies)
  • Average Customer Review: 4.2 out of 5 stars  See all reviews (6 customer reviews)
  • Amazon.com Sales Rank: #611,219 in Books (See Bestsellers in Books)

More About the Author

Ian Millington
Discover books, learn about writers, read author blogs, and more.

Visit Amazon's Ian Millington Page

Inside This Book (learn more)




Tags Customers Associate with This Product

 (What's this?)
Click on a tag to find related items, discussions, and people.
 

Your tags: Add your first tag
 

 

Customer Reviews

6 Reviews
5 star:
 (4)
4 star:    (0)
3 star:
 (1)
2 star:
 (1)
1 star:    (0)
 
 
 
 
 
Average Customer Review
4.2 out of 5 stars (6 customer reviews)
 
 
 
 
Share your thoughts with other customers:
Most Helpful Customer Reviews

 
29 of 32 people found the following review helpful:
5.0 out of 5 stars Impressed, this is well worth it., August 18, 2006
By Adam Larson (Sturgeon Bay, WI United States) - See all my reviews
(REAL NAME)   
I have been fascinated with AI for a long time, so I was excited to see this book. I own 3 other AI books, and all of them are really good. This book explains things in a way that is easy to understand. The author doesn't use any C++ in the book every algorithm is done in pseudo-code to make it easy to implement using any language. It is a definitive guide to the basic and not so basic AI techniques. The aicore that the author provides on the CD is well documented and is very helpful.

The book covers:
Steering behaviors
Pathfinding
Decision Making
State Machines
Fuzzy Logic
Waypoints
Learning Behaviors
Communication
Teaching characters

And a break down of how a typical AI design is done in different types of games.

Just to give you a notion I am about 12 hours into this book. So I may add or change this as I get further along, but overall this is a must have book.

There are a few things that I personally don't like. One is no .exe are on the cd so everything has to be built. This is a new book, so maybe the author will build them and place them on his website. I would also like to see some solutions for Visual Studio on the cd. The author says several times he tries and makes the code as platform independent as possible, but It would be nice to have prebuilt .exe files at least so I can see the demo's in action.
Help other customers find the most helpful reviews  
Was this review helpful to you? Yes No


 
5 of 5 people found the following review helpful:
5.0 out of 5 stars Excellent C++ Source for AI, July 26, 2008
By J. Wrenholt (Lincoln, NE United States) - See all my reviews
(REAL NAME)   
This is a very solid book on AI for games.

The C++ source code provided with the book is excellent. While the examples are visually unexciting, they demonstrate the power of the book's principles without the clutter that a complete graphics game would require. I was able to compile and build all the examples on the CD in one evening. The code demonstrates many of the best practices of C++ programming and design patterns.

The author builds up a nice AI engine as you progress through the book. The C++ code from the CD (or web-site) is well commented and ties exactly into the pseudocode in the book.

Millington goes into considerable detail as he reveals the power of Artificial Intelligence for Games. He carefully explains each step including the math and physics required to carry out the execution. It is obvious that he has a great deal of experience in writing computer games. He shows you a clear solid way of doing things and then discussed the strengths and weaknesses by comparing it to other techniques and addressing possible optimizations.

To read and understand this book takes time and hard work. Artificial Intelligence is a large and complex topic in math and computer science programs. The author has brought many nuggets of wisdom from that branch of research and made them understandable and useful for game programmers. Not an easy job, but Millington is one of the best at explaining difficult concepts in a clear and straight forward way.

The other reviewer's that are knocking this book because of the code, don't know what they are talking about. The code is excellent and what makes this a 5-star pick.
Help other customers find the most helpful reviews  
Was this review helpful to you? Yes No


 
5 of 5 people found the following review helpful:
5.0 out of 5 stars Powerful Concepts Made Easy, June 17, 2008
By Kevin Vitale (Detroit, MI USA) - See all my reviews
(REAL NAME)   
Understand that the pseudo-code approach this book takes is what makes it such a standout from the rest of the crowd. The author is technically thorough and the syntax is straightforward enough to use in any language needed. Moreover, it frees the author to discuss AI in abstract terms which, in the end, proves to be much more valuable content. C++ source code puts the pseudo-code discussions into practice for those looking for real-world examples.

I would HIGHLY recommend this book as a follow up to Mat Buckland's "Programming Game AI by Example" (Nov., 2004)
Help other customers find the most helpful reviews  
Was this review helpful to you? Yes No

Share your thoughts with other customers: Create your own review
 
 
 
Most Recent Customer Reviews

3.0 out of 5 stars Dissapointing
I bought this book for an Artificial Intelligence for Games class at my University. I haven't read through all of the book, but I can already tell you that the pseudo-code in... Read more
Published 17 months ago by Justin M. Kellogg

5.0 out of 5 stars Great academic approach of AI
This book is really good and is different from other ones in the field of Artificial Intelligence. Millington explains difficult stuff in an easy and readable way. Read more
Published 18 months ago by Nene

2.0 out of 5 stars Not a great source for code
The author uses "pseudo-code" through out the book. The cd contains only a pc-executable program. There is no source code on the CD. Read more
Published on August 4, 2007 by J. Carpenter

Only search this product's reviews



Customer Discussions

This product's forum
Discussion Replies Latest Post
No discussions yet

Ask questions, Share opinions, Gain insight
Start a new discussion
Topic:
First post:
Prompts for sign-in
 


Active discussions in related forums
Search Customer Discussions
Search all Amazon discussions
   


Listmania!


Create a Listmania! list

So You'd Like to...


Create a guide


Look for Similar Items by Category


Look for Similar Items by Subject

 

Feedback

If you need help or have a question for Customer Service, contact us.
 Would you like to update product info or give feedback on images?
Is there any other feedback you would like to provide?

Your comments can help make our site better for everyone.


Your Recent History

 (What's this?)

After viewing product detail pages or search results, look here to find an easy way to navigate back to pages you are interested in.