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Designing Visual Interfaces: Communication Oriented Techniques
 
 
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Designing Visual Interfaces: Communication Oriented Techniques (Paperback)

by Kevin Mullet (Author), Darrell Sano (Author)
4.1 out of 5 stars See all reviews (26 customer reviews)

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Editorial Reviews

Amazon.com Review
An excellent introduction to the design theories involved in the creation of user interfaces. Instead of the usual examples and pictures of computer screens and application menus, Mullet approaches the concept of UI from its "outside world" roots. With examples ranging from street signs to corporate logos to the map of the London Underground, each section attacks the issues of interface design from the ground up, appealing first to the eye and then to the mind. Task menus are compared with concert programs and street signs are equated with icons.

This is not a technical book, so advanced developers might want to supplement it with a platform-specific how-to. For aesthetic advice and sheer enjoyment, anyone involved with or interested in interface design should pick it up.

Product Description
Ironically, many designers of graphical user interfaces are not always aware of the fundamental design rules and techniques that are applied routinely by other practitioners of communication-oriented visual design -- techniques that can be used to enhance the visual quality of GUIs, data displays, and multimedia documents. This volume focuses on design rules and techniques that are drawn from the rational, functionalist design aesthetic seen in modern graphic design, industrial design, interior design, and architecture -- and applies them to various graphical user interface problems experienced in commercial software development. Describes the basic design principles (the what and why), common errors, and practical step-by-step techniques (the how) in each of six major areas: elegance and simplicity; scale, contrast, and proportion; organization and visual structure; module and program; image and representation; and style. Focuses on techniques that will not only improve the aesthetics of the visual display, but, because they promote visual organization, clarity, and conciseness, will also enhance the usability of the product. Includes a catalog of common errors drawn from existing GUI applications and environments to illustrate practices that should be avoided in developing applications. For anyone responsible for designing, specifying, implementing, documenting, or managing the visual appearance of computer-based information displays.

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Product Details

  • Paperback: 304 pages
  • Publisher: Prentice Hall PTR (December 15, 1994)
  • Language: English
  • ISBN-10: 0133033899
  • ISBN-13: 978-0133033892
  • Product Dimensions: 9.1 x 7.5 x 0.5 inches
  • Shipping Weight: 1.2 pounds (View shipping rates and policies)
  • Average Customer Review: 4.1 out of 5 stars See all reviews (26 customer reviews)
  • Amazon.com Sales Rank: #379,147 in Books (See Bestsellers in Books)

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    #93 in  Books > Computers & Internet > Computer Science > Software Engineering > Design Tools & Techniques

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Customer Reviews

26 Reviews
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Average Customer Review
4.1 out of 5 stars (26 customer reviews)
 
 
 
 
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54 of 55 people found the following review helpful:
5.0 out of 5 stars One of the top five books in GUI design, October 28, 1998
By Matthew G. Belge (Lincoln, MA USA) - See all my reviews
(REAL NAME)   
This is a great book if you know how to use it. Its not for people looking for cookbook approaches. Rather, it provides well argued information about the underlying principles of visual design. The authors ilustrate their points about grids, layout, typography, and color by showing examples of top notch efforts by some of the best information designers in the world.

Classic examples like the London subway maps and the National Park Service brochures are illustrated, along with excellent explanations of the design principles that make these particular design so successful.

The aurthors then go on to show how these examples can be applied to GUI design. And they are very gutsy as they show actual examples from actual software products that are "design failures". In fairness, they also show examples of well designed software, with explanations of why the design works so well.

This book is for a person who's willing to invest some time to learn about things like information hierarchies and information design. Like playing a piano, this isn't something one can master over night, but also like playing a piano, it has its own vast rewards.

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21 of 21 people found the following review helpful:
5.0 out of 5 stars Design (with a capital D) for programmers, March 30, 2001
By Gerard Decatrel (New York, NY United States) - See all my reviews
Does everybody criticize your user interfaces but nobody seems to have any useful suggestions? This book is for you! Have you been expected to make user-friendly interfaces, but you have absolutely no background in design? This book is for you!

"Designing visual interfaces" provides an introduction to visual design that is very accessible to engineer types (like myself). Although people's reactions to various designs are "touchy-feely", the process to creating a good design is surprisingly scientific. You don't have to be an especially creative type of person to avoid the common pitfalls.

The book covers two or three related aspects of design in each chapter (such as Scale, Contrast, and Proportion). The first section of each chapter describes the principal variables that control those aspects. The simplest possible examples are presented first, typically black and white line drawings, then examples from industrial design and finally some examples from actual user interfaces. Then a "common errors" section shows examples of graphical user interfaces where these aspects of design are out of balance. Finally a "techniques" section gives handbook/cookbook approaches to avoiding the common errors. This section includes before and after screenshots.

The presentation is wonderfully uniform and consistent. Rather than using contrived examples, the authors have found real-life examples (many of which you will recognize) for all of the common errors.

This book does not cover how to map a problem domain to a user interface. It is assumed that you already understand the problem domain. It is not a style book for a particular operating system (the authors advocate using the vendor's guidebooks). What the book does is provide an introduction to basic design principals and set of procedures that you can follow to avoid the common pitfalls. Creative endeavors can take an undeterminable amount of time to achieve a desired reaction, but if you follow the author's procedures, which will take a consistent amount of time and effort, you will at least have done due-dilligence and have a professional looking product whose looks are guaranteed not to be a turn-off.

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14 of 14 people found the following review helpful:
5.0 out of 5 stars Excellent, graphics oriented treatment, August 19, 2002
By ws__ (Hamburg, Germany) - See all my reviews
This book should certainly not be your first book on GUI design. You might want to check out Alan Cooper "About Face", Johnson "GUI Bloopers" or a similar one which focuses in a broad way specifically on GUIs. If you are interested in Web design you might prefer the excellent "Don't make me thing" from Steve Krug. Even if you want to look at GUI design with a strong graphics bias you might first want to read the beautiful books of Tufte.

Having said that and you still make it to this book. You get an excellent treatment of the graphic aspects of design in general and at many places with special applications to GUIs. Examples are posters, maps, public transportation information, different GUIs including the NextStep. If you like Piet Mondrian, the Bauhaus ... then you enjoy the positive examples a lot. The book gives some theoretical background and tries to help build our taste by showing good and bad solutions to design problems.

The pictures are well reproduced (mostly black and white) and of good quality. The cover of the book is somewhat horrid (on line order saved me here from not buying it). Also it is extremely soft cover - way too soft for such a valuable book.

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Most Recent Customer Reviews

5.0 out of 5 stars A Great Book
This book does a great job of covering fundamentals. Many real world examples make it a great reference.
Published 14 months ago by Aron P. Ralston

1.0 out of 5 stars Obsolete Guide to Interface Designs
This book has received apparently rave reviews, if you look at the stars. But it is simply obsolete. Read more
Published on November 2, 2006 by Vito A. Carbonaro

2.0 out of 5 stars Not for 2006
I wish I had spent time in the reviews section and noticed the commentary about the horrible graphics in this book!! Read more
Published on August 29, 2006 by J. Dustin

2.0 out of 5 stars Awful edition of what was a wonderful book
I originally stumbled upon this book about 10 years ago (probably the first edition, had a blackish cover) while skimming through the "user intreface" shelf at my college library... Read more
Published on January 29, 2006 by Sebastian Acuna Keller

3.0 out of 5 stars Very Informative, Poorly Designed
First off, it's almost 2006 and this book was written in 1994 (with the Mac OS6 screenshots to prove it). Read more
Published on December 27, 2005 by R.M. Fernandez

5.0 out of 5 stars wonderful, clear, very useful
I really loved this book.
It is simple, clear and goes right to the point.
It helps understanding the essence of good design, reaching simplicity and elegance but it... Read more
Published on March 3, 2005 by Di Silvestro Alessandra

3.0 out of 5 stars Good information, flawed by presentation
This book has a lot of great information, and the layout (of the information) is actually pretty good. Read more
Published on August 31, 2001 by Jon Tobey

3.0 out of 5 stars Very basic, nothing inspiring.
If you are looking for a basic introduction to the priciple's involved with UI design they are all here. Read more
Published on August 29, 2001 by Evan Leonard

5.0 out of 5 stars First-Rate Introduction to Principles of Interface Design
This is not a list of rules; it's a look at the underlying principles of interface design. Mullet and Sano take a point-by-point tour of the basic principles of visual design,... Read more
Published on November 17, 2000 by Thomas Hopper

5.0 out of 5 stars Exceptional
A wonderful (if rather dense) book. In some ways similar to the superb Tufte trio, this work rounds up example of good and bad interface design, provides a (very) complete... Read more
Published on September 21, 2000 by Mr. R. Horberry

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