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19 of 19 people found the following review helpful:
5.0 out of 5 stars
A mildly melodramatic, entertaining look at hacker history, May 12, 2001
I am a senior engineer for network security operations, who when nine years old in 1980 started computing on a Timex-Sinclair ZX-80. I probably first heard the term "hacker" when "War Games" was released in 1983. I read Steven's book because it is an early but enlightening account (first published in 1984) of the Hacker Ethic. Consider: in a closed, self-policed environment, like the computer labs of the 1960s and early 1970s, freely sharing information makes sense. In an open, under-policed environment, like the modern Internet, deviants abuse the Hacker Ethic. Well-intentioned "white hats" may explore the phone system purely to understand its operation, but evil-minded "black hats" abuse the same knowledge to make free long distance calls. Does this mean information should be confined? No -- full disclosure is still the best way to counter black hat activity. Steven lays the groundwork for these thoughts, and serves up gems from hacker history. His 1970s quote from Popular Electronics editor Les Solomon is the earliest reference I know linking hacking to kung fu: "The computer is...an art form. It's the ultimate martial art." Steven also shares tales of Sierra On-Line, Apple Corp., Homebrew Computer Club, the Altair, and even Bill Gates' 1975 rant against software piracy. "Hackers" will make you appreciate your unlimited access to the machine on which you're reading this review. Hackers of the 1960s and 1970s would have given their first born child to possess the power and availability of modern PCs; now we take PCs for granted, like indoor plumbing or refrigeration! Those who lived the early days of PCs will enjoy Steven's trip down memory lane. Those who are younger will discover the true meaning of the word "hacker" -- one who promotes access, freedom, decentralization, meritocracy, art, and joy through computers.
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11 of 11 people found the following review helpful:
4.0 out of 5 stars
Mr. Levy is like a neo-Tom Wolfe. Highly readable., September 9, 2000
I've owned this book for about 15 years, and have read it perhaps 30 or more times. The tale is familiar by now, but the storytelling is compelling, and the subject matter fascinating.Hackers covers the computer revolution- from research lab to home- up to approximately 1984, right before the Commodore 64 took over as #1 home computer. Even though the book is a large one, Mr. Levy keeps the focus on a single winding narrative throughout. This makes the book interesting to read and relatively easy to follow, but unfortunately tends to leave out parts of the computer revolution that don't fit into his rigid outline. The outline is as follows: hacking begins at MIT and spreads to Stanford, and we see the genesis of video games in Spacewar. A new movement sprouts in post-hippie California with the release of Intel's first 8-bit chips, and this movement- dedicated to homebrew and user-built systems- is the font from which the Altair and the Apple II spring. Finally, the narrative ends on the rise of game software companies- especially Sierra- on the strength of the Apple II's market share. There's also an epilogue on Richard Stallman. While other stories are recounted in short fashion along the way- John Harris' Sierra/Frogger/Atari story in particular- little is done to acknowledge the larger picture of the industry, whether it's universities outside of MIT and Stanford or Atari's massive rise to and fall from power. Steven Levy writes much like Tom Wolfe circa-"Right Stuff", and the overall theme and feel of the book is the same as much of Tom Wolfe's books- an expose of a (then) little understood sub-culture, written in an engaging fashion. Even Mr. Levy's use of coined words, phrases, and lingo is much like Tom Wolfe. Technical jargon will be introduced with a simple definition, and then used through the next few chapters either in an ironic fashion, or to let readers feel "in" with the scenario being written about. Bizarre wording and odd phrases also pop up- sometimes apparently for show- and are then repeated over and over. "Croseus Mode" is used over and over to refer to wealth- phrasing like this seems gratuitous and I find it jarring to read, but that's just a personal preference. Much of the Apple portion of the book will be familiar for those who watched Pirates of Silicon Valley. Just like that TV movie, the book transcends the culture from which it arose, and is great reading for anyone interested in pop culture, sociology, business, or computers.
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9 of 9 people found the following review helpful:
5.0 out of 5 stars
Looking into a world you thought you knew, September 15, 1999
By A Customer
Hackers is a watershed work... its ability to explain technical concepts is suitable for almost anyone, but its explanation of the human concept behind the early days of the computing industry -- WHY hackers were, not just WHAT they were -- is unparalleled except possibly in The Hacker Crackdown by Bruce Sterling. You might have thought you "knew" that the personal computer came from IBM, which it didn't, or from Apple, which it didn't. You might have thought even the term "hacker" meant a malicious attacker and destroyer of complex systems, when the opposite was and is true. No matter how much time you've spent in the industry, whether you're in hardware, software or management, this book will show you how much of what you thought you knew is wrong or incomplete. The players are three-dimensional, the strands linking the storylines are bright and strong, the tone isn't moralistic, and it shows clearly how not only the Hacker Ethic began and evolved, but gives us insight as to why it's still alive, well, relevant and NEEDED in an era of know-nothing suits, IPO-driven greed, and mindless hype. Buy it. Buy two. Buy three. Give them to your friends.
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