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3D Graphics Programming with QuickDraw 3D
 
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3D Graphics Programming with QuickDraw 3D (Paperback)

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4.0 out of 5 stars  See all reviews (1 customer review)


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Product Description

Describes the application programming interfaces that are used to develop 3D appplications and software, covering basic 3D objects and operation while exploring how custom capabilites can be added to those provided by QuickDraw 3D. (Advanced).

Product Details

  • Paperback: 496 pages
  • Publisher: Addison Wesley Longman (July 20, 1995)
  • Language: English
  • ISBN-10: 0201489260
  • ISBN-13: 978-0201489262
  • Product Dimensions: 9.2 x 7.5 x 1 inches
  • Shipping Weight: 1.9 pounds
  • Average Customer Review: 4.0 out of 5 stars  See all reviews (1 customer review)
  • Amazon.com Sales Rank: #3,430,813 in Books (See Bestsellers in Books)

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2 of 3 people found the following review helpful:
4.0 out of 5 stars Good intro to QD3D for advanced C++ programmers, January 15, 1998
The daunting QD3D API is summarized in this book. Since almost no other book (except TRICKS OF THE MAC GAME PROGRAMMING GURUS, Hayden Books) discusses QD3D, this becomes a must-have reference for any programmer who wants to utilize QD3D's power. Unfortunately, it is NOT a tutorial and contains only a few snippets of example code. Still, it's an essential reference.
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