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Advanced Animation and Rendering Techniques (Hardcover)

~ Alan Watt (Author), M. Watt (Author)
4.2 out of 5 stars  See all reviews (10 customer reviews)


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Editorial Reviews

Product Description

An exposition of state-of-the-art techniques in rendering and animation. This book provides a unique synthesis of techniques and theory. Each technique is illustrated with a series of full-color frames showing the development of the example.


From the Back Cover

Features
  • contains a wealth of practical implementation detail includes practical algorithms backed up by details of their implementation using RenderMan
  • all animation techniques based around real case studies of commercially produced work
  • includes 36 pages of color images

Advanced Animation and Rendering Techniquesoffers a balance between theoretical concepts and implementational detail that will be invaluable to professional programmers and students alike.



0201544121B04062001

Product Details

  • Hardcover: 472 pages
  • Publisher: Addison-Wesley Professional (November 10, 1992)
  • Language: English
  • ISBN-10: 0201544121
  • ISBN-13: 978-0201544121
  • Product Dimensions: 9.5 x 7.7 x 1.2 inches
  • Shipping Weight: 2.2 pounds
  • Average Customer Review: 4.2 out of 5 stars  See all reviews (10 customer reviews)
  • Amazon.com Sales Rank: #930,699 in Books (See Bestsellers in Books)

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    #44 in  Books > Computers & Internet > Graphic Design > Rendering & Ray Tracing

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Alan H. Watt
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Customer Reviews

10 Reviews
5 star:
 (6)
4 star:
 (2)
3 star:
 (1)
2 star:    (0)
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Average Customer Review
4.2 out of 5 stars (10 customer reviews)
 
 
 
 
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Most Helpful Customer Reviews

 
21 of 21 people found the following review helpful:
4.0 out of 5 stars Excellent survey on graphics but has a lot of errors, May 19, 2002
AART is all in all a good book. It covers many graphics related topics and is very interesting reading although some of the topics are not all that relevant for modern 3D hardware accelerated computers.

The book is divided into 3 parts:

The first part is an ultra compact summary of the computer graphics needed to understand the rest of the book. This part is virtually impossible to understand for people new to graphics - so I recommend reading Foley, et al: Computer Graphics - Principles and Practice first.

The second part covers rendering and is an introduction to shadows, mapping, ray tracing and radiosity.

The third part covers animation techniques such as bones and blending.

The book tries to cover as many things as possible and the consequence is, at times, that it does not use enough space on some things to make them comprehendable. I guess, this is probably only intended as a survey of alternative techniques and references to the original articles are given for interested readers.

Finally, the book contains a fair number of errors (one every couple of pages) many of which is in vital equations. There has been no corrections done to the book since its original release in 1992 and the official errata isn't good either.

For the sake of other readers I have therefore compiled an unofficial errata list for the book and I recommend that all readers take a look at it. Find it by searching for "watt errata" on Google.

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15 of 16 people found the following review helpful:
5.0 out of 5 stars Covers most of the aspects of Computer Graphics, December 26, 2000
By Cuneyt Ozdas (Istanbul, -- Turkey) - See all my reviews
This book is the one I learned the fundimentals of the computer graphics from. It covers most of the computer graphics subjects and explains them in a quite easy-to-follow way. If you want to learn computer graphics, this book is a very nice starting point. Most of the chapters do not give the implementation details but in my opinion this is a nice thing since helps the understanding the theory and the concepts.

It covers: Parametric modelling, Antialising, Shadows, Mapping, Procedural textures, Ray Tracing, Radiocity, Global Illimunation, Volume rendering, Hierarchic animation, soft body animation and procedural animation subjects.

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11 of 11 people found the following review helpful:
5.0 out of 5 stars Great Book, covers a lot of subjects!, August 27, 1999
By A Customer
I regret not buying this book sooner, cause it would have saved me a lot of thinking. This book is maybe not for beginners, but for the more experienced it's a great reference.
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Most Recent Customer Reviews

1.0 out of 5 stars Worst book i've ever read
I bought this book solely based on the reviews at amazon. This was a huge mistake. I don't know if these people are related to the others in any way. Read more
Published on May 28, 2005 by Jason

3.0 out of 5 stars Not very practical
Generally this is a good book. It covers some algorithm to the depth. But many topics it covers are not useful to game development, which I am interested. Read more
Published on October 15, 2002 by Ping Tang

5.0 out of 5 stars Defintely have to own it
Its a wonderful book which covers various topics and enhances your knowledge. I have used it during my masters program, for the games/ game engine i develop and defintely in the... Read more
Published on January 9, 2002 by Sridharan Thyagarajan

4.0 out of 5 stars Repeated material
A good book but a lot of it was repeated material from Watt's other books.
Published on July 2, 2001 by Hank M Bennett

5.0 out of 5 stars Industry classic; buy it early, buy it often!
I'm ordering another copy of this, because like the other people I know who program renderers, I've loaned out yet another copy that I'm having trouble getting back. Read more
Published on May 15, 1999 by Noah Gibbs

5.0 out of 5 stars Cool!
This is the most usful book about CG in my shelf. It is a must-have for those who need to work on computer graphics!
Published on November 26, 1998

5.0 out of 5 stars The best book on 3D computer graphics ever written
Alan and Mark Watt accomplished an almost impossible task. They explained the most complex techniques in such a simple way that even ordinary people can understand, not only Ph. Read more
Published on November 7, 1997 by danst@pontocom.com.br

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