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The Inventor Mentor: Programming Object-Oriented 3D Graphics with Open Inventor, Release 2 (OpenGL)
 
 
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The Inventor Mentor: Programming Object-Oriented 3D Graphics with Open Inventor, Release 2 (OpenGL) (Paperback)

by Josie Wernecke (Author), Open Inventor Architecture Group (Author)
4.2 out of 5 stars  (5 customer reviews)

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Editorial Reviews
Book Info
Teaches you how to incorporate 3D interaction techniques, animation, and realistic imagery into your graphics applications. Paper. DLC: Objectoriented programming (Computer science)

From the Back Cover

Silicon Graphics, Inc., has developed two important software standards for graphics programmers. OpenGL is a powerful software interface for graphics hardware that allows graphics programmers to produce high-quality color images of 3D objects. The functions in the OpenGL library enable programmers to build geometric models, view models interactively in 3D space, control color and lighting, manipulate pixels, and perform such tasks as alpha blending, anti-aliasing, creating atmospheric effects, and texture mapping.

Open Inventor is an object-oriented 3D toolkit built on OpenGL that provides a 3D scene database, a built-in event model for user interaction, and the ability to print objects and exchange data with other graphics formats.

The OpenGL Technical Library provides tutorial and reference books for OpenGL and Open Inventor. The library enables programmers to gain a practical understanding of these important software standards and shows how to unlock their full potential.

0201624958B04062001



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Product Details
  • Paperback: 560 pages
  • Publisher: Addison-Wesley Professional (March 11, 1994)
  • Language: English
  • ISBN-10: 0201624958
  • ISBN-13: 978-0201624953
  • Product Dimensions: 9.1 x 7.4 x 1.3 inches
  • Shipping Weight: 2.2 pounds (View shipping rates and policies)
  • Average Customer Review: 4.2 out of 5 stars  (5 customer reviews)
  • Amazon.com Sales Rank: #450,989 in Books (See Bestsellers in Books)

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