Computer Graphics: Principles and Practice in C (2nd Edition) (Systems Programming Series) by James D. Foley
$75.99
|
Real-Time Rendering, Third Edition by Tomas Akenine-Möller
$89.00
|
Mathematics for 3D Game Programming and Computer Graphics, Second Edition (Game Development Series) by Eric Lengyel
$32.97
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OpenGL(R) Programming Guide: The Official Guide to Learning OpenGL(R), Version 2 (5th Edition) (OpenGL) by OpenGL Architecture Review Board
$50.80
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3D Math Primer for Graphics and Game Development (Wordware Game Math Library) by Fletcher Dunn
$32.97
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