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3D Computer Graphics
 
 
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3D Computer Graphics (Hardcover)

by Alan Watt (Author) "Transformations are important tools in generating three-dimensional scenes..." (more)
Key Phrases: view plane window, reflected view vector, local reflection models, Colour Plate, Monte Carlo, Jurassic Park (more...)
3.8 out of 5 stars  (12 customer reviews)


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Editorial Reviews
Amazon.com
Alan Watt's 3D Computer Graphics is an easy-to-read introduction to the subject, written by a computer graphics expert. The book does not cover animation, but instead focuses on rendering three-dimensional objects. It covers the majority of the standard approaches and techniques in the field, including the Phong reflection model, b-splines, texture mapping, and affine transformations. In the appendix, a full vertex table for the Utah Teapot--a famous example in the field of computer graphics--gives you the opportunity to experiment with your own ideas on the same test bed used by research scientists.

Book Info
Acts as a complete resource for anyone interested in 3D modelling, providing detailed coverage of both realistic and nonrealistic images. Deals with the processes involved in converting a mathematical or geometric description of an object (a computer graphics model) into a visualization (2D) that simulates the appearance of a real object. --This text refers to the Hardcover edition.

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Product Details
  • Hardcover: 508 pages
  • Publisher: Addison-Wesley Pub (Sd); 2nd edition (September 1993)
  • Language: English
  • ISBN-10: 0201631865
  • ISBN-13: 978-0201631869
  • Product Dimensions: 10 x 8 x 1.2 inches
  • Shipping Weight: 2.4 pounds
  • Average Customer Review: 3.8 out of 5 stars  (12 customer reviews)
  • Amazon.com Sales Rank: #1,619,002 in Books (See Bestsellers in Books)
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  • In-Print Editions: Hardcover (3) |  All Editions