This item is not eligible for Amazon Prime, but millions of other items are. Join Amazon Prime today. Already a member? Sign in.

9 used & new from $2.00
See All Buying Options

Have one to sell? Sell yours here
 
   
Tell a Friend
OpenGL(R) Reference Manual: The Official Reference Document to OpenGL, Version 1.2 (3rd Edition) (Opengl)
 
See larger image
 
Are You an Author or Publisher?
Find out how to publish your own Kindle Books
 
  

OpenGL(R) Reference Manual: The Official Reference Document to OpenGL, Version 1.2 (3rd Edition) (Opengl) (Paperback)

by OpenGL Architecture Review Board (Author)
4.6 out of 5 stars  (42 customer reviews)


Available from these sellers.


9 used & new available from $2.00
Also Available in: List Price: Our Price: Other Offers:
Paperback (5) $59.99 $50.80 21 used & new from $43.96
 
   

Customers Who Bought This Item Also Bought

OpenGL(R) SuperBible: Comprehensive Tutorial and Reference (4th Edition) (OpenGL)

OpenGL(R) SuperBible: Comprehensive Tutorial and Reference (4th Edition) (OpenGL) by Richard S. Wright

4.3 out of 5 stars (7)  $50.50
Beginning OpenGL Game Programming (Game Development Series)

Beginning OpenGL Game Programming (Game Development Series) by Dave Astle

4.1 out of 5 stars (19)  $19.79
OpenGL(R) Shading Language (2nd Edition) (OpenGL)

OpenGL(R) Shading Language (2nd Edition) (OpenGL) by Randi J. Rost

5.0 out of 5 stars (9)  $52.60
Real-Time Rendering, Third Edition

Real-Time Rendering, Third Edition by Tomas Akenine-Möller

4.5 out of 5 stars (34)  $89.00
Fundamentals of Computer Graphics, Second Ed.

Fundamentals of Computer Graphics, Second Ed. by Peter Shirley

3.8 out of 5 stars (9)  $67.20
Explore similar items : Books (99)

Editorial Reviews
Amazon.com
The OpenGL Programming Guide, now in its third edition, is the definitive volume for programmers using this evolving graphics interface standard. Written by members of the OpenGL Architecture Review Board, this book offers understandable tutorials and lessons on getting up to speed and getting the most out of the latest version of OpenGL, version 1.2.

The guide uses code examples in C and is targeted at programmers who have experience in coding yet are new to coding for OpenGL applications. The opening chapters go into descriptive detail of how OpenGL, the software interface for hardware 3-D chipsets, works and what you can expect from it, which turns out to be much more than you might have thought. Color plates are used, for example, to show how OpenGL handles such effects as motion blur and depth-of-field blur, in addition to shadows and texture mapping.

This is not a beginner's guide to programming computer graphics. Some previous knowledge of both programming in general and computer graphics in particular is required. For example, code snippets are used to describe how to implement these effects, but because OpenGL is platform-independent, some code examples may need to be modified when used with your specific compiler.

Filled with the expertise of those who standardized OpenGL, there is no better reference volume for learning and understanding this system. The examples cited are clear, commented, and explained. The only drawback to the book is that it lacks a companion CD-ROM--all examples must be either typed in or downloaded from an Internet FTP site. (The URL is listed in the preface.) --Mike Caputo --This text refers to an out of print or unavailable edition of this title.

Book Description
OpenGL is a powerful software interface for graphics hardware that allows graphics programmers to produce high-quality color images of 3D objects. The functions in the OpenGL library enable programmers to build geometric models, view models interactively in 3D space, control color and lighting, manipulate images, and perform such tasks as alpha blending, antialiasing, depth cueing, and texture mapping.

The OpenGL Reference Manual, Second Edition, documents all OpenGL functions, including brand new features recently approved by the OpenGL Architecture Review Board (ARB) for inclusion in OpenGL, Version 1.1. The ARB is an industry consortium responsible for defining OpenGL, composed of such industry leaders as Digital Equipment Corporation, Evans & Sutherland, Hewlett-Packard, Intel, IBM, Intergraph, Microsoft, Sun Microsystems, and Silicon Graphics.

Each reference page fully describes: C specifications, relevant parameters, the effects of functions, possible errors generated by functions, associated effects, Reference pages for the OpenGL Utility Library (GLU) and the OpenGL extension to the X Window System (GLX) are included in this manual. --This text refers to an out of print or unavailable edition of this title.

See all Editorial Reviews


Product Details
  • Paperback: 704 pages
  • Publisher: Addison-Wesley Professional; 3 edition (December 23, 1999)
  • Language: English
  • ISBN-10: 0201657651
  • ISBN-13: 978-0201657654
  • Product Dimensions: 9 x 7.4 x 1.4 inches
  • Shipping Weight: 2.4 pounds
  • Average Customer Review: 4.6 out of 5 stars  (42 customer reviews)
  • Amazon.com Sales Rank: #571,020 in Books (See Bestsellers in Books)

    Popular in this category: (What's this?)

    #34 in  Books > Computers & Internet > Programming > Graphics & Multimedia > OpenGL

    (Publishers and authors: Improve Your Sales)
  • In-Print Editions: Paperback (5) |  All Editions