From Library Journal
McCullough discusses what current-day digital craft people are doing with today's tools and software and how their actions fit within our larger intellectual history. He argues that there is little difference between traditional visual, tactile craft design as practiced throughout history and the current digital architecture undertaken with Photoshop and virtual reality modeling. The actions and mind sets are very similar. An excellent, thoughtful book on the meaning as well as practice of design, this is recommended for all academic and large public libraries.
Copyright 1997 Reed Business Information, Inc.
Review
"Drawing from many traditions, McCullough carries the reader on a wonderful pendulum swing from hand craft to industrialization back to postindustrial craft in the computer age. With clever examples of practices, conscious and unconscious, he provides a real sense of what the new technology feels like, and why 'after two centuries of separation the conception and execution of everyday objects are once again in the same hands.' A technologically deep book, it is accessible and useful for both non- and anti- technologists."
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Danny Bobrow, Xerox PARC
The art of producing digital crafts is analyzed and revealed in a study which uses a personal tone, with examples from various disciplines, to examine new artistic challenges in digital production. From a treatise on how creativity can fit into digital computing to chapters which connections between inspiration and medium choice, this provides an important examination. --
Midwest Book Review