Join Amazon Prime and ship Two-Day for free and Overnight for $3.99. Already a member? Sign in.

 

or
Sign in to turn on 1-Click ordering.
 
   
More Buying Choices
20 used & new from $10.95

Have one to sell? Sell yours here
 
   
Tell a Friend
Digital Ground: Architecture, Pervasive Computing, and Environmental Knowing
 
See larger image
 
Are You an Author or Publisher?
Find out how to publish your own Kindle Books
 
  

Digital Ground: Architecture, Pervasive Computing, and Environmental Knowing (Hardcover)

by Malcolm McCullough (Author)
5.0 out of 5 stars  (2 customer reviews)

List Price: $37.95
Price: $31.00 & this item ships for FREE with Super Saver Shipping. Details
You Save: $6.95 (18%)
In Stock.
Ships from and sold by Amazon.com. Gift-wrap available.

Only 1 left in stock--order soon (more on the way).

Want it delivered Tuesday, July 29? Choose One-Day Shipping at checkout. See details

20 used & new available from $10.95
Also Available in: List Price: Our Price: Other Offers:
Paperback (New Ed) $18.00 $12.24 27 used & new from $10.00
 
   

Better Together

Buy this book with Where the Action Is: The Foundations of Embodied Interaction (Bradford Books) by Paul Dourish today!

Digital Ground: Architecture, Pervasive Computing, and Environmental Knowing Where the Action Is: The Foundations of Embodied Interaction (Bradford Books)
Buy Together Today: $50.80

Customers Who Bought This Item Also Bought

Everyware: The Dawning Age of Ubiquitous Computing (Voices That Matter)

Everyware: The Dawning Age of Ubiquitous Computing (Voices That Matter) by Adam Greenfield

4.7 out of 5 stars (9)  $23.09
Shaping Things (Mediaworks Pamphlets)

Shaping Things (Mediaworks Pamphlets) by Bruce Sterling

4.1 out of 5 stars (13)  $12.89
In the Bubble: Designing in a Complex World

In the Bubble: Designing in a Complex World by John Thackara

4.3 out of 5 stars (3)  $12.21
Physical Computing: Sensing and Controlling the Physical World with Computers

Physical Computing: Sensing and Controlling the Physical World with Computers by Tom Igoe

4.7 out of 5 stars (19)  $19.79
Universal Principles of Design

Universal Principles of Design by William Lidwell

4.7 out of 5 stars (48)  $26.40
Explore similar items : Books (97)

Editorial Reviews
Review
"...[A] way to think about how we might intelligently respond to the computer kudzu without letting it take over the garden."
-- Michael J. Crosbie, Architectural Record

"Like it or not, our physical environment is beginning to fill with embedded and ubiquitous computing devices. Are we attending sufficiently to their design and to their effects on our lives? How will they change our traditional notions of architecture? Questions largely ignored because they are too difficult--or too painful--to answer are confronted head-on in McCullough's thoughtful and provocative essay."
--B. J. Novitski, Managing Editor, ArchitectureWeek

"In Digital Ground Malcolm McCullough elegantly summarizes the past and present relations between architecture and computing, and constructs a solid foundation for future interaction between the two fields."
--Casey Reas, Interaction Design Institute Ivrea

"This is one of the most thoughtful books in the emerging field of interaction design. It is well argued and solidly grounded in both the literature and experience of computing. McCullough provides a powerful explanation for why design--and interaction design in particular--is emerging as a liberal art of the twenty-first century. Digital Ground is important for the professional designer, the student of design, and the general public."
--Richard Buchanan, Carnegie Mellon University

"Malcolm McCullough's book charts a significant, unexplored terrain confronting architects and society at large. Pervasive computing is embedded, networked, ubiquitous, and capable of not only sensing and processing, but acting as well. This new form of computing holds the potential to restructure physical space and our relation to it, and McCullough provides an articulate and readable introduction to this new world, both promising and troubling. Digital Ground is a solid, early contribution to what will quickly become an important field of study for architecture, planning, and urban design."
--Dana Cuff, Professor of Architecture, University of California, Los Angeles

Product Description
Digital Ground is an architect's response to the design challenge posed by pervasive computing. One century into the electronic age, people have become accustomed to interacting indirectly, mediated through networks. But now as digital technology becomes invisibly embedded in everyday things, even more activities become mediated, and networks extend rather than replace architecture. The young field of interaction design reflects not only how people deal with machine interfaces but also how people deal with each other in situations where interactivity has become ambient. It shifts previously utilitarian digital design concerns to a cultural level, adding notions of premise, appropriateness, and appreciation.

Malcolm McCullough offers an account of the intersections of architecture and interaction design, arguing that the ubiquitous technology does not obviate the human need for place. His concept of "digital ground" expresses an alternative to anytime-anyplace sameness in computing; he shows that context not only shapes usability but ideally becomes the subject matter of interaction design and that "environmental knowing" is a process that technology may serve and not erode.

Drawing on arguments from architecture, psychology, software engineering, and geography, writing for practicing interaction designers, pervasive computing researchers, architects, and the general reader on digital culture, McCullough gives us a theory of place for interaction design. Part I, "Expectations," explores our technological predispositions -- many of which ("situated interactions") arise from our embodiment in architectural settings. Part II, "Technologies," discusses hardware, software, and applications, including embedded technology ("bashing the desktop"), and building technology genres around life situations. Part III, "Practices," argues for design as a liberal art, seeing interactivity as a cultural -- not only technological -- challenge and a practical notion of place as essential. Part IV, "Epilogue," acknowledges the epochal changes occurring today, and argues for the role of "digital ground" in the necessary adaptation.

See all Editorial Reviews

Product Details
  • Hardcover: 290 pages
  • Publisher: The MIT Press (April 1, 2004)
  • Language: English
  • ISBN-10: 0262134357
  • ISBN-13: 978-0262134354
  • Product Dimensions: 8.6 x 6.3 x 0.8 inches
  • Shipping Weight: 1.2 pounds (View shipping rates and policies)
  • Average Customer Review: