| |||||||||||||||
by Sheri Graner Ray
|
by Edward Castronova
|
Half-Real: Video Games between Real Rules and Fictional Worlds by Jesper Juul |
Gaming: Essays On Algorithmic Culture (Electronic Mediations) by Alexander R. Galloway |
by Ian Bogost
|
Cassell and Jenkins have gathered the thoughts of several feminist and media scholars to explore the issues from multiple perspectives, but this is not a work confined to ivory-tower theorizing. Alongside the philosophical explorations are pragmatic investigations of the hard-nosed, real world of computer-game manufacture and sales. Particularly enlightening is a section featuring interviews with several leading creators of games for girls. And while all agree that it's good to be past the days when women in computer games were limited to scantily clad background figures or damsels in distress, the visions of an appropriate future are both diverse and well defended. There is no pretense here of easy answers, but there are many excellent questions. --Elizabeth Lewis --This text refers to the Hardcover edition.
Product Details
Would you like to update product info or give feedback on images?
|
![]() |
71% buy the item featured on this page: From Barbie® to Mortal Kombat: Gender and Computer Games $20.44 |
![]() |
12% buy Fans, Bloggers, and Gamers: Media Consumers in a Digital Age $18.70 |
![]() |
11% buy Beyond Barbie® and Mortal Kombat: New Perspectives on Gender and Gaming$19.77 |
![]() |
3% buy Convergence Culture: Where Old and New Media Collide $12.89 |
Tags Customers Associate with This Product(What's this?)Click on a tag to find related items, discussions, and people.
|
|
Share your thoughts with other customers:
|
||||||||||
Most Helpful Customer Reviews
Share your thoughts with other customers: Create your own review
|
|
|
This product's forum
Active discussions in related forums
Search Customer Discussions
|
|
After viewing product detail pages or search results, look here to find an easy way to navigate back to pages you are interested in. |