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Hamlet on the Holodeck: The Future of Narrative in Cyberspace
 
 
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Hamlet on the Holodeck: The Future of Narrative in Cyberspace (Paperback)

by Janet H. Murray (Author) "The birth of a new medium of communication is both exhilarating and frightening..." (more)
Key Phrases: immersive trance, multiform plot, procedural author, Star Trek, World Wide Web, Don Quixote (more...)
4.2 out of 5 stars See all reviews (5 customer reviews)

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Editorial Reviews

Amazon.com Review
Technology changes storytelling--movies don't tell stories in the same manner as wandering bards. Janet H. Murray, director of the Laboratory for Advanced Technology in the Humanities at the Massachusetts Institute of Technology, is fascinated with the changes emerging technologies may bring. Interactive tales, more versatile structures, stories as games, and games as stories are among the topics she explores in her very personable and entertaining style. And what about fears that interactive escapism could be the coming addiction? She makes an unblinking examination of this question with insight into both the technological possibilities and the strengths of the human psyche. Strongly recommended for anyone who loves the art of storytelling in any medium. --This text refers to an out of print or unavailable edition of this title.

From Library Journal
There's something a bit threatening and yet more than a little thrilling about the idea central to Murray's work: Can we already be at the cusp of a bona fide new medium of communication, one that will marry the power of the narrative with the vast capabilities of the computer? Murray, a longtime humanities computing guru at MIT, insists that we are, convincing us that the attraction of writers for cyperspace is as irresistible as it is persistent. Already, she argues, numerous novelists, playwrights and filmmakers are poised for the move toward multiform stories, digital formats, and, of course, increased interactivity. Murray's ruminations are dramatic, compelling, and almost as hypnotic as drama itself, be it real (and steeped in tradition) or virtually imagined. Heartily recommended for scholars and all fanatics of the brave new world.?Geoff Rotunno, "Tri-Mix" Magazine, Goleta, Cal.
Copyright 1997 Reed Business Information, Inc. --This text refers to an out of print or unavailable edition of this title.

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Product Details

  • Paperback: 336 pages
  • Publisher: The MIT Press (August 27, 1998)
  • Language: English
  • ISBN-10: 0262631873
  • ISBN-13: 978-0262631877
  • Product Dimensions: 9 x 5.9 x 0.7 inches
  • Shipping Weight: 15.2 ounces (View shipping rates and policies)
  • Average Customer Review: 4.2 out of 5 stars See all reviews (5 customer reviews)
  • Amazon.com Sales Rank: #257,660 in Books (See Bestsellers in Books)

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5 Reviews
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Average Customer Review
4.2 out of 5 stars (5 customer reviews)
 
 
 
 
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11 of 11 people found the following review helpful:
5.0 out of 5 stars Superb look at the structures of digital storytelling, April 20, 1999
By "jensbergerhoff" (Leipzig, Germany) - See all my reviews
Great book that gives an thorough account of the structures that are given by the format of the digital media. You not only learn to analyse how digital storytelling works but also how it could and should migrate from the status quo to elevate itself onto the next literary level. To anybody who is interested in digital storytelling I recommend this book with all my heart.
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10 of 11 people found the following review helpful:
5.0 out of 5 stars The history of the video game meets narratology, February 8, 1999
By A Customer
I'm writing a dissertation on postmodern literature and thus had the pleasure of considering this book as research. The truth of the matter is, that in the dull, dry world of books on narrative theory, this one was FUN! This is exactly the point- video games and Star Trek have EVERYTHING to do with the way narrative works today, (which Murray compares with the way it worked in Shakespeare's time,) and will work once the average American can no longer remember a time when video games had no graphics.

It's fun AND it shows how things are changing and how quickly.
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7 of 9 people found the following review helpful:
4.0 out of 5 stars Take a spin into the midst of the future, February 4, 2001
By Grady Harp (Los Angeles, CA United States) - See all my reviews
(TOP 10 REVIEWER)    (REAL NAME)      
Some may find this terse, warmly witty, and tidy treatise about "whither literature in the world of CyberSpace" as just too esoteric to read. Stop. This is not a book grieving over the lost art of words and writing that nurtures the lives of all readers. This wise book is a guide to the possibilites that elude pessimists wary of the ultimate effects of the computer on this century. Relax, discover the possibilites about which you've never dreamed, and let Murray tell you some stories in the mode of the future. For writers, for teachers....but also for the committed readers. Enjoy!
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Most Recent Customer Reviews

2.0 out of 5 stars There's no future in Murray's dreaming...
This book came highly recommended to me. With all the hype surrounding its apparent genius I expected to be blown away. Read more
Published on February 13, 2005 by skooly

5.0 out of 5 stars playing with Story in cyberspace
janet murray's book is a seminal work for anyone interested in what story-entertainment is going to look like in cyberspace. Read more
Published on August 19, 2001 by Daniel W. Luczak

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