This item is not eligible for Amazon Prime, but millions of other items are. Join Amazon Prime today. Already a member? Sign in.

3 used & new from $34.93
See All Buying Options

Have one to sell? Sell yours here
 
   
Tell a Friend
The Medium of the Video Game
  
Are You an Author or Publisher?
Find out how to publish your own Kindle Books
 
  

The Medium of the Video Game (Hardcover)

by Ralph H. Baer (Foreword), Mark J. P. Wolf (Editor)
4.3 out of 5 stars  (3 customer reviews)


Available from these sellers.


3 used & new available from $34.93
Also Available in: List Price: Our Price: Other Offers:
Hardcover Order it used!
Paperback (1) $22.95 $20.66 31 used & new from $12.48
 
   

Customers Who Bought This Item Also Bought

The Video Game Theory Reader

The Video Game Theory Reader by Mark J. P. Wolf

4.5 out of 5 stars (4)  $29.30
The Ultimate History of Video Games: From Pong to Pokemon--The Story Behind the Craze That Touched Our Lives and Changed the World

The Ultimate History of Video Games: From Pong to Pokemon--The Story Behind the Craze That Touched Our Lives and Changed the World by Steven L. Kent

4.4 out of 5 stars (68)  $13.57
Trigger Happy: Videogames and the Entertainment Revolution

Trigger Happy: Videogames and the Entertainment Revolution by Steven Poole

3.7 out of 5 stars (20)  $11.86
First Person: New Media as Story, Performance, and Game

First Person: New Media as Story, Performance, and Game by Noah Wardrip-Fruin

5.0 out of 5 stars (2)  $15.61
Power-Up: How Japanese Video Games Gave the World an Extra Life

Power-Up: How Japanese Video Games Gave the World an Extra Life by Chris Kohler

3.9 out of 5 stars (12) 
Explore similar items : Books (79)

Editorial Reviews
Book Description
"This book offers a historical, formal analysis of video games that no other book to date has provided in such detail. . . . Wolf also effectively investigates the scientific and market forces that aligned with the development of video games to create a powerful cultural force." --Heather Gilmour, Executive Producer, American Film Institute New Media Ventures Over a mere three decades, the video game has become the entertainment medium of choice for millions of people, who now spend more time in the interactive virtual world of games than they do in watching movies or even television. The release of new games or game-playing equipment, such as the PlayStation 2, generates great excitement and even buying frenzies. Yet, until now, this giant on the popular culture landscape has received little in-depth study or analysis. In this book, Mark J. P. Wolf and four other scholars conduct the first thorough investigation of the video game as an artistic medium. The book begins with an attempt to define what is meant by the term "video game" and the variety of modes of production within the medium. It moves on to a brief history of the video game, then applies the tools of film studies to look at the medium in terms of the formal aspects of space, time, narrative, and genre. The book also considers the video game as a cultural entity, object of museum curation, and repository of psychological archetypes. It closes with a list of video game research resources for further study.

Product Details
  • Hardcover: 223 pages
  • Publisher: University of Texas Press; 1st edition (February 2002)
  • Language: English
  • ISBN-10: 0292791488
  • ISBN-13: 978-0292791480
  • Product Dimensions: 9.2 x 6.2 x 0.9 inches
  • Shipping Weight: 1.2 pounds
  • Average Customer Review: 4.3 out of 5 stars  (3 customer reviews)
  • Amazon.com Sales Rank: #3,386,697 in Books (See Bestsellers in Books)
    (Publishers and authors: Improve Your Sales)
  • Also Available in: Hardcover  |  Paperback (1) |  All Editions



What Do Customers Ultimately Buy After Viewing This Item?