Most Helpful Customer Reviews
|
|
9 of 9 people found the following review helpful:
5.0 out of 5 stars
So, that's why playing at the Riviera was so much fun!, May 12, 2003
If you've ever wondered why some golf courses are interesting and fun to play, while others are boring and unsatisfying, you are likely to find the answers in Grounds for Golf. Shackelford brings valuable insights to the subject he calls "the most interactive art form alive." A book on golf course design could get bogged down with technicalities and engineering jargon; instead Grounds for Golf is entertaining, amusing, revealing and written for a wide golfing audience. You will have some "Aha!" moments as you realize that the best course designers, it turns out, aren't trying to punish you or trick you. They are trying to 1. Give you choices (some of which depend on how good a golfer you are or what type personality you are) and 2. Give you a way out or a way back when you make a bad shot. They're on your side, though it sometimes doesn't seem that way. If you are a golfer who gets to play many different courses (through business or vacations) you will find yourself not only beginning to notice the good and bad design aspects of a course, you will also find yourself asking, "Who designed this course?" And you will start seeking out courses designed by good architects in the same way that detective story readers seek out their favorite authors. You will become, painlessly, somewhat of a golf course design expert without having to read all the old classics on the subject. Shackelford has distilled them for you. The book is also liberally sprinkled with quotable quotes, handy for repeating in the appropriate situation. There is a fun "list" section in the back with the author's bests, favorites, etc. Also a good index. I highly recommend this book.
|
|
|
7 of 7 people found the following review helpful:
5.0 out of 5 stars
Grounds For More Great Golf Books Like This, May 11, 2003
With this his 8th published book on Golf, Geoff Shackelford masterfully gives us a inside look on how and why golf holes are great; their strategy and construction. Pictures, diagrams, insightful thoughts, as well as Shackelford's excellent writing set in a unique layout of 18 chapters--hence 18 holes of golf, educates the reader in not only "hands-on", (a chapter or "hole" is devoted to laying out your own golf hole) but brings him up to snuff in modern terms and methods of golf course design and construction. I recommend this book so highly, that I have purchased 12 seperate copies for gifts throughout the year, and the next time I'm visiting in Los Angeles, I will go out of my way to play his and co-contributor to this book, Gil Hanse's Rustic Canyon Golf Club, which is presented as a chapter in the book. Also, one of my favorite characterizations of this book is that Shackelford has a "no holds barred" attitude in letting the reader understand that many of the golf holes we play today are far and away detrimental to the art of design. It's this fresh and honest take which allows the reader to understand that there is little substance going on beyond that $125.00 green fee.
|
|
|
5 of 5 people found the following review helpful:
5.0 out of 5 stars
A great book for the uninitiated, September 6, 2004
Books on golf architecture are begining to appear in huge numbers. The interest in golf course architecture, as opposed to only the swing, is something the author will no doubt see as the coming of a new recognition of golf as a thinking sport, rather than the "ape with a club smacking a ball" sport it is devolving into.
This sumarizes the main point the author seeks to make: architecture is important because it is what makes us stop and scratch our head on the course. When we no longer are selecting clubs in order to navigate a course in what appears the best rout for ourselves, and are merely seeking to blast the ball down the fairway as if on a driving range with a hole, architecture and the sport itself is lost.
As is made clear from this, a great deal of lamenting on the state of the game is done between the covers. This may irk a number of readers, particularly those who do not care too much about the professional game, and not obsessed with scores. It may be even more irritating to those who believe the purpose of the game is to hit 300 yard drives on every hole and leave people who can only hit to 200 on the granny tees.
All the woes aside, the book gives what is probably the best introduction to architecture one is likely to find. It covers all the bases: the history of architecture, its various schools, strategic layouts, the basics of course maintanence, and lots of examples of famous holes and layouts to learn from. Some of the holes may have been copied on the courses readers frequent, and may shed some light on how to apporach a hole and why it was designed the way it was.
Aimed more towards the golfer rather than the aspiring architect, it gives the reader everything needed to look anew at the game and the field on which it is played. This will be a particularly useful book for someone with the World Atlas of Golf, as they will be able to see why so many courses have earned their reputations.
|
|
|
Most Recent Customer Reviews
|