From Publishers Weekly
This new bottle can't disguise the aging wine of Lumley's Necroscope series or the increasingly stale bouquet of its last few installments. Set in a world where the vampire villains are resurrected as regularly as the cinematic Frankenstein's monster, and where the psychic hero is forever channeling the thoughts of dead characters from previous episodes, this expansive 13th novel is distinguished mostly by its sense of dj
vu. The story picks up right after events in Necroscope: Defilers (2000) with the revelation that vampires Nephran Malinari, the Lady Vavara and Lord Szwart are still at large, despite the efforts of Ben Trask's E-Branch operatives to wipe them out in Greece. The ESPionage agents chase the elusive vampires through Turkey, trying to prevent them from seeding the world with spores of virulent vampire fungi. Jake Cutter, neophyte Necroscope (someone who can converse with the dead), remains mostly on the periphery, still wrestling with a personal vampire taint that makes him resemble more and more the similarly infected first Necroscope, Harry Keogh. Once again troubles at Russia's interdimensional Perchorsk Gate, which opens to the vampire universe, add to the mess. Lumley still excels at depicting heroes larger than life and horrors worse than death, but his rehash of earlier intrigues and plot twists bogs the tale down. The exciting pyrotechnic finale appears to bring resolution to some long-running subplots, but also calls attention to how often this novel coasts when it could explode.
Copyright 2001 Cahners Business Information, Inc.
From Library Journal
Jake Cutter, the newest member of E-Branch, tackles the latest development of the secret war against a trio of extra-dimensional Wamphyri as he tracks down the source of a deadly plague that transforms its sleeping victims into inhuman monsters. Lumley's conclusion to a trilogy that includes Necroscope: Invaders and Necroscope: Defilers features scenes of graphic horror, fast-paced action, and political intrigue. A good addition to most horror collections.
Copyright 2001 Reed Business Information, Inc.
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