Join Amazon Prime and ship Two-Day for free and Overnight for $3.99. Already a member? Sign in.

 

or
Sign in to turn on 1-Click ordering.
 
   
More Buying Choices
13 used & new from $27.29

Have one to sell? Sell yours here
 
   
Tell a Friend
OpenGL(R) Reference Manual: The Official Reference Document to OpenGL, Version 1.4 (4th Edition) (OpenGL)
 
See larger image
 
Are You an Author or Publisher?
Find out how to publish your own Kindle Books
 
  

OpenGL(R) Reference Manual: The Official Reference Document to OpenGL, Version 1.4 (4th Edition) (OpenGL) (Paperback)

by OpenGL Architecture Review Board (Author), Dave Shreiner (Author)
4.6 out of 5 stars  (42 customer reviews)

List Price: $64.99
Price: $55.10 & this item ships for FREE with Super Saver Shipping. Details
You Save: $9.89 (15%)
In Stock.
Ships from and sold by Amazon.com. Gift-wrap available.

Only 2 left in stock--order soon (more on the way).

Want it delivered Monday, July 28? Choose One-Day Shipping at checkout. See details

13 used & new available from $27.29
Also Available in: List Price: Our Price: Other Offers:
Paperback (5) $59.99 $50.80 22 used & new from $40.00
 
   

Better Together

Buy this book with OpenGL(R) Shading Language (2nd Edition) (OpenGL) by Randi J. Rost today!

OpenGL(R) Reference Manual: The Official Reference Document to OpenGL, Version 1.4 (4th Edition) (OpenGL) OpenGL(R) Shading Language (2nd Edition) (OpenGL)
Buy Together Today: $107.70

Customers Who Bought This Item Also Bought

OpenGL(R) SuperBible: Comprehensive Tutorial and Reference (4th Edition) (OpenGL)

OpenGL(R) SuperBible: Comprehensive Tutorial and Reference (4th Edition) (OpenGL) by Richard S. Wright

4.3 out of 5 stars (7)  $50.50
Interactive Computer Graphics: A Top-Down Approach Using OpenGL (5th Edition)

Interactive Computer Graphics: A Top-Down Approach Using OpenGL (5th Edition) by Edward Angel

4.7 out of 5 stars (3)  $95.52
Beginning OpenGL Game Programming (Game Development Series)

Beginning OpenGL Game Programming (Game Development Series) by Dave Astle

4.1 out of 5 stars (19)  $19.79
Computer Graphics Using OpenGL (3rd Edition)

Computer Graphics Using OpenGL (3rd Edition) by Francis S Hill Jr.

4.1 out of 5 stars (31)  $105.00
Real-Time Rendering, Third Edition

Real-Time Rendering, Third Edition by Tomas Akenine-Möller

4.5 out of 5 stars (34)  $59.63
Explore similar items : Books (99)

Editorial Reviews
Amazon.com
The OpenGL Programming Guide, now in its third edition, is the definitive volume for programmers using this evolving graphics interface standard. Written by members of the OpenGL Architecture Review Board, this book offers understandable tutorials and lessons on getting up to speed and getting the most out of the latest version of OpenGL, version 1.2.

The guide uses code examples in C and is targeted at programmers who have experience in coding yet are new to coding for OpenGL applications. The opening chapters go into descriptive detail of how OpenGL, the software interface for hardware 3-D chipsets, works and what you can expect from it, which turns out to be much more than you might have thought. Color plates are used, for example, to show how OpenGL handles such effects as motion blur and depth-of-field blur, in addition to shadows and texture mapping.

This is not a beginner's guide to programming computer graphics. Some previous knowledge of both programming in general and computer graphics in particular is required. For example, code snippets are used to describe how to implement these effects, but because OpenGL is platform-independent, some code examples may need to be modified when used with your specific compiler.

Filled with the expertise of those who standardized OpenGL, there is no better reference volume for learning and understanding this system. The examples cited are clear, commented, and explained. The only drawback to the book is that it lacks a companion CD-ROM--all examples must be either typed in or downloaded from an Internet FTP site. (The URL is listed in the preface.) --Mike Caputo --This text refers to an out of print or unavailable edition of this title.

Book Description
OpenGL is a powerful software interface for graphics hardware that allows graphics programmers to produce high-quality color images of 3D objects. The functions in the OpenGL library enable programmers to build geometric models, view models interactively in 3D space, control color and lighting, manipulate images, and perform such tasks as alpha blending, antialiasing, depth cueing, and texture mapping.

The OpenGL Reference Manual, Second Edition, documents all OpenGL functions, including brand new features recently approved by the OpenGL Architecture Review Board (ARB) for inclusion in OpenGL, Version 1.1. The ARB is an industry consortium responsible for defining OpenGL, composed of such industry leaders as Digital Equipment Corporation, Evans & Sutherland, Hewlett-Packard, Intel, IBM, Intergraph, Microsoft, Sun Microsystems, and Silicon Graphics.

Each reference page fully describes: C specifications, relevant parameters, the effects of functions, possible errors generated by functions, associated effects, Reference pages for the OpenGL Utility Library (GLU) and the OpenGL extension to the X Window System (GLX) are included in this manual. --This text refers to an out of print or unavailable edition of this title.

See all Editorial Reviews


Product Details
  • Paperback: 784 pages
  • Publisher: Addison-Wesley Professional; 4 edition (March 26, 2004)
  • Language: English
  • ISBN-10: 032117383X
  • ISBN-13: 978-0321173836
  • Product Dimensions: 8.8 x 7.1 x 1.8 inches
  • Shipping Weight: 2.7 pounds (View shipping rates and policies)
  • Average Customer Review: