or
Sign in to turn on 1-Click ordering.
 
 
Express Checkout with PayPhrase
What's this? | Create PayPhrase
More Buying Choices
36 used & new from $29.40

Have one to sell? Sell yours here
 
   
OpenGL(R) Programming Guide: The Official Guide to Learning OpenGL(R), Version 2.1 (6th Edition)
 
See larger image
 

OpenGL(R) Programming Guide: The Official Guide to Learning OpenGL(R), Version 2.1 (6th Edition) (Paperback)

~ OpenGL Architecture Review Board (Author), (Author), Mason Woo (Author), Jackie Neider (Author), Tom Davis (Author)
2.8 out of 5 stars  See all reviews (4 customer reviews)

List Price: $69.99
Price: $45.15 & this item ships for FREE with Super Saver Shipping. Details
You Save: $24.84 (35%)
o o o o o o o o o o o o o o o o o o o o o o o o o o o o o o o o o o o o o o o o o o o o o o o o o o o o o o o o o o o o o o o o
In Stock.
Ships from and sold by Amazon.com. Gift-wrap available.

Only 3 left in stock--order soon (more on the way).

20 new from $45.15 16 used from $29.40

Formats

Amazon Price New from Used from
  Hardcover, May 31, 2006 $126.67 $126.67 --
  Paperback, August 8, 2007 $45.15 $45.15 $29.40
What Do Customers Ultimately Buy After Viewing This Item?
OpenGL(R) Programming Guide: The Official Guide to Learning OpenGL(R), Version 2.1 (6th Edition)
36% buy the item featured on this page:
OpenGL(R) Programming Guide: The Official Guide to Learning OpenGL(R), Version 2.1 (6th Edition) 2.8 out of 5 stars (4)
$45.15
OpenGL(R) SuperBible: Comprehensive Tutorial and Reference (4th Edition)
26% buy
OpenGL(R) SuperBible: Comprehensive Tutorial and Reference (4th Edition) 4.6 out of 5 stars (14)
$50.69
OpenGL Programming Guide: The Official Guide to Learning OpenGL, Versions 3.0 and 3.1 (7th Edition)
17% buy
OpenGL Programming Guide: The Official Guide to Learning OpenGL, Versions 3.0 and 3.1 (7th Edition) 2.0 out of 5 stars (2)
$48.79
OpenGL Library (5th Edition)
12% buy
OpenGL Library (5th Edition) 4.5 out of 5 stars (44)
$80.47

Frequently Bought Together

OpenGL(R) Programming Guide: The Official Guide to Learning OpenGL(R), Version 2.1 (6th Edition) + OpenGL(R) SuperBible: Comprehensive Tutorial and Reference (4th Edition) + OpenGL Shading Language (3rd Edition)
  • This item: OpenGL(R) Programming Guide: The Official Guide to Learning OpenGL(R), Version 2.1 (6th Edition) by Dave Shreiner

    In Stock.
    Ships from and sold by Amazon.com.
    This item ships for FREE with Super Saver Shipping. Details

  • OpenGL(R) SuperBible: Comprehensive Tutorial and Reference (4th Edition) by Benjamin Lipchak

    In Stock.
    Ships from and sold by Amazon.com.
    This item ships for FREE with Super Saver Shipping. Details

  • OpenGL Shading Language (3rd Edition) by Randi J. Rost

    In Stock.
    Ships from and sold by Amazon.com.
    This item ships for FREE with Super Saver Shipping. Details


Customers Who Bought This Item Also Bought

OpenGL Shading Language (3rd Edition)

OpenGL Shading Language (3rd Edition)

by Randi J. Rost
4.6 out of 5 stars (10)  $48.80
Interactive Computer Graphics: A Top-Down Approach Using OpenGL (5th Edition)

Interactive Computer Graphics: A Top-Down Approach Using OpenGL (5th Edition)

by Edward Angel
4.6 out of 5 stars (5)  $100.00
Fundamentals of Computer Graphics

Fundamentals of Computer Graphics

by P. Shirley
3.8 out of 5 stars (12)  $79.20
OpenGL Library (5th Edition)

OpenGL Library (5th Edition)

by Chris Frazier
4.5 out of 5 stars (44)  $80.47
OpenGL(R) ES 2.0 Programming Guide

OpenGL(R) ES 2.0 Programming Guide

by Dave Shreiner
4.0 out of 5 stars (4)  $46.79
Explore similar items

Editorial Reviews

Product Description

OpenGL® Programming Guide, Sixth Edition

OpenGL is a powerful software interface used to produce high-quality, computergenerated images and interactive applications using 2D and 3D objects, bitmaps, and color images.

The OpenGL® Programming Guide, Sixth Edition, provides definitive and comprehensive information on OpenGL and the OpenGL Utility Library. The previous edition covered OpenGL through Version 2.0. This sixth edition of the best-selling "red book" describes the latest features of OpenGL Version 2.1. You will find clear explanations of OpenGL functionality and many basic computer graphics techniques, such as building and rendering 3D models; interactively viewing objects from different perspective points; and using shading, lighting, and texturing effects for greater realism. In addition, this book provides in-depth coverage of advanced techniques, including texture mapping, antialiasing, fog and atmospheric effects, NURBS, image processing, and more. The text also explores other key topics such as enhancing performance, OpenGL extensions, and cross-platform techniques.

This sixth edition has been updated to include the newest features of OpenGL Version 2.1, including:

  • Using server-side pixel buffer objects for fast pixel rectangle download and retrieval
  • Discussion of the sRGB texture format
  • Expanded discussion of the OpenGL Shading Language

This edition continues the discussion of the OpenGL Shading Language (GLSL) and explains the mechanics of using this language to create complex graphics effects and boost the computational power of OpenGL.

The OpenGL Technical Library provides tutorial and reference books for OpenGL. The Library enables programmers to gain a practical understanding of OpenGL and shows them how to unlock its full potential. Originally developed by SGI, the Library continues to evolve under the auspices of the OpenGL Architecture Review Board (ARB) Steering Group (now part of the Khronos Group), an industry consortium responsible for guiding the evolution of OpenGL and related technologies.



About the Author

Dave Shreiner, a computer graphics specialist at ARM, Inc., was a longtime member of the core OpenGL team at SGI. He authored the first commercial OpenGL training course, and has been developing computer graphics applications for more than two decades. Dave regularly presents at SIGGRAPH and other conferences worldwide, and is coauthor of the OpenGL® Reference Manual (Addison-Wesley).


Product Details

  • Paperback: 928 pages
  • Publisher: Addison-Wesley Professional; 6 edition (August 9, 2007)
  • Language: English
  • ISBN-10: 0321481003
  • ISBN-13: 978-0321481009
  • Product Dimensions: 8.9 x 7 x 1.9 inches
  • Shipping Weight: 3 pounds (View shipping rates and policies)
  • Average Customer Review: 2.8 out of 5 stars  See all reviews (4 customer reviews)
  • Amazon.com Sales Rank: #239,439 in Books (See Bestsellers in Books)

    Popular in this category: (What's this?)

    #10 in  Books > Computers & Internet > Programming > Graphics & Multimedia > OpenGL

More About the Author

Dave Shreiner
Discover books, learn about writers, read author blogs, and more.

Visit Amazon's Dave Shreiner Page

Tags Customers Associate with This Product

 (What's this?)
Click on a tag to find related items, discussions, and people.
 
(1)
(1)

Your tags: Add your first tag
 

Sell a Digital Version of This Book in the Kindle Store

If you are a publisher or author and hold the digital rights to a book, you can sell a digital version of it in our Kindle Store. Learn more

 

Customer Reviews

4 Reviews
5 star:
 (1)
4 star:    (0)
3 star:
 (1)
2 star:
 (1)
1 star:
 (1)
 
 
 
 
 
Average Customer Review
2.8 out of 5 stars (4 customer reviews)
 
 
 
 
Share your thoughts with other customers:
Most Helpful Customer Reviews

 
7 of 11 people found the following review helpful:
1.0 out of 5 stars an Historical text, October 26, 2008
By Clive McCarthy (San Francisco, CA United States) - See all my reviews
(REAL NAME)   
Don't buy this book. It is simply an accumulation and rehash of all the previous versions lacking the grace of somebody editing out things that have become, to all practical purposes, obsolete.

It will have you believe that certain features of OpenGL are alive and well, when in fact they are archaic, and have been replaced by new facilities in the language. This is not a book that will assist a beginner, it may be of use to a technical historian.

As an example, extensive sample code is provided to illustrate gluBuild2DMipmaps() but no code is provided for the more uptodate GL_GENERATE_MIPMAPS and there is no explanation of it's use with borders...

If you are beginning OpenGL look elsewhere.
Comment Comments (2) | Permalink | Was this review helpful to you? Yes No (Report this)



 
1 of 2 people found the following review helpful:
5.0 out of 5 stars Excellent Reference, October 8, 2008
Though you can probably find most of the content in this book on the internet, the OpenGL Programmer's Guide is a great reference when programming using opengl. It has easily understandable explanations for every function, as well as many great examples. When I need to use a refernce to see if there are any functions that suit my needs, I can usually find them faster in this book than through google.
Comment Comment | Permalink | Was this review helpful to you? Yes No (Report this)



 
3 of 12 people found the following review helpful:
2.0 out of 5 stars Untrustworthy, August 20, 2008
Well written in simple English, but I found a couple of typos / bugs in example 15-2. "glProgramGetInfoLog" should read "glGetProgramInfoLog". The compiler catches this error, so it isn't too bad.

The other error is more difficult because the program will compile and link: "glShaderSource(shader, 1, shaderSrc, NULL);" should read "glShaderSource(shader, 4, shaderSrc, NULL);". Took me a while to find this. Did the authors not test their own code? This seems inexcusable.
Comment Comment (1) | Permalink | Was this review helpful to you? Yes No (Report this)


Share your thoughts with other customers: Create your own review
 
 
 
Most Recent Customer Reviews

3.0 out of 5 stars Disappointed in Windows
Since the core OpenGL libraries haven't been updated in Windows since Open GL 1.1 the present book can be frustrating for Windows programmers in that it provides you with options... Read more
Published 15 months ago by R. Pierce

Only search this product's reviews



Customer Discussions

This product's forum
Discussion Replies Latest Post
No discussions yet

Ask questions, Share opinions, Gain insight
Start a new discussion
Topic:
First post:
Prompts for sign-in
 


Active discussions in related forums
Search Customer Discussions
Search all Amazon discussions
   



So You'd Like to...


Product Information from the Amapedia Community

Beta (What's this?)


Look for Similar Items by Category


Look for Similar Items by Subject

 

Feedback

If you need help or have a question for Customer Service, contact us.
 Would you like to update product info or give feedback on images?
Is there any other feedback you would like to provide?

Your comments can help make our site better for everyone.


Your Recent History

 (What's this?)

After viewing product detail pages or search results, look here to find an easy way to navigate back to pages you are interested in.