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The California Voodoo Game (A Dream Park Novel)
 
 

The California Voodoo Game (A Dream Park Novel) (Mass Market Paperback)

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3.7 out of 5 stars  See all reviews (11 customer reviews)


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  Hardcover, February 3, 1992 -- $28.62 $0.15
  Mass Market Paperback, December 22, 1992 -- $9.99 $0.01

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Editorial Reviews

Product Description

Dream Park, the ultimate in amusement parks, was about to embark on the greatest Game ever: the California Voodoo Game. Across the world bets were being placed; fortunes and reputations hung in the balance. Gaming careers would be made--or destroyed. And the most advanced software package ever invented was going to be tested.
But one of the players was a murderer--and worse. Only Alex Griffin, head of Dream Park Security, and Game Master Tony McWhirter guessed the extent of the treachery tainting the Game. Somehow, they had to catch the killer--but above all, the Game must go on....


From the Inside Flap

Dream Park, the ultimate in amusement parks, was about to embark on the greatest Game ever: the California Voodoo Game. Across the world bets were being placed; fortunes and reputations hung in the balance. Gaming careers would be made--or destroyed. And the most advanced software package ever invented was going to be tested.
But one of the players was a murderer--and worse. Only Alex Griffin, head of Dream Park Security, and Game Master Tony McWhirter guessed the extent of the treachery tainting the Game. Somehow, they had to catch the killer--but above all, the Game must go on....

Product Details

  • Mass Market Paperback: 343 pages
  • Publisher: Del Rey (December 23, 1992)
  • Language: English
  • ISBN-10: 0345381483
  • ISBN-13: 978-0345381484
  • Product Dimensions: 6.8 x 4.3 x 1 inches
  • Shipping Weight: 5.6 ounces
  • Average Customer Review: 3.7 out of 5 stars  See all reviews (11 customer reviews)
  • Amazon.com Sales Rank: #131,200 in Books (See Bestsellers in Books)

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    #3 in  Books > Science Fiction & Fantasy > Authors, A-Z > ( B ) > Barnes, Steven
    #22 in  Books > Science Fiction & Fantasy > Authors, A-Z > ( N ) > Niven, Larry

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Customer Reviews

11 Reviews
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 (4)
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 (3)
3 star:
 (2)
2 star:
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Average Customer Review
3.7 out of 5 stars (11 customer reviews)
 
 
 
 
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Most Helpful Customer Reviews

 
4 of 4 people found the following review helpful:
3.0 out of 5 stars That Voodoo That They Do, August 8, 2003
By Patrick Burnett "penngos" (San Francisco, CA USA) - See all my reviews
(REAL NAME)   
This second followup to the cult hit "Dream Park" is not as good as its inspiration, but is mounds better than its predecessor, "The Barsoom Project". I'll save my Barsoom bashing for another review, though, and just talk about "The California Voodoo Game" in this one.

This novel has everything that was good about "Dream Park", but still manages to be a tedious, less interesting version of the original. Most of the familiar characters are back, Griffin, the tough-as-nails Security Chief with the heart of gold, Acacia Garcia, the tough-as-nails gamer with the squishy insides, Tony McWhirter, the hacker criminal made good. They're all tossed into the Dream park salad to play a game called "California Voodoo", which would be fine if not for the fact that - DUN DUN DUUUUUUUUUHHHH - someone get's murdered before the game and the Dream Park staff must infiltrate the game in order to catch the killer without setting off the alarms, spooking the gamers or losing their merchandising rights.

Just like the other two novels.

Sadly, this outing picks up a little of the creaky, world-weariness of the second book and keeps none of the rollicking, out and out fun of the first. The concept of Voodoo magick played out in a gigantic, ruined building is at once interesting and limiting. The authors, for all their bibliographic citations, show only a rudimentary understanding of <i>vodoun</i> and its many variations. The random appearance of loa is distracting and confusing.

The thing that was most fun about "Dream Park" was the fact that Griffin had to join a game as a player and track his prey from under cover; this meant the reader got to experience the game much as the players did. Here, the real focus is on the investigation. Too much takes place outside the game, too little explanation goes into the game and the authors don't really support the world they've created within the walls of Dream Park.

Frankly, the mystery just isn't that compelling. While the outcome may have cost Dream Park's parent company a ton of dough, I just didn't care. While the villain had murdered someone in the beginning of the book, I just didn't care about the victim or the methods used to catch the killer. What I DID care about was The Game. And there just wasn't enough game to go around.

The writing duo's prose this time around is more accessible than in The Barsoom Project and those reading the series for the first time will not be too disappointed to finish here instead of there. But overall, the magic feels like it's gone.

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3 of 3 people found the following review helpful:
4.0 out of 5 stars An Enjoyable Romp Through a Simulated Wonderland, January 15, 2001
By Kat K. Munro (Chicago, IL USA) - See all my reviews
When science fiction like this emerges, it brings a sense of wonder, a moment of shock. "This Isn't Far Away!". California Voodoo Game tip-toes the fine lines of modern technology to bring a tale that is intriguing and imaginative. When role-players of our present meet and adopt the virtual reality technology of the near-future, then the world of this novel isn't far away.

The cast of characters is vast, and often we don't get a very indepth vision of them. The Game, which takes on a life of its own for the players, is the most fully fleshed of the "characters". The Game, virtually painted over a huge and somewhat hazardous real-world, is made even more risky when some of the players are playing for higher stakes and breaking every rule.

Okay, so the plot and the writing wasn't the greatest in Sci Fi Fiction today. The characters won't glow in godly pop-culturdom for years to come. But--the technology, the fantasy of this not-so-distant future is so compelling, it makes this book a near perfect escape.

Gaming geeks of the world..rejoice! This one is for you. To the future of gaming..closer than we imagine.

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3 of 3 people found the following review helpful:
5.0 out of 5 stars The best of a good series, January 29, 1999
By A Customer
Dream Park was great, and California Voodoo Game even better. If the role-playing computer geeks ever conquer Disney World, it will be like this.

I would like to note that while Larry Niven can be seen in this work, the flavor is much more like Steve Barnes' work.

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Most Recent Customer Reviews

4.0 out of 5 stars Plenty of action and strategy in the Game and out
Alex Griffin is back as the intrepid Chief of Security at the theme park of tomorrow, where the adventures are scripted but the gamers are on their own. Read more
Published 16 months ago by Dave Deubler

4.0 out of 5 stars Not Free SF Reader
Again, a murder is committed in Dream Park, and this time the deceased is Alex Griffin's girlfriend. That was probably a mistake. Read more
Published on September 24, 2007 by Blue Tyson

3.0 out of 5 stars Not as good as the original
If you're already a fan of Dream Park, this is a decent read. Don't expect it to be as good as the original, but it's worth the cost for a light, entertaining read.
Published on April 28, 2007 by Janet Clarke

1.0 out of 5 stars What a waste!
There was a time that I read every book that Larry Niven was involved in, until this book came out. I haven't read a single one of his books since. Read more
Published on April 5, 2002

5.0 out of 5 stars Last and best so far
The ending uses the torque of the climactic fight scene brilliantly; the beginning uses the Kama Sutra Gaming Society just enough. Read more
Published on December 30, 2000 by B. M Purcell

2.0 out of 5 stars Last but definately least!
About a month ago I was told there was a third book about Dreampark that wasn't available in Europe. Of course, I had to buy it. Read more
Published on April 16, 1999

5.0 out of 5 stars Best of the "Dream Park" novels
Once again, Larry Niven proves himself to be a master of storytelling, weaving fantasy and science into a stunning tale of swordplay and circuitry, fencing and foul play... Read more
Published on December 27, 1996

5.0 out of 5 stars best of the lot/not to be missed
Starting with Dream Park, and ending with California Voodoo Game, Larry paints a fantastic picture of the future of entertainment and fantasy gaming, while keeping the action... Read more
Published on October 3, 1996

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