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The Cybernetic Walrus (The Wonderland Gambit, Book 1)
 
 
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The Cybernetic Walrus (The Wonderland Gambit, Book 1) (Mass Market Paperback)

~ (Author) "I don't know what single factor had concentrated so much of the computer industry in Washington State, but most of the time I was glad..." (more)
Key Phrases: Matthew Brand, Cynthia Matalon, Walt Slidecker (more...)
4.2 out of 5 stars  See all reviews (13 customer reviews)


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Editorial Reviews

From Library Journal

A corporate takeover forces brilliant computer programmer Cory Maddox to look for another job. He accepts a government position too tempting to refuse?to continue the work of the late Matthew Brand, a virtual reality pioneer. After settling into his new environment, Maddox slowly begins to realize that what he has known as "reality" is not what it seems. Veteran sf author Chalker (Shadows of the Well of Souls, LJ 2/15/94) embarks on a new series that explores the boundaries of human identity, space, time, and the nature of reality itself. Chalker once again demonstrates his talents as one of the genre's leading raconteurs. For most sf collections.
Copyright 1995 Reed Business Information, Inc. --This text refers to the Paperback edition.


From Booklist

Fresh from a trilogy of episodes in his Well World saga, Chalker quickly inaugurates a new series that explores the mind-bending limits of virtual reality. Cory Maddox is a brilliant programmer for a fledgling computer network company. He is promptly recruited by the National Security Agency when his company suspiciously sells out to a competitor. His new job involves reactivating an aborted virtual reality project pioneered by computer wizard Matthew Brand, whose incorporation of top secret alien technology apparently led to his demise. Checking out the agency's cyberspace realms, Maddox is soon trapped inside a perfect reproduction of base reality with no clear way out or even any certainty that base reality actually exists. Characteristically, Chalker's initially hard-sf premise gives way to increasingly bizarre and sometimes confusing plot developments, including body switching, alien intervention, and alternative universe hopping. Die-hard cyberpunks may want to pass, but Chalker stalkers should be delighted. Carl Hays --This text refers to the Paperback edition.

Product Details

  • Mass Market Paperback: 322 pages
  • Publisher: Del Rey; 1st THUS edition (May 1, 1996)
  • Language: English
  • ISBN-10: 034538847X
  • ISBN-13: 978-0345388476
  • Product Dimensions: 6.7 x 3.9 x 1 inches
  • Shipping Weight: 5.6 ounces
  • Average Customer Review: 4.2 out of 5 stars  See all reviews (13 customer reviews)
  • Amazon.com Sales Rank: #2,055,875 in Books (See Bestsellers in Books)

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Customer Reviews

13 Reviews
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Average Customer Review
4.2 out of 5 stars (13 customer reviews)
 
 
 
 
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2 of 2 people found the following review helpful:
5.0 out of 5 stars First get a good grip on Reality, September 10, 2002
By Worldreels (MANKATO, MN) - See all my reviews
  
Jack L. Chalker's theory of existence was spelled out in Book I, P. 223: "... Sometime, somebody, in a world we otherwise know nothing about but which has to be far more advanced than the one we now knew, built a vast computer for some reason and put tremendous knowledge and capability into it. Something went wrong, or so it seemed. A group, a small group, of people from that original place, that true universe, had come into the system and gotten lost, then trapped, in an ever-increasing series of exquisitely detailed virtual universes.. [Brand] was the only hope of getting everybody together again and back to reality. ..."
Chalker wrote, "All reality is programming. We cannot know the real: we are trapped in an endless series of simulations, all of us, and some, like myself, in simulations within simulations. ...." He uses an IT, a thing, a faceless one or a gray ancient to speak these lines, rather than a flesh and blood character. This device implied a para-programmer, one outside the mind of man. This invented God is in control not only of the author outside the story's pages but in control of all the characters within the pages of the book.
Reality now has a counterpart, virtual reality. The characters, en mass, stare into the mirror of their own minds and realize that they had no measuring rod with which to gauge their own realities. The mind is self reflective. The mind has no outer objective way to measure either its input or output. The characters reveal the dead end of human thought. The fact that the tactile nerves register solidity reveals little regarding production or projection of such solidity. There is no way to distinguish whether the neurons fire due to sensory input rather than from say drugs or computer generated inputs. Reality, thus loses its previous foundation.
Chalker posits an Existence Computer with limitless memory able to fill in a separate reality for each and every mind. Everyone gets their own set of individual mental constructs. With this god-like computer unlimited universes to surround each person's set of ideas could be created. (P. 211 BK II). Taking this idea one step further, each person is a circuit on the mother board of the universe. Every solid item that surrounds a person is created within another little circuit. The whole universe is the giant circuitry, the mother board of existence. We are all but chips, powered from this hidden source of energy that we call existence. Chalker names his god character Matthew Brand. Brand understands the circuitry and power of the Existence Computer enough to become part of it. Brand was able to join with the energy reactor in order to control the energy flow into the mother board of the Existence Computer.
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4 of 5 people found the following review helpful:
5.0 out of 5 stars One of the best cyberspace series yet!, December 19, 1999
By A Customer
Jack Chalker continues his tradition of unique ideas and perspectives in the Wonderland series. What starts out as a classic cyberspace story quickly turns in unexpected directions. This book will definitely get you thinking about the true nature of reality. If you liked the movie, "The Matrix," get this book! The movie stole Chalker's ideas without giving credit, and the book explores the ideas to a greater depth. Too bad Del Rey is so short-sighted and has not reprinted the 3rd book in this series.
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5.0 out of 5 stars Excellent - A great read!, April 15, 1997
By A Customer
Chalker always amazes me with his imagination. Much of fantasy/science fiction literature follows familiar established themes with some originality thrown in from time to time. For all of that, it is very entertaining for the most part. It is very hard for a writer to surprise his readers today. To be able to take familiar ideas, put subtle twists on them using current technology, and create something so completely new and entertaining is a true gift and Jack Chalker has it. I can't begin to express the enjoyment his works have given me. This series has to one of his best yet
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Most Recent Customer Reviews

1.0 out of 5 stars Not much like "The Matrix" at all
I tracked down a copy of this book after reading the comments suggesting that "The Matrix" appropriated some of Chalker's ideas. Read more
Published on May 12, 2004

5.0 out of 5 stars I Guarantee You Will Love This Book
If you are naturally curious, like interesting plot twists and rich environments, then you are going to love this book. Read more
Published on April 18, 2004

4.0 out of 5 stars Good 13th Floory Fun
I know! Thirteenth Floor wasn't based on this novel (or the series, either), but that movie kept coming to mind as I read the first part of Cybernetic Walrus. Read more
Published on May 12, 2001 by Elderbear

5.0 out of 5 stars the nature of reality, and the mystery of its control clash.
Mr Chalker takes an ongoing presence in the works of the great Phillip K. Dick, and spins the begginigs of a series that will not let any fans down. Read more
Published on June 24, 1998 by Edna Eudave-Jones

5.0 out of 5 stars Great Premise: "Everything You Think You Know is Wrong"
Chalker takes a great premise (and acknowledges Philip Dick for the inspiration) and makes a terrific story from it. Read more
Published on February 1, 1998 by John T. Horner

5.0 out of 5 stars Disconcerting. Question Reality.
If you enjoy books that make you think, this one will set your gears a-spinnin' at high speed! The premise is wonderful, the characters well-drawn and constantly changing their... Read more
Published on March 6, 1997

4.0 out of 5 stars Jack Chalker's a Phenomenon
An engrossing book laced with lunacy that starts off low-key and then slips -- Oops -- through the literary and metaphysical and scientifc (actually, I found the hard-science... Read more
Published on January 4, 1997

3.0 out of 5 stars Good Idea but better if less science more characterisation.
Follows the usual theme in J Chalker's books that everyting including identity is fluid. In this novel he appears to have decided to adopt a more hard science fiction approach as... Read more
Published on January 4, 1997

4.0 out of 5 stars Strong opening to series, with a several confusing parts.
I am optimistic about the story line itself. The concept of alternate universes and a "true" existence are fascinating ideas. Read more
Published on December 10, 1996

4.0 out of 5 stars Slightly above average Chalker.
After reading the latest Chalker well world book I was wary. The last well world book was not up to par in my estimate. The Cybernetic Walrus was pretty good overall. Read more
Published on August 30, 1996

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