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Krondor the Betrayal:: Book One of the Riftwar Legacy
 
 
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Krondor the Betrayal:: Book One of the Riftwar Legacy (Mass Market Paperback)

~ (Author) "The fire crackled..." (more)
Key Phrases: rift machine, moredhel chieftain, stabling yard, Prince Arutha, Malac's Cross, Teeth of the World (more...)
2.8 out of 5 stars  See all reviews (118 customer reviews)

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Krondor the Betrayal:: Book One of the Riftwar Legacy + Krondor the Assassins (The Riftwar Legacy, Book 2) + Krondor: Tear of the Gods (The Riftwar Legacy)
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Editorial Reviews

Amazon.com Review

The video game industry has always drawn upon works of fiction for inspiration--sooner or later, the process had to reverse itself. Krondor the Betrayal began its life as the bestselling role-playing video game of all time, written by Raymond E. Feist for Dynamix Inc. Feist, whose Serpentwar Saga has sold millions of copies and established him as one of the most popular fantasy authors of modern times, also wrote this novelization which places the action of the game in the context of his fully-realized fantasy setting, Midkemia.

Feist's fans are legion. Longtime readers will be delighted at the return of popular characters Pug the Wizard, Squire Locklear, and others, as they face the menace of a marauding elf war-chieftain and a mysterious cabal of wizards. But first-time Feist readers may find Krondor the Betrayal baffling and tiresome--without the momentum of the larger series, much of the story's effect is diminished. The video game influence in this book is unmistakable--as evidenced by an encumbrance of sword fights, multilevel conspiracy, and two-dimensional characters. Anyone who enjoys reading about Midkemia will be thrilled to play the demonstration version of the CD-ROM game (included with the book). --Brendan J. LaSalle --This text refers to an out of print or unavailable edition of this title.



From Publishers Weekly

Based on the award-winning Betrayal at Krondor computer game, this launch of a new series set in Feist's popular Riftwar world (Magician, etc.) lacks originality but offers plenty of action and enough familiar and new characters to keep loyal fans of Feist and that computer game happy. Squire Locklear has been sent to the Northlands after some trouble with a married man's wife. There, he captures Groath, a renegade Dark Elf who warns him that the Dark Elves are again rising up in a plot against the humans. The dream name "Murmandamus" has been revived and all manner of folk are flocking to his banner, even though those few in the know are aware that Murmandamus was simply a ruse in the last war, an illusion in which the Dark Elves were forced to believe and for which they were made to give their lives. Together, the Squire and the Elf travel to give this dire news to the Prince of Krondor, meeting along the way young Owyn, a magician with more desire than skill. Also joining in the deeds of derring-do are Jimmy the Hand, a former thief now promoted to King's Man, and Patrus, a field magician who was Owyn's first mentor. As disasters pile up, these valiant hunks struggle to foil the various evil plots that surround them before the Riftworld is embroiled in yet another messy interdimensional battle. Women barely make an appearance in this book, and the writing can be sloppy, but because in SF familiarity so often breeds content, those who played the game and now want to read the story may not care.
Copyright 1998 Reed Business Information, Inc. --This text refers to an out of print or unavailable edition of this title.

Product Details

  • Mass Market Paperback: 432 pages
  • Publisher: Eos; 1st THUS edition (October 1, 1999)
  • Language: English
  • ISBN-10: 0380795272
  • ISBN-13: 978-0380795277
  • Product Dimensions: 6.7 x 4.1 x 1.2 inches
  • Shipping Weight: 7.2 ounces (View shipping rates and policies)
  • Average Customer Review: 2.8 out of 5 stars  See all reviews (118 customer reviews)
  • Amazon.com Sales Rank: #74,136 in Books (See Bestsellers in Books)

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    #22 in  Books > Science Fiction & Fantasy > Authors, A-Z > ( F ) > Feist, Raymond E.

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Customer Reviews

118 Reviews
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Average Customer Review
2.8 out of 5 stars (118 customer reviews)
 
 
 
 
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Most Helpful Customer Reviews

 
12 of 13 people found the following review helpful:
2.0 out of 5 stars Formulaic and reads like a computer game, August 10, 2001
The problem with this book is that it reads like a computer game. It lacks depth of character and atmosphere; the conversation is stilted, the achievements superhuman. The plot is formulaic, and obviously leads from fact finding to consequential action. If you played the game (which I haven't) you probably get to "practice" killing the bad guys - if you fail, you can always start again from where you last saved. The game, no doubt, has some level of challenge to it. The book doesn't.

I can see what Feist was trying to do here - continue a line of books with what must be one of my favourite characters, Jimmy the Hand. Put James in a tight spot and he'll invariably get out. Tragically, the squire totally lacks any hint of personality in this book and the two sequels. Mr Feist, as a WRITER, could have used a little more imagination to pull the reader into a fantastic story. Instead he follows the rather basic plot line of a simple computer game.

Sadly, this sub-series does not improve with time. It gets worse. I'm currently reading book three: Krondor, Tear of the Gods. It's so bad, I'm considering not finishing it at all (which would be the first for a Feist book for me ... I love the guy).

The first book and even the second at least deal with elements roughly defined within Feist's series on Midkemia: the Oracle, the stone at Sethanon, dark elves, etc. The third borders on the ludricous - vampires in Midkemia? ... honestly!... Obviously, the game developers took over and Mr. Feist took a back seat in his own world.

I'm actually quite outraged that this series was published at all. They should have left it as a game and not bothered with this half-hearted attempt at a book. I've never quite felt so cheated of my money before --- and that is probably Mr Feist's greatest accomplishment in this trilogy.

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7 of 7 people found the following review helpful:
4.0 out of 5 stars An Underrated, great book (For a game based novel), March 1, 2000
What is up with these people? I come here, and see a bunch of bad reviews for Krondor, the Betrayal. Seriously, I think some of these guys are underrating it. Sure, it has problems, but its not THAT bad.

Ok, first, the plot is very good and often well-written, considering its a game-based novel. Try playing a Final Fantasy game (or any console RPG, for that matter) for an example of BAD writing (Mostly a bunch of coincidences with the "plot" being made up of goose chases, unrelated events, development of irrevelent chaarcters, and events happening by chance with no thread of credibility). KtB (or BoK if you played the game) has some of that, but definately not on the same level. Yes, there are irrelevent chaarcters and pointless quests, but those are few and far between (theres only about three of them, never lasting more than three chapters).

I also disagree with these "Two-Dimensional characters" comments. Indeed I found them to be VERY developed, as far as video game plots go.

Not to say its perfect. No, some leftovers from the game are here. You can easily recognize the in-game fights, including the final boos fights. Fortunately they're all abreviated down to realistic levels as opposed to what could have happened ("Gorath hit the assasin#1, but did no damage").

Another good thing is that at times the book qwas funny as hell. Who can forget James sitting in front of an enemy rift while Patrus is trying to destroy it, and saying to every troop that comes out "Go help your leader"?

BTW, IT DOES work as a Stand-alone. I read it before I ever heard of the Riftwar or Serpentwar Sagas.

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5 of 5 people found the following review helpful:
4.0 out of 5 stars Krondor the Betrayal, written by an avid Magician fan., June 18, 2000
Krondor the Betrayal is another step into the Mystical world of Raymond E. Feist and his supporters. I have heard it said that the book is not good because it was based on a game. I never played the game, so the book seemed absolutely fine to me. This book is primarily about a Moredhel Chieftan, that sees things from a different point of view, and even sides with King Dolgan, the legendary dwarf. He comes bearing a warning to the Kingdom that another Moredhel has promised the clans that Murmandamus is still alive in a cave underneath Sethanon. He also speaks of a mighty dragon that surives there gaurding him. The legendary PUG comes into play when his daughter is kidnapped. He also learns of some Tsurani hands in play with the Moredhel rallying to come against the kingdom. The other intersting part of thhis book, is that at the same time Jimmy the Hand, now James the Princes squire, takes a part in defeating Nighthawks, and discovering a new gang headed by someone named the Crawler. He also discovers someone who looks almost identical to himself, and plays an intriguing part in this book, and ones to follow. People that would enjoy this book the most would have to be the die hard Magicain fans, but one thing to keep in mind is that this book does not take place after the Serpant War, instead it is somewhere in between the end of the Riftwar and before Eric and Roo come around.

I would definitely recomend this book, but keep in mind thier may be a few slow parts. But, the overall book is good!

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Most Recent Customer Reviews

2.0 out of 5 stars Weak for Feist, only worth reading for fans and gamers
Although I was first drawn into Feist's work through the Betrayal at Krondor video game in the mid-90s, I now recognize that the Riftwar Legacy is a very weak series by Feist's... Read more
Published 14 months ago by Aaron Pickering

1.0 out of 5 stars So. Bad.
First, let me say I am a BIG Feist fan. The riftwar and empire series are among my all-time favorites, and most of his other work is pretty good too, give or take a hiccup here... Read more
Published 15 months ago by EJ Baron

2.0 out of 5 stars Feist should stick to books, not games
I've been a long-time fan of Feist's work, and I've recently been
re-reading his books again. About a week ago I finished the towering epic
Serpentwar Saga. Read more
Published on November 3, 2007 by Luke Waygood

3.0 out of 5 stars Not Free SF Reader
Dark elves and bad men.


Related to a computer game this book said when I read it, can't say how much, though. Read more
Published on October 27, 2007 by Blue Tyson

1.0 out of 5 stars Yamabushi's mini reviews XXVIII
Dull and lazily written. Fiest, from what I read, apparently based this book off of missions for a video game that he helped plot. And it shows.
Published on February 8, 2007 by Yamabushi

2.0 out of 5 stars Books based on video games are no treat
Loosely based on the computer RPG "Betrayal at Krondor", this book is not up to par to the original trilogy or even the later sequels. Read more
Published on April 24, 2006 by Doc Johnny

1.0 out of 5 stars I couldn't finish this book
This is the first book by Feist that I TRIED to read. Other reviewers seem to have much higher regard for his earlier books and I may give them a try. Read more
Published on July 5, 2005 by C. Ekman

2.0 out of 5 stars Krondor the Betrayal
Ehh its a god book..but leaves much untouched like who the new charcter...(Crawler, and the suspose dead Dark elf cheiftain) (... Read more
Published on June 12, 2005 by Black One

3.0 out of 5 stars Not for those new to Feist, not for all Feist fans either
Although I have never played the role playing game the book was based, I found myself playing it at many points in this book. The book definitely reflects its game. Read more
Published on January 10, 2005 by alyssa

4.0 out of 5 stars Satisfying But I Want More!!!
This book was not so bad as so many thought it was. If you expect gold all the time then you'll know disappointment. Read more
Published on March 25, 2004 by John Chin

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