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Krondor: Tear of the Gods (The Riftwar Legacy)
 
 
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Krondor: Tear of the Gods (The Riftwar Legacy) (Mass Market Paperback)

by Raymond E. Feist (Author) "James hurried through the night..." (more)
Key Phrases: court mage, master vampire, yellow shield, High Priest, Haldon Head, Guild Master (more...)
3.0 out of 5 stars See all reviews (61 customer reviews)

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Frequently Bought Together

Krondor: Tear of the Gods (The Riftwar Legacy) + Krondor the Assassins (The Riftwar Legacy, Book 2) + Krondor the Betrayal:: Book One of the Riftwar Legacy
Price For All Three: $23.97

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Editorial Reviews

From Publishers Weekly
Book Three of the Riftwar Legacy gets off to a fast start, as pirates attack the ship Ishap's Dawn in order to steal the Tear of the Gods, a sacred magical gem being transported in the ship's hold. Bestseller Feist's latest action-adventure fantasy focuses on renewed trouble in Krondor, ruled by Prince Arutha, who's assisted by his loyal squires, William and James, and the new court mage, a Keshian sorceress named Jazhara. News of the Tear's disappearance comes on the heels of a seeming jailbreak, the destruction of the city's orphanage and the razing of a tavern connected with the Mockers, the city's official thieves guild. All seem linked to Bear, a crazed former pirate bent on recovering the Tear for himself and getting revenge on the partner who left him to drown in the wreck of Ishap's Dawn. Meanwhile Arutha's nemesis, the Crawler, is once again at work seeding the land with unrest and fear. James and Jazhara lead the investigation, moving from Krondor's sewers to the bleak cliffs of distant Haldon Head, overlooking the place where the Tear was lost and more than one ship has met its end. There they face an ancient evil with plans of its own for the Tear, and more than enough power to accomplish its desires. The latest chapter in the Krondor saga is sure to please Feist fans and win new ones among readers who crave Dungeons and Dragons-style fantasy adventure. Agent, Jonathan Matson. (Mar. 10) Forecast: As the creator of the computer games Return to Krondor and Betrayal at Krondor and winner of Computer magazine's Best Game of the Year Award, Feist will bring out the gaming crowd in addition to his already huge fan base on his 10-city author tour for this novel; expect hefty sales.
Copyright 2001 Reed Business Information, Inc. --This text refers to an out of print or unavailable edition of this title.

From Library Journal
When Krondor's enemies gain possession of the powerful stone known as the Tear of the Gods, Prince Arutha sends his loyal followers to recover it, knowing that he may be sending his friends to their deaths or worse. Based on the popular computer game set in his fantasy universe, Feist's latest tale of swords and sorcery features scenes of magical mayhem and swashbuckling battles and should appeal to the author's considerable readership. For most fantasy collections.
Copyright 2001 Reed Business Information, Inc. --This text refers to an out of print or unavailable edition of this title.

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Product Details

  • Mass Market Paperback: 384 pages
  • Publisher: HarperTorch (June 4, 2002)
  • Language: English
  • ISBN-10: 0380795280
  • ISBN-13: 978-0380795284
  • Product Dimensions: 6.7 x 4.1 x 1 inches
  • Shipping Weight: 4.8 ounces (View shipping rates and policies)
  • Average Customer Review: 3.0 out of 5 stars See all reviews (61 customer reviews)
  • Amazon.com Sales Rank: #63,451 in Books (See Bestsellers in Books)

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Customer Reviews

61 Reviews
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Average Customer Review
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65 of 70 people found the following review helpful:
5.0 out of 5 stars Another excellent chapter in the Riftwar Legacy, December 1, 2000
By Nicholas J. Reynolds (Madison, WI USA) - See all my reviews
Raymond E. Feist, one of the best fantasy authors writing today, does a superb job in Krondor Tear of the Gods, the 3rd installment in the Riftwar Legacy. This book covers the event covered in the PC Game Return to Krondor.

The Tear of the Gods, the most powerful artifact of the Ishapian church that allows them to communicate with the gods, is sunk to the bottom of the sea when a powerful pirate named Bear tries to capture it. Aided by a mysterious magician named Sidi, Bear possesses godlike powers. Squire James, Jazhara (the new court mage of Krondor), Kendaric (a member of Krondor's Wrecker Guild), Brother Solon, and William must track down Bear, retrieve the Tear, and destroy the evil that has taken over the small town of Haldon's Head.

Feist has added some interesting plot twists in this novelization of the game and has greatly expanded upon character depth that was originally present. By doing this, he avoided the walkthrough-like feel that was sometimes present in Krondor The Betrayal. Jazhara especially is discussed in far greater detail. William, Solon, and Kendaric are given more depth so that you care about them a lot more than you did when you played the computer game.

If you haven't read any of Feist's books, I recommend starting with Magician: Master and Magician: Apprentice, the first two books in Feist's Riftwar series. You'll appreciate this book a lot more if you've read all the previous ones, even though it is a good read in its own right.

The book is 372 pages long, but I read it all in one night since it was so good that I didn't want to stop reading it. A must-have for any fan of Feist.

Even though this book is not due to be release in the US until March 2001, it is currently available in the UK and Australia. I purchased mine from Australia since I couldn't wait until March to read another of Feist's great books.

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17 of 19 people found the following review helpful:
2.0 out of 5 stars Okay, nothing special, March 15, 2001
By Patrick Landy (Tuxedo, NY United States) - See all my reviews
First let me say I'm a big Feist fan. Second, I have read everything he has written and I have also played the first video game "Betrayal of Krondor".

The entire Riftwar Legacy series is a steep drop off from his early works. All the books in this series are very quick, high action stories with characters previously established from the Riftwar series. I think Feist is relying heavily on the reader's memory to help him or her enjoy these books. Feist is taking his two most popular characters, Arutha and James and running them through this really fragmented and ridiculously dangerous story. In this book alone, James will face mercenaries, spies, demons, vampires, and other forms of evil incarnate in the span of about 2 weeks time. This is probably the video game element coming through in the book.

Feist introduces a host of new "main" characters in this book (unlike the previous two) and it makes it more enjoyable to read. The problem I have is the new characters are not part of the history we have already read. Because Feist is going back in time with these books, you already know Jimmy the Hand will survive and these new characters will disapper of the face of Krondor, never being mentioned in his later "Serpent War Saga". This whole series is not really adding anyhting to the entire Krondor series as a whole

This is what I consider light fantasy. It's a fun, quick read. If you have a good imagination and you like Jimmy the Hand, this book will probably work for you. It is the best one in the Legacy series so far. If this is your first Feist, read the Riftwar Saga first. It is 100x better and it'll put these books in perspective. I hope in the future, Feist writes his books to be read, not played.

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6 of 7 people found the following review helpful:
3.0 out of 5 stars disappointing offering from a usually solid author, August 15, 2003
Book 3 of the Legacy of the Riftwar

Out of the three Riftwar Legacy books, Tear of the Gods is by far the worst. I know that all three of these books are based on video games, and this does hurt the storytelling somewhat, but Feist was way too obvious with this book (I am not kidding you, there was a "rescue the baby" side-quest). I'm a longtime fan of the Riftwar Universe, and I'm looking forward to new books in Feist's new series, but this was just a bad book.

Here's the story: Every ten years the Temple of Ishap replaces its most holy object, The Tear of the Gods. The Tear is a mystic gem that allows communication with the gods. Supposedly, if the Tear fails without a replacement there will be ten years with no hope because humanity will be shut off from the gods until a new Tear can be formed (a process that takes a decade). The Tear is being transported by ship when the ship is raided by pirates, including one bad man named Bear.

There are still problems in Krondor as someone is trying to throw the Western Realm into chaos. Jazhara, the new court magician for Prince Arutha is arriving in the city and Squire James is sent to escort her to the palace. On the way they get involved in several escapades involving some nasty acts taking place. As the story progresses Feist brings together the continuing troubles in Krondor with the search for Bear and the Tear of the Gods.

Like the other two books, this book is filled to the brim with action (as you might expect from a video game adaption). Some of it works, other times it just feels forced. Unlike Krondor: The Assassins, or even Krondor: The Betrayal (to a lesser extent), Tear of the Gods did not feel like it really had a coherent story. The characters were moved from place to place, but there was none of the depth that I have come to expect from Raymond Feist and his Riftwar series. Even considering this was part of a lesser series from Feist, I was still disappointed by Tear of the Gods. Video games and novels are two different mediums, and this felt like too much of a video game RPG plot (complete with side quests, mini-bosses, and boss strategies). Feist still has two more books planned in the Riftwar Legacy series, and hopefully they will be better than this offering.

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Most Recent Customer Reviews

1.0 out of 5 stars Weak series for Feist and the worst of the three
Although I was first drawn into Feist's work through the Betrayal at Krondor video game in the mid-90s, I now recognize that the Riftwar Legacy is a very weak series by Feist's... Read more
Published 10 months ago by Aaron Pickering

2.0 out of 5 stars Blows big time
This book, like all of the Riftwar Legacy novels, is a painful read of scripted, wooden characters that have absolutely no life to them. Read more
Published 16 months ago by Harvey Moul

2.0 out of 5 stars Here we go with computer games again....
I said it before, for Kronder: The Betrayal - Feist should stick with
what he knows best, namely writing excellent books, rather than trying to
emulate computer games... Read more
Published 19 months ago by Luke Waygood

5.0 out of 5 stars krondor the betrayal
i have all 3 books of the riftwar legacy and am still on the first book. I really enjoy this book as well as other books by feist. This wirter is very gifted. Read more
Published 20 months ago by lewis weilenman

3.0 out of 5 stars Not Free SF Reader
God stone sunk.


Or, the bad guys don't like our religion. Can't have that.

A temple raid by forces of your Dark God person sinks an important... Read more
Published 21 months ago by Blue Tyson

4.0 out of 5 stars Only "Tears" of Joy!!!
Over the course of time, Raymond E. Feist has brought forth wonderful stories of the mystical land of Midkemia. Read more
Published 22 months ago by M. Lovaas

5.0 out of 5 stars Awesome
Exciting books. I have not reread this one yet, but I remember it from about 5 years ago. RF is a great writer. If you like a good story that keeps you turning the page,choose him.
Published on June 27, 2007 by L. Dillon

1.0 out of 5 stars Tear of the Gods? ugh. Call it Lifestone the sequel.
Has to win the award for most inane "artifact-that-is-vital-to-the-world". Come on! We already did this before. Read more
Published on April 24, 2006 by Doc Johnny

4.0 out of 5 stars Like it or Not
Personally I love Feist's epics. Having played the computer game (Krondor) and read every single book available in paperback, I'm dismayed by "fans" who find fault. Read more
Published on April 11, 2006 by Goathead

5.0 out of 5 stars Krondor Tear of the Gods
This book was great it ties up losse ends from many of Feist books form the Riftwar to the Serpent war saga. As the book goes you hear of a gem. Read more
Published on June 12, 2005 by Black One

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