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The Kings of New York: A Year Among the Geeks, Oddballs, and Genuises Who Make Up America's Top HighSchool Chess Team by Michael Weinreb
$6.99
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Silman's Complete Endgame Course: From Beginner To Master by Jeremy Silman
$16.47
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King's Gambit: A Son, A Father, and the World's Most Dangerous Game by Paul Hoffman
$16.47
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Practical Chess Exercises: 600 Lessons from Tactics to Strategy by Ray Cheng
$12.21
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The Art of Learning: An Inner Journey to Optimal Performance by Josh Waitzkin
$10.20
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David Shenk recognizes all this romance, though The Immortal Game tends to emphasize chess's actual history and development. For most of us, Shenk's book possesses an almost inestimable advantage over the many other publications about chess: It isn't entirely made up of page after page of little chessboards, decorated with knights, pawns and bishops in seemingly random patterns, followed by arcane notations such as "N-QB3!!" In fact, you can be an utter novice, just a simple wood-pusher, and enjoy the author's engaging prose, honest self-deprecation (he's a lousy player) and the charm of his personal connection with the game: Shenk's great-great-grandfather was Samuel Rosenthal, once the champion of France.
Shenk, who has also written on health and aging, relates the history of chess from its origins in India and Persia to the development of the modern super-computers that now regularly surpass the skill of grand masters. In between, he traces the game in Arab culture and its refinement during the Middle Ages in Europe, discusses such influential figures as Benjamin Franklin (probably colonial America's strongest player) and Franklin's French contemporary François-André Danican Philidor, who first recognized the power of massed pawns. Shenk tells lots of good stories and anecdotes. Napoleon and Marx both adored chess without being very good at it; Marcel Duchamp gave up art ("Nude Descending a Staircase") to spend all his time thinking about openings and gambits; the Viennese expert Rudolf Spielmann (the perfect name!) famously advised that one should aim to "play the opening like a book, the middle game like a magician, and the endgame like a machine."
My own favorite story involves the British champion Harry Golombek -- later a chess columnist for the New York Times -- and Alan Turing, the pioneer visionary of artificial intelligence. Both men worked as code-breakers during World War II at Bletchley Park. To unwi