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The Immortal Game: A History of Chess, or How 32 Carved Pieces on a Board Illuminated Our Understanding of War, Art, Science and the Human Brain (Hardcover)

by David Shenk (Author)
4.5 out of 5 stars  (46 customer reviews)

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Editorial Reviews
From Publishers Weekly
Those curious about chess and wishing to learn more about the game (but not too much more) will welcome this accessible, nontechnical introduction. Shenk (The Forgetting) succinctly surveys the game's history from its origins in fifth- or sixth-century Persia up to the present, touching along the way on such subjects as his own amateurish pursuit of the game, erratic geniuses like Paul Morphy and Bobby Fischer, chess in schools today, computer chess and his great-great-grandfather Samuel Rosenthal, who was an eminent player in late 19th-century Europe. To heighten the drama, Shenk intersperses the text with the moves of the so-called "immortal game," a brilliant example of "romantic" chess played between Adolf Anderssen and Lionel Kieseritzky in London in 1851. Appendixes include transcripts of five other great games, along with Benjamin Franklin's brief essay "The Morals of Chess." Readers will come away from this entertaining book with a strong sense of why chess has remained so popular over the ages and why its study still has much to tell us about the workings of the human mind. 50 b&w illus. (Sept.)
Copyright © Reed Business Information, a division of Reed Elsevier Inc. All rights reserved.

From The Washington Post's Book World/washingtonpost.com
Chess may or may not be the most intellectual of all games, but it is certainly the most romantic. Say the word "chess," and the images start to flicker through our minds: black-cowled Death hunched over a chessboard with the crusader in Ingmar Bergman's "The Seventh Seal"; Alice adventuring through the Looking Glass; the thin-lipped grandmaster Kronsteen planning the destruction of James Bond in "From Russia with Love." Some lucky readers will remember Beth Harmon, the abused young girl who discovers her lonely destiny in Walter Tevis's superb novel The Queen's Gambit; others will recall the darker fate of Luzhin in Nabokov's The Defense. Then there's the legendary Paul Morphy -- the Edgar Allan Poe of chess -- who dazzled the world in his early 20s before sinking down into delusion and paranoia. More recently, 1997 headlines announced the defeat of a human world champion, Garry Kasparov, by the implacable machine-intelligence of the computer known as Deep Blue.

David Shenk recognizes all this romance, though The Immortal Game tends to emphasize chess's actual history and development. For most of us, Shenk's book possesses an almost inestimable advantage over the many other publications about chess: It isn't entirely made up of page after page of little chessboards, decorated with knights, pawns and bishops in seemingly random patterns, followed by arcane notations such as "N-QB3!!" In fact, you can be an utter novice, just a simple wood-pusher, and enjoy the author's engaging prose, honest self-deprecation (he's a lousy player) and the charm of his personal connection with the game: Shenk's great-great-grandfather was Samuel Rosenthal, once the champion of France.

Shenk, who has also written on health and aging, relates the history of chess from its origins in India and Persia to the development of the modern super-computers that now regularly surpass the skill of grand masters. In between, he traces the game in Arab culture and its refinement during the Middle Ages in Europe, discusses such influential figures as Benjamin Franklin (probably colonial America's strongest player) and Franklin's French contemporary François-André Danican Philidor, who first recognized the power of massed pawns. Shenk tells lots of good stories and anecdotes. Napoleon and Marx both adored chess without being very good at it; Marcel Duchamp gave up art ("Nude Descending a Staircase") to spend all his time thinking about openings and gambits; the Viennese expert Rudolf Spielmann (the perfect name!) famously advised that one should aim to "play the opening like a book, the middle game like a magician, and the endgame like a machine."

My own favorite story involves the British champion Harry Golombek -- later a chess columnist for the New York Times -- and Alan Turing, the pioneer visionary of artificial intelligence. Both men worked as code-breakers during World War II at Bletchley Park. To unwi