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Shadowmancer (Hardcover)

by G. P. Taylor (Author) "It was a still October night..." (more)
Key Phrases: acacia pole, alum mine, goatskin bag, Jacob Crane, Captain Farrell, White Moor (more...)
2.6 out of 5 stars  (165 customer reviews)

List Price: $16.99
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Editorial Reviews
Amazon.com
An apocalyptic battle between good and evil is vigorously, violently fought in British author G.P. Taylor's suspenseful, action-packed fantasy. The story, set in the 1700s on the Yorkshire coastline, revolves around Vicar Obadiah Demurral, a corrupt-but-inept, dead-conjuring "shadowmancer" who desires to control the universe by overthrowing God, or Riathamus. When two hard-luck near-orphans, (13-year-old Thomas Barrick, a bitter enemy of Demurral, and his troubled friend Kate Coglund) band together with a young African stranger named Raphah, they spend the rest of the book trying to stop the wicked Vicar as if their very souls are at stake...they are. Along the way, the three youths meet an enormous cast of friends and foes, some agents of Riathamus, others of Satan (Pyratheon), and some godless (but not for long) smugglers like Jacob Crane.

Readers who love fanciful storybook characters will find mermaidlike Seloth, smelly hobs, leg-dragging servants, goodhearted whores, and benevolent boggles. Age-old superstitions abound, though old magic and witchcraft are clearly denounced here as the work of the devil. Indeed, the author, an English vicar himself, tells a very Christian story and his often deliciously dramatic adventure lapses into stiffly presented glowing-halo Touched by an Angel moments(readers will be lured into the Enchanted Forest, but tricked into Sunday school). Nonetheless, Shadowmancer, the first of a series, is a pageturner bursting with magic and myth, and will appeal to fantasy lovers who don't mind the Bible mixed in with their boggles. (Ages 11 and older) --Karin Snelson

From School Library Journal
Grade 7 Up-The atmospheric Yorkshire coast is the setting for this good versus evil fantasy. Local vicar Obadiah Demurral desires the power to command God. To do this, he needs an angelic figurine called the Keruvim and its human equivalent. As he uses his considerable powers to acquire the Keruvim, a young man named Raphah comes seeking an object stolen from his African kingdom. It is soon obvious that Demurral's angel and Raphah's stolen prize are one and the same. Once Demurral has it and Raphah under his control, he believes he will be master of the universe. Thomas and Kate, two local children, are inadvertently drawn into the struggle. Soon their lives are in jeopardy. The plot twists and turns, revealing that Demurral is not the ultimate evil but merely a tool in the hands of a fallen angel. The book is rich with detailed descriptions that sometimes threaten to overwhelm the story. There are a number of fantastic creatures warring on the side of evil, but at bottom this is a seriously religious story clothed in the trappings of high fantasy. Biblical allusions abound, sometimes bordering on direct quotes. The theme of the triumph of love and light over pure evil reflects the Christian gospel message, with overtones from Paradise Lost. Thomas has dreams or visions of someone who can only be Jesus. Raphah heals a deaf boy and casts out demons. He is also brought back from death. Whether teen readers will understand all this is a matter of conjecture.-Bruce Anne Shook, Mendenhall Middle School, Greensboro, NC
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