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Calder Game
 
 

Calder Game (Hardcover)

~ (Author)
Key Phrases: kitchen garden, Walter Pillay, Miss Knowsley, Art Wish (more...)
4.0 out of 5 stars  See all reviews (21 customer reviews)

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Frequently Bought Together

Calder Game + Wright 3 + Chasing Vermeer
Price For All Three: $28.21

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  • This item: Calder Game by Blue Balliett

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Editorial Reviews

From School Library Journal

Grade 5–8—Those precocious art sleuths Calder, Petra, and Tommy are back, and this mystery is every bit as intricate, engaging, and delightful as Chasing Vermeer (2004) and The Wright 3 (2006, both Scholastic). The three seventh graders go with their class to an exhibit of Alexander Calder's mobiles at the Museum of Contemporary Art in Chicago. Soon after, Calder and his father travel to a remote village in England that has an anonymously donated Calder sculpture, the Minotaur, and a maze at Blenheim Park. Both the boy and the sculpture disappear on the same night. Balliett's love of words and her ability to tuck hidden, subtle clues into her story are evident throughout. Petra and Tommy fly to England to help Calder's dad and the police find their friend. The kids see mobiles everywhere: in the leaves, flying crows, paper trash. Indeed, the whole story is structured as a mobile, with plot and characters twisting and turning, moving and dancing around each other. The young sleuths are able to take what seems to be chance and coincidence and apply their own conclusions to the puzzle wrapped inside this mystery. Balliett's wonderful writing is full of foreshadowing, literary allusions, wordplay, and figurative language. Calder's signature yellow pentominoes play an important role, and the kids create a new code. Helquist's detailed illustrations enhance this multilayered story. Fans of the author's previous novels are in for a treat in this latest adventure.—Connie Tyrrell Burns, Mahoney Middle School, South Portland, ME
Copyright © Reed Business Information, a division of Reed Elsevier Inc. All rights reserved.


From Booklist

*Starred Review* Calder, Petra, and Tommy, seventh-graders with a penchant for solving art mysteries, return in a new adventure that takes them across the sea. When Calder’s father goes to England to attend a conference, he takes Calder along and, rather surprisingly, allows him to wander the streets of tiny Woodstock, where they are staying, and explore nearby Blenheim Palace alone. Before Calder leaves, his class visits an exhibit of famous artist Alexander Calder’s work, including an innovation of the museum, the Calder Game. It invites participants to make or visualize mobiles of real or imaginary objects, and throughout the story, the trio continues to play in various ways. Once in Woodstock, the boy is shocked to see one of Calder’s sculptures, a recent donation that is despised by the residents. Then the sculpture goes missing, and so does the boy. Both the disappearance of the unsupervised Calder and the arrival of Petra and Tommy to hunt for their friend are contrivances. But to focus on the warts misses the beauty of the story as well as its potent messages about observation, imagination, and connections. Balliett doesn’t shirk from putting her characters in danger, but what’s fascinating is how she weaves in the kids’ attraction to puzzles, words, and found objects as she moves them through literal and figurative mazes. Balliett again offers readers new ways to think. Grades 5-8. --Ilene Cooper

Product Details

  • Reading level: Ages 9-12
  • Hardcover: 400 pages
  • Publisher: Scholastic Press; 1st edition (May 1, 2008)
  • Language: English
  • ISBN-10: 0439852072
  • ISBN-13: 978-0439852074
  • Product Dimensions: 8.4 x 5.7 x 1.5 inches
  • Shipping Weight: 1.6 pounds (View shipping rates and policies)
  • Average Customer Review: 4.0 out of 5 stars  See all reviews (21 customer reviews)
  • Amazon.com Sales Rank: #36,959 in Books (See Bestsellers in Books)

    Popular in this category: (What's this?)

    #40 in  Books > Children's Books > Arts & Music > Art > Fiction

More About the Author

Blue Balliett
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62% buy the item featured on this page:
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Customer Reviews

21 Reviews
5 star:
 (9)
4 star:
 (7)
3 star:
 (2)
2 star:
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Average Customer Review
4.0 out of 5 stars (21 customer reviews)
 
 
 
 
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Most Helpful Customer Reviews

 
8 of 8 people found the following review helpful:
5.0 out of 5 stars mobiles, mazes, and minotaurs, April 11, 2008
By Yumi (United States) - See all my reviews
  
The gang is all back, Calder, Tommy, and Petra, ready for another mystery to solve. It's the same formula with a different setting (England) and a different artist (Alexander Calder). But the three kids are finding balance between themselves, kind of like the mobiles that they all find so fascinating.

If you enjoyed "Chasing Vermeer" and "The Wright 3", this is a must read. In all three of her books, Blue Balliett does a great job of making artists interesting to kids that may not otherwise have an interest in art. (Adults too! I'm inspired to go see the Alexander Calder exhibit at the Museum of Contemporary Art in Chicago.) It's also a great message about how differences can be cool and art can change people, if they just let it in.

The only thing that bothered me is that the kids were able to get a passport in one day. (It took 8 weeks to get mine!) That just wouldn't be possible in our day and age. But it's just a small detail.
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3 of 3 people found the following review helpful:
5.0 out of 5 stars Courtesy of Teens Read Too, June 26, 2008
Calder, Tommy, and Petra are back for another art-filled mystery.

It all starts when they take a field trip to the art museum to see the new exhibit featuring work by Alexander Calder. Even though their nasty and fun-sucking teacher tries to make the trip as miserable as possible, the three friends manage to find great inspiration and fascination in Alexander Calder's work.

Before long, Calder's dad invites him on a trip to England with him. Calder is super excited about the opportunity and learns that the town they're staying in is home to one of Alexander Calder's sculptures, The Minotaur. When Calder and his dad arrive in the small town, they find that not everyone is as excited about the sculpture as Calder is -- and quite a few people want it gone.

While Calder's dad is off at his seminars all day, Calder starts exploring the town and even goes to the famous Blenheim Palace gardens and maze. This is the ultimate place for Calder as he loves puzzles and mazes. One night, though, both Calder and the sculpture go missing.....a coincidence... maybe? When Calder doesn't show up after a couple of nights, his worry-stricken father brings in some back-up, Petra and Tommy. Together they will try and solve the mystery of where Calder is and what happened to the sculpture.

As always, Blue Balliett has created an intricately woven story which takes art, mystery, and friendship and turns it into one heck of a book. What's especially nice about THE CALDER GAME is that you don't necessarily have to have read the other books in the series (CHASING VERMEER and THE WRIGHT 3) to understand what's going on; while it would be nice, this story is complete on its own.

While I really liked this book, I'm not sure it was quite as good as the first, which often happens, but it was still really good. I liked all of the twists and turns in the mystery and it was fun trying to figure out what happened. I loved the underlying art theme, which made the book very interesting. I definitely think that it takes a certain type of person to want to read this book, as there is a lot of art talk, which I love, but others may not. All in all, I really enjoyed THE CALDER GAME and look forward to more in the series.

One last note! The illustrations in this book, while sparse, were incredible. I thought they really added to the story and I loved them.

Reviewed by: Tasha
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3 of 3 people found the following review helpful:
5.0 out of 5 stars The Calder Game, April 22, 2008
By Kirsten G. Cutler (Santa Rosa, California) - See all my reviews
(REAL NAME)   
Balliett, Blue. The Calder Game. Illustrated by Brett Helquist. Scholastic Press. 2008.

Another winner by the author of "Chasing Vermeer" and "The Wright 3"! Calder travels to England with his dad and gets caught up in an adventure that involves the disappearance of an Alexander Calder sculpture, just newly installed in a small village square. When Calder goes missing, his friends, Petra and Tommy, fly over to help find him. The story is absorbing and fast-paced. The illustrations provide tantalizing opportunities for puzzle connoisseurs to decode a message. This is a wonderful series for children, 4th grade and up.
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Most Recent Customer Reviews

3.0 out of 5 stars The Calder Game
In a small, remote town in England there is a huge fuss about an anonymously donated modern art sculpture. Read more
Published 5 months ago

2.0 out of 5 stars Art, History, and Bigotry
The previous 2 books in this series were excellent, opening up the world of art in an intriguing and engaging way, to kids and adults alike. Read more
Published 6 months ago by Turtls

4.0 out of 5 stars An exciting book to read
Somehow mysteriously, two Calders have disappeared at the same time. One is a boy, the other a sculpture. There must be a connection between them. Read more
Published 7 months ago

5.0 out of 5 stars A well-drawn mystery with many meanings
This third volume following the bestselling Chasing Vermeer and The Wright 3 continues the adventures of three sixth-graders--Calder, Petra and Tommy--in solving another art... Read more
Published 7 months ago by Kate Jones

1.0 out of 5 stars What a disappointment
After reading the back cover of this book, I just had to get it for my kids. I found myself intrigued by the mystery it painted, that I had to do a sneak-read before they got a... Read more
Published 9 months ago by K. Barger

2.0 out of 5 stars Where's the plot
i loved the first two books but in this book the author was trying too hard to invent a plot that was interesting. Read more
Published 10 months ago by David Slotwiner

5.0 out of 5 stars The Calder Game
My 10-year-old son loved reading Chasing Vermeer (also by Blue Balliett). He asked for the author's other 2 books for Christmas this year: Wright 3 and The Calder Game. Read more
Published 10 months ago by Mother of 2

4.0 out of 5 stars Good, but not as good as The Wright 3

I'd read Chasing Vermeer and The Wright 3 prior to reading this book. Chasing Vermeer always struck me as boring, while I rather enjoyed The Wright 3. Read more
Published 11 months ago by Runa Zaman

5.0 out of 5 stars A Win all the Way
I loved this book. Although I buy Blue Balliett books for my grandchildren, I read them myself first. I have found each to be captivating. Read more
Published 14 months ago by B. Sloan Hendershott

3.0 out of 5 stars You have to stick with it.
I read this book after my 12-year old grandson offered his opinion of it. I ended up agreeing his assessment: The first third, or so, is quite boring. Read more
Published 14 months ago by James V. Badolato

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