Product Description
The Complete Guide to Virtual Reality in Architecture and Design
The first in-depth book on virtual reality (VR) aimed specifically at architecture and design professionals, Designing Digital Space steers you skillfully through the learning curve of this exciting new technology. Beginning with a historical overview of the evolution of architectural representations, this unique resource explains what VR is, how it is being applied today, and how it promises to revolutionize not only the design process, but the form and function of the built environment itself. Vividly illustrating how VR fits alongside traditional methods of architectural representation, this comprehensive guide prepares you to make optimum practical use of this powerful interactive tool, and embrace the new role of the architect in a virtually designed world.
Offers in-depth coverage of the virtual universe--data representation and information management, static and dynamic worlds, tracking and visual display systems, control devices, and more.
Examines a wide range of current VR architectural applications, from walkthroughs, simulations, and evaluations to reconstructions and networked environments
Includes insightful essays by leading VR developers covering some of today's most innovative projects
Integrates VR into the historical framework of architectural development, with detailed sections on the past, present, and future
Features a dazzling array of virtual world images and sequential displays
Explores the potential impact of digital architecture on the built environment of the future
From the Publisher
With the ability to construct a realistic working 3D image, virtual reality (VR) is changing the way architects work. This guide, the first of its kind, shows architects how VR can fit in with more traditional 3D representations such as models and drawings. This unique reference speculates about the future of architecture-how VR will affect the process of design, what kinds of new environments will be possible, and what will be the architect's new role. Filled with images of virtual worlds and classical architecture, the book also contains essays by leading VR developers on current applications of this new technology in architecture.
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